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unknowz

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  1. Lots of great advice here. If I may add, you might be feeling a bit discouraged because you're attempting to do too much at once. You have to find a way to make your progress more evident to yourself, which in turn will help with your motivation. How about this : if your ultimate goal is to get good at drawing wolves, why not start with parts of it? I.e.: start by drawing wolf eyes or paws or whatever and do only that until you get good at it. Since each part is less complicated to master in itself, it shouldn't take too long for you to start seeing results. Then it's only a matter of time before you know how to draw an entire wolf. (of course, putting all the parts together is also a piece of the puzzle which will require practice) Oh, and tools don't matter as long as they're not restrictive. Good luck!
  2. Thanks, and this sounds way better in my opinion.
  3. Pretty good, although I have a feeling it might sound better if the notes were played a bit slower. Which program did you use by the way? I'd be interested to try it out.
  4. I had a bit of free time so I did some sketching in order to figure out my answer to your question. I agree with you, the hardest part is probably getting the distances right (eyes to nose, nose to mouth, mouth to chin, etc..). I've included both the original sketch and a hasty paint over in SAI, and as you can see, you don't have to spend a lot of time on a computer to improve the image by quite a bit. Of course that might be harder if you don't own a graphics tablet.
  5. The face sketches look pretty good! I know first hand how hard it can be to draw a face from the side. I think the main thing you should try to do now is to clean up your linework. There's a couple ways you could do that, but the easiest one is by scanning your drawing and then using a program like Photoshop to draw over your sketch. There's a ton of free tutorials on this exact procedure. Here's a good one :
  6. ^ Multiply tends to work better than color for that. I agree that getting the colors right is pretty hard. There's 3 things I do that can help with that though : 1- Picking a palette and sticking with it (i.e.: picking colors only from the palette, not the image) 2- Using the adjustment filters once in a while (color balance, saturation, curves, ...) 3- Overlaying a uniform color over the whole painting at a low opacity. Helps to link everything together. ------ Your art is pretty nice. Not too many good digital painters left around RS forums these days :( . I like the way you sketch things, and you seem to have a fairly good understanding of proportions too. If I had to criticize one thing, it would be the slight blurriness that seems to be shared throughout most of your drawings (with some exceptions, like that excellent hand rendition). Perhaps spending just a little more time fixing the coloring/shading would improve things greatly. Good luck. I'll be checking this thread :-P
  7. There is no such thing :blink: -- Bamboo is definitely the best entry level tablet you'll find. However, if you get more interested in the field of digital art, upgrading to an Intuos is worth it. Then there's the Cintiq, but the opinions are mixed on this one. Some people like the fact that you actually draw on the screen, but I've seen a lot of people argue that it lacks the precision and feel of an Intuos.
  8. Unless they track your character after seeing you sell artwork on a forum, there's indeed no way for Jagex to enforce that rule. I think the best solution for everyone is to keep it private. That way the forum doesn't have to deal with Jagex being angry with them, and the buyers/artists are better protected. Of course, I don't mean to encourage people to break Jagex's rules. This will always be an unsupported, at-your-own-risk business.
  9. Don't know, the arm looks fine to me. The muscles could be a bit bigger I suppose, but other than that I don't see the problem. Gotta remember that there's other underlying structures that can't be viewed from this angle too. As for the tiger, it's only a sketch, not a fully rendered drawing. I'm afraid I'm not too good with further detailing using traditional media (for now :wink: )
  10. Why draw anatomy? Because figuring out how muscles move during action has always been one of my weak points, and I've figured that it would be logical to start by knowing their general placement.
  11. So, some of you might've been wondering if I had quit drawing. The answer is : of course not! :mrgreen: I have however slowed down drastically due to school, but I still draw in my sketchbook occasionally. Here's 2 drawings I did this week. I might post more later depending on me getting access to a scanner again. A tiger Anatomy of the arm&leg
  12. I actually liked the car scene at the beginning, but I agree it would've been better to have something that linked it with the rest. (besides the music) Nice job though, beautiful image and sound quality.
  13. I would suggest steadying your camera before anything else. Not bad though, especially for a first try.
  14. It's not that the effects you're using can't improve a picture, but you're doing the same thing over and over regardless of the source image. For example, creating a depth of field (DoF) effect can be incredibly effective, but it definitely isn't a kind of trick that can be used anywhere. I'll go a bit more in depth since you asked for critique : The first picture was actually an appropriate one for a DoF effect. The only thing that bothers me is that some parts are blurred when they shouldn't be. Specifically, the ledge on which she's standing should've stayed sharp because it's in focus while a part of the barricade below stayed clear when it should be blurred. That alone should demonstrate why video editing software is insufficient for what you have in mind. A simple radial blur effect wasn't enough, some touching up was needed for a convincing effect. Contrast is also a valuable asset to focus the viewer's attention, but apparently you chose to increase it everywhere. What you could do instead is to increase the contrast only for the things you want the viewers to focus on. The last two share the same problem : they shouldn't be blurred at all. The 2nd to last can't have a DoF effect because pretty much everything around the character is close and is therefore in focus. As for the last one, you don't get blurring on landscape shots with no defined focus. It's not all bad though, I do like the 3rd, 5th and 6th ones :) 3rd has a nice mood to it, the only thing I would try is to darken it a bit. 5th makes me think of an explorer in a dark cave. Too bad he doesn't have a lantern though, that would've been the perfect justification for such contrasted yellow-ish colors. And the 6th makes me think of assassin's creed :o
  15. If you're going to blur, leave the foreground sharp and create a depth of field effect. Now it looks like those cars were pasted on a blurry picture. Nice vector though.
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