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123neopet

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  1. Given that said lag is due to heavy use? Yes. Speaking as a computer programmer, perhaps one of the BEST problems you can have is too many people wanting to use your program/server: It means you're doing something right. (That said, you should obviously try and get a better server as soon as possible...)
  2. Yup. "F2p isn't a demo" my ass. Speaking as somebody who just got done with the whole Magic: the Gathering Tactics fiasco, allow me to assure you that compared to most other games, the f2p section of Runescape is massive.
  3. Well, I'm looking to go to 70 Agility, but before I just click around the Monkey Course a bunch of times I was wondering if there was any other way to level or things that would assist me in my agility doing. Because I would feel like an idiot if I spent a week going in circles only to learn I could have accomplished the same amount of progress in a day and a half.
  4. Can anybody give me some tips for dealing with Scabarites or point me to a guide with tips for individual slayer tasks? I seem to remember having bad things happen to me last time I fought Scabarites, so I'm hesitant to try again without asking advice first.
  5. You can do it pretty much anywhere where there's a safespot. A lot of people do it over the Wilderness ditch on the skeletons. Pretty much, just wear melee armour (such as rune) and get the weakest magic bonus you can get. Yes, your goal is to make sure you fail every spell attempt. My goal is to fail? I CAN DO THIS.
  6. I'm back after having left for a year or so, and now I'm wondering: What's the current best way to train magic. I know High Alch has been the best for a while, but what should I high alch? If high alching isn't the best anymore, what is?
  7. nobody really hunts cave horrors. even if they're a few hundred K, that's not enough reason to hunt them off task. And kuradal and duradel and lapalok don't assign them as a task. as for fury, the price was raised from 270k tokkul to 2700k tokkul additionally you can only collect tokkul from monster kills and tzhaar minigames. You can no longer get tokkul by selling stuff (such as death runes) to the shop. That would do it. I'm guessing the same thing is why Whips are now more expensive as well?
  8. I left for a year or so and came back. I'm considering getting Member's again and so was looking at equipment prices. What happened to make Amulet of Fury get so expensive? (I seem to remember buying mine for 2 mil not too long ago, but I could be wrong) Also, why are Black Masks so expensive now? I remember them being only a few hundred K and now they're over 1 mil. I realize these are probably n00b questions, but I'm curious.
  9. After some of the dungeoneering Q&A's they have stated that it was purposely implemented, as incentives for us F2Pers to get P2P. It's not an incentive if there isn't a label on it. To me it looks like a bug or simply a closed off area. (If I hadn't asked here) Since it doesn't say ANYTHING about "You need to be a member in order to open this door", I don't really think that's going to convert anybody to members any more than a door that requires 93 magic is.
  10. I was afraid it was something like that. That's really irritating that they include doors that are completely impossible to even attempt to open. Does anybody know if Jagex has acknowledged that this is a problem?
  11. What does it mean in dungeoneering when you encounter a "collapsing doorframe"? The option on it is to "Repair doorframe", but when I click on it it simply tells me that "You are unable to repair the broken doorframe." It doesn't give me a skill level or item that I need to grab and I can't find any evidence of a puzzle to open it. Does anybody know how I could go about opening this door? It is NOT a skill door, as far as I can tell. If it matters, I've seen it on floors 15 & 16, and I'm f2p with a dugeoneering level of 38.
  12. Some of the answers bug me a bit - for instance the "Is 120 really the max level for Dungeoneering?" question really could have used a simple yes or no. As to this one... That's kind of a non-answer. The question was "Isn't it more of a minigame than a skill." The answer was basically "We call it a skill." The answer they gave would have been better suited to the question "Why is Dungeoneering more like a minigame than a skill?"
  13. The problem with making bows/arrows craftable via some bizarre combo of ranged/crafting not only would be more complicated than just giving f2p limited fletching, but would also make fletching rather a bit obsolete. Honestly, that would be a valid solution if fletching didn't already exist, but since it does, you can't just use some other system to make bows and arrows.
  14. At the time it probably made more sense to have it be members - It was released during classic, at which point magic/ranged weren't widely used. This was partly due to the rarity of arrows or the cost of getting enough. Because of this, no doubt they figured that since ranged wasn't a key skill anyways, this would be a good thing to give members as an example of a member's skill. (Fletching would have been if not the first, then one of the first member's skills) Once Runescape2 (What is now runescape) was released, and mage and ranged were brought more into the mainstream, they obviously felt otherwise. After all, Runecrafting was made a combination f2p/p2p skill. I have no doubt that if Fletching were released today, at least part of it would be f2p. Honestly, the only real reason to have it continues to be p2p only is that is has always been that way, and if they change it, everybody will complain. (Hooray for repeating the same thing everybody else has said using slightly different wording. Isn't that what forums are all about?)
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