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Dormado

Dormado

Member Since 16 Sep 2006
Offline Last Active Oct 01 2011 06:33 PM

In Topic: Dungeoneering's Impact on the Community at Large

29 September 2011 - 11:42 AM

About the w117 dungeon times, i guess since I have no evidence ill just start tracking and logging the times of the dungeons i do with w117 teams from now on, since im fairly sure ive never seen anything remotely close to 30minutes large dungeons.

About the whole "w117 can't dungeroneer properly" thing I'm totally fine with it. Try thinking about it this way: the world of RuneScape is largely based on fighting and combat. The world is full of people who can only go on killing other people or monsters for a living. It's no surprise when such brutes wish to get chaotic weapons - since they're the strongest, but can do little besides killing anyone they see in, while in a dungeon.

Think of them as mercenaries, they don't think that much.

In Topic: Magic Accuracy Nerf

28 September 2011 - 07:20 AM

Allright, so the "nerf" was confirmed to actually be a bug affecting several spells, including slayer dart, thats why barrows was sucking that much lately.

Posted Image

QFC: 15-16-770-63224512

In Topic: Dungeoneering's Impact on the Community at Large

27 September 2011 - 08:45 PM



Using a dungeoneering bot will get you what, 6k xp/h? You can't team either. But anyways, that's not the point of this thread.

The point of this is to stray away from the lazy ways of dungeoneering that is hurting it as a whole (botting, leech flooring, non-rushing in general). Many people are striving so hard to keep the spirit of dungeoneering alive, and it seems like a fair amount simply don't care.

Also Everto, last time I checked, frozen floors don't tick off warped. :P


6K xp/h? Can't team? this made me chuckle irl. Never seen a dungeoneering bot in action, huh? Shouldn't speak about things you don't know about and throw around numbers you just made up.


On topic:

Some people rush, some don't I don't see what the big deal is, people are free to have their preferances. I, myself don't rush because dieing would be a disgrace, i also like to see xp coming in large chunks, get as many achievements as I can while in a dungeon (mmm, beastmode).

Also, 1 hour dungeons are slow for you huh? the average you get in w117 is above 1:30mins, and I've gone as long as 4hours+ (don't remember the exact time, was before the timing system was introduced and i wasn't really tracking time).

I'm pretty sure that 1 hour dungeons are slow, even in W117. (And even for "nonrushers")



Well I'm pretty sure (and I did all of my dungeoneering in w117 minus a few friend/clan dungeons) that you don't get faster than 1hour in w117, at least never happened to me, fastest dungeon i remember was 56 minutes, and everyone were very helpful and cooperative then, heck we didnt even have griefers.

In Topic: Dungeoneering's Impact on the Community at Large

27 September 2011 - 06:09 PM

Using a dungeoneering bot will get you what, 6k xp/h? You can't team either. But anyways, that's not the point of this thread.

The point of this is to stray away from the lazy ways of dungeoneering that is hurting it as a whole (botting, leech flooring, non-rushing in general). Many people are striving so hard to keep the spirit of dungeoneering alive, and it seems like a fair amount simply don't care.

Also Everto, last time I checked, frozen floors don't tick off warped. :P


6K xp/h? Can't team? this made me chuckle irl. Never seen a dungeoneering bot in action, huh? Shouldn't speak about things you don't know about and throw around numbers you just made up.


On topic:

Some people rush, some don't I don't see what the big deal is, people are free to have their preferances. I, myself don't rush because dieing would be a disgrace, i also like to see xp coming in large chunks, get as many achievements as I can while in a dungeon (mmm, beastmode).

Also, 1 hour dungeons are slow for you huh? the average you get in w117 is above 1:30mins, and I've gone as long as 4hours+ (don't remember the exact time, was before the timing system was introduced and i wasn't really tracking time).

In Topic: Magic Accuracy Nerf

25 September 2011 - 06:45 PM

Magic did get a slight nerf with the last update. It's nothing groundbreaking, and not really felt when dealing with monsters who have a low magical defence, but in places like barrows, where your progress is measured by how many doses of ppots you used the nerf is felt quite alot. Haven't done enough runs to estimate the ammount of accuracy which was taken away yet, but working on it.