I just thought I'd say, you jumped a bit ahead of yourself, hehe. That's exactly what TET has been doing in the past two years. Creative events and fun events have been pushed out by simple content running. I'm sure a lot of people love that, but to those of us who were around in the old days, it feels terrible. What TET was turning into was a team that organized raids, essentially. RS doesn't call it that, but it's no different from my clan organizing raids in SW:TOR or Rift. 4 years ago, TET was the synonim for fun events that were new and original. With the liberty that the game gave, we thought of new ways to use what's in there to create things that weren't specifically designed to be done. We used donations to organize free drop parties and stuff like that. Slave auctions, find mes, all sorts of things, even a kidnapping. What a lot of people failed to realize is that there is a huge amount of work that goes into these things. We took pride in the standard we had for events. Every event was worked on by multiple team members, beside the original author, proofread, approved, and then executed. Everything had to have a background story, people had to be givem roles, and stuff organized ahead of time. It's been over 2 years since I left the team, but I remember how it was back then. If I was in the team now, and had to do all that in order to simply do some game content with a bunch of people, I'd get tired of the work. Therefore, it comes as no surprise that they've decided to simply make a monster hunting team. This way, the community gets what it wants, and there is no need to continue providing a service that was not needed.