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TheLad1

TheLad1

Member Since 24 Feb 2007
Offline Last Active Nov 30 2015 06:00 PM

Hacked :(

22 November 2015 - 07:58 AM

Guys,

 

It's finally happened, despite having (what I thought) a clean PC & Authenticator on my account I've tried to log in this morning to find I've been hacked.

 

Checking my e-mail account shows 5 messages from Jagex confirming the change of my password & e-mail address, these were all sent whilst I was sleeping & as such couldn't do anything about it.  I've obviously done an appeal & am now waiting for the response, as it's a Sunday morning I'm not hopeful for a speedy turnaround.

 

From 200m Slayer to Hacked in 1 week :(

 

I'm hoping my Bank Pin is secure for a couple more days..........................unless thats been key-logged as well.

 

If you see me in game, can you challenge me just in case someone has already purchased my account.

 

Any opther suggestions as to how I can potentially speed up the recovery of my account.

 

Cheers

 

 


Golden Crackers

23 April 2015 - 08:39 PM

I thought both people were supposed to get the Mystery Egg.

 

Pulled this golden cracker & only the other person got the prize - I got nothing?

 

Golden%20Cracker_zpss68iviyg.png


Clue Scroll Seasonal High Scores

06 January 2015 - 05:11 PM

As a player who completes Elite & Hard Clue scrolls (nothing I kill generates anything less than these) I've been thinking about the basis of how the current Seasonal Event high scores are calculated.

 

Is it really 'fair' that an Easy Clue is attributed with the same value as a Med / Hard & Elite.

 

My suggestion would be for the following to apply:

 

Easy = 1 point

Med = 3 points

Hard = 5 points

Elite = 10 points

 

This structure would provide some form of recompense for the additional a) time taken to get the clue & b) time taken to complete the clue (actual clue rewards are considered irrelevant in respect of gp gained from the different levels of clues).

 

At the moment, it would appear only 'account sharing' Easy Clue farming 'players' are in with a chance of the title let alone Number 1 rank - (66 Hours into this 'week' & leader already has completed 500 clues i.e 1 clue completed every 7.92 minutes!!!)

 

Any thoughts or further ideas for discussion.


Ability Bar issues.

15 August 2014 - 02:00 PM

Any idea how I get rid of the incredibly large 'description' that now appears whenever I go to click an ability on my bar?

 

I've not chnaged any settings, but for some random reason every so often I get this ?

 

I prefer to use the mouse to click abilities & as such the 'hovering' description is now a pain in the rear end.

 

Abilitybar_zpsdcb3c578.png#

 

Any help on how to remove would be gratefully received !!!


Boss Timer, Kill Counts and Legacy Mode Fixes

22 July 2014 - 10:57 AM

Boss Timer, Kill Counts and Legacy Mode Fixes

Our deadly Ninja Team are hard at work on an awesome PvM update, where Death himself will offer Slayer-like tasks to take down some of Gielinor's toughest bosses.

This week we've introduced the first parts of this update. There's an in-game timer to show how quickly you prevail during instanced boss fights, and we're starting to track kill counts of relevant beasties, which will be viewable in an interface once the main update hits the game.

We've also released a batch of updates to Legacy Mode and the accompanying EoC improvements, in response to the feedback you've given us so far.

Read on for more information, or log into RuneScape now.

Boss Timers

Upon entering an instanced boss fight, you'll now see a new, movable boss timer element in the interface. This will remain and keep counting up for as long as it takes the instanced boss to be defeated, and will announce the kill time in your chat box when it falls.

Note that the timer will not appear if more than a certain number of players are in the instance. This differs, depending on the boss:

  • Giant Mole - 1
  • TzTok-Jad - 1
  • Queen Black Dragon - 1
  • Zilyana - 1
  • Graardor - 1
  • Kree'arra - 1
  • K'ril Tsutsaroth - 1
  • Har-Aken - 1
  • Legiones - 2
  • Araxxor - 2
  • Kalphite King - 3
  • Nex - 3
  • Barrows: Rise of the Six - 4
  • Vorago - 7
Kill Counts

Today, we've also added kill tracking of bosses and certain slayer monsters - listed below. You won't be able to see how many you've defeated until the full update arrives, but you can start racking up kills.

Your boss kill count will affect certain reward unlocks in the future - get a head start now!

Bosses

  • Giant Mole (normal and hard mode)
  • King Black Dragon
  • Barrows Brothers (normal and Rise of the Six)
  • Chaos Elemental
  • Kalphite Queen
  • TzTok-Jad (Fight Caves and Fight Kiln)
  • Corporeal Beast
  • Dagannoth Kings
  • Queen Black Dragon
  • Zilyana (normal and hard mode)
  • General Graardor (normal and hard mode)
  • Kree'arra (normal and hard mode)
  • Kr'il Tsutsaroth (normal and hard mode)
  • Har-Aken
  • Kalphite King
  • Legiones
  • Nex
  • Araxxor (when released)
  • Vorago (normal and hard mode)

Slayer Monsters

  • Terror dogs
  • Bloodvelds
  • Warped tortoises
  • Aberrant spectres
  • Dust devils
  • Automatons
  • Skeletal wyverns
  • Jungle strykewyrms
  • Desert strykewyrms
  • Ice strykewyrms
  • Aquanites
  • Nechryael
  • Mutated jadinkos
  • Order of Ascension
  • Polypore creatures
  • Spiritual mages
  • Dark beasts
  • Airut
  • Abyssal demons
  • Kal'gerion demons
  • Tormented demons
  • Glacors
  • Gargoyles
  • Muspah
  • Nihil

Look out for more information in Mod Mark's Behind the Scenes news post - coming Friday 1st of August.

You can also read the Ninja Team's ongoing dev blog for full details of the project.

Legacy Updates

Huge thanks to all of you who've given your feedback on last week's Legacy and EoC update.

We're overjoyed to see so many of you enjoying the return of traditional combat and the global combat improvements, but we're well aware that there's still work to be done.

All of your feedback has been read and taken into account. Last week, we fixed some of your most high-priority points - in particular, God Wars and Dagannoth Kings balance.

As part of our ongoing work on Legacy and EoC, today sees another batch of post-release fixes and tweaks, including the following:

  • Minimap icons are now correctly sized in EoC mode.
  • Combat challenges can now be blocked at 138 combat level.
  • Flurry no longer deals magic damage when Korasi's sword is equipped.
  • The amulet of glory has been rebalanced, so the amulet of fury is the better choice - as it should be.
  • A number of outdated references to combat levels and life point values have been corrected.

See the patch notes for full details of today's fixes, and visit this forum thread to follow our progress on known Legacy and EoC issues.

Remember that this is just one part of our ongoing work on Legacy and the updated EoC system. Keep giving us your feedback!

Enjoy!

The future's bright for RuneScape warriors, so gear up and get into the fray. As always, let us know what you think over on the forums.

The RuneScape Team