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Member Since 09 Apr 2007
Offline Last Active Apr 16 2011 04:45 AM

160-170 duo corps later

09 May 2010 - 07:45 PM

Duo ffa corp with a friend

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My corp tab it took about 170 duo kills
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rate/hate now trying to get my duo partner one


25 January 2010 - 07:34 PM

Hey i wanted to start this to see what kinda random treasures you guy have found from winning battles, opening treasure boxes, searching and exploring.

This is what you should post.

For Explore/Search:

What level Legend:
How many troops:

After battle loot:

Wildland level:
Lengend level:
how many rounds:
Gained rep.:
Gained loot:

For treasure boxes:

What kind of box:
What you got from it:

Or you can post a screen shot like these.


Type of wildland and its level: Hill Country lvl 4
Hours searched/Explored: 4
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Battle gains

Type of wildland and its level: lake lvl 1
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Treasure box type:
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Here is are some of mine.

A 2009 Retrospective - Jan 18th

18 January 2010 - 09:04 PM


11-Jan-2010 - NomadÂ’s Requiem

11 January 2010 - 03:06 PM


Soul Wars has a dark underbelly that Nomad would rather you didn't see. His disappearances have become more and more frequent of late, and each time he returns looking...different. It seems he has been working on something with dangerous implications for the whole of RuneScape, and there is a chance – but only a chance – that you can stop it.

Our second Grandmaster quest is wildly different from While Guthix Sleeps; instead of searching the world for answers, Nomad's Requiem is set wholly beneath Soul Wars. Don't be foolish enough to think that this makes it less challenging, however. Indeed, expect quite the opposite: this quest is densely packed with intricate puzzles, punishing environments and at least one battle that will push you harder than almost any other on RuneScape, whatever combat level you've reached. You have been warned!

Those who persevere and complete this quest will be rewarded with Zeal Points (among other things), which are stored at Soul Wars and can be spent in your own time. Zeal Points can be traded in for varying amounts of XP in any combat skill (except Summoning), Slayer XP, charms to train Summoning, or a pet Slayer creature. For a more detailed explanation of how Zeal Points work, check out the Soul Wars rewards on the Knowledge Base.

Mod Rathe
RuneScape Content Developer


Where to start Nomad's Requiem:

Speak to Zimberfizz at Soul Wars.

Requirements to complete Nomad's Requiem:
King's Ransom (including the Knight Waves)
75 Magic
70 Prayer
66 Mining
65 Hunter
60 Construction
Must have fully completed the Soul Wars tutorial
Must have completed at least one game of Soul Wars (win, lose or draw)
Having very high (85+) stats in all combat disciplines is advised, unless you're particularly good at combat

In other news...

We have improved how Zeal earned from playing Soul Wars is cashed in. If when spending 10 or 100 Zeal you gain a level in your chosen skill, then your new level will be taken into account as soon as it is earned, and the remainder of the 10 or 100 Zeal will be applied based on your new level. Remember that if you spend 100 Zeal at a time, you receive a 10% bonus to any XP gained, so now it is better than ever to save up your Zeal.

We've adjusted the apparent lag when using your inventory and clicking and dragging items around. This also means you won't drop the wrong item selected if you'd clicked too fast. Additionally, a slot will not remain highlighted when it shouldn't.

The tooltip description for the Soul Split curse has been corrected to reflect the actual amount of hitpoints restored.

You can now set an option to not offer the ability to switch between prayers and curses when recharging your Prayer at an altar. A few altars originally left out, including the ones found in the God Wars Dungeon, now offer this switching facility.

We've added a huge amount of drop sounds to items. It's a nice little feature that should let you realise if you've dropped something by accident that you didn't mean to.

The Christmas 2009 holiday event has now been removed from the game.

patch notes

A post by Mod Hew in the Recent Updates forum regarding the Blood Runs Deep shorcut.
Anyone who does Dagganoth King's will probably be affected by this since some people won't read this and the whole team will suffer -.-

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Blood Runs Deep15-Dec-2009

15 December 2009 - 04:06 PM

The mysterious Lunar Isle rarely gets many visitors, and especially not of the ‘washed up on the shore unconscious, battling hidden demons’ kind. Eminent lunatic Baba Yaga requires your help in answering just one question: who is this stranger?

Finding the answer to this question will prove to be just the beginning of a journey that will see you delving back into the dream world, rescuing old friends and rallying the Fremennik of all isles, leading them to war against their deadliest and toughest foe – a new breed of horror from the deep.

Dust off your armour, weapons and runes – and we do mean ALL of them – and ready yourself for battle, Farstrider. This day, death (and glory) is upon all who call themselves Fremennik. And to the victor, the spoils, for any adventurer brave enough to succeed will be rewarded with hundreds of thousands of XP, new equipment and much respect.

"I’m glad to be continuing the Fremennik quest series and carrying on the prophecy storyline set up in Glorious Memories. This quest has proven to be a different challenge from that quest, though, with a much heavier focus on combat, as befits the Fremennik people." "I’m also happy to be furthering the Princess Astrid/Prince Brand thread from Throne of Miscellania. To get the most out of the storyline, your character must be as they were during that quest, so some players may wish to visit the Makeover Mage before starting this quest. I hope you enjoy it." Mod Hew
RuneScape Content Developer

Where to start Blood Runs Deep:

Speak to Baba Yaga in her walking house on Lunar Isle.

Requirements to complete Blood Runs Deep:
75 Attack
75 Strength
65 Slayer
High Magic and Ranged levels are also recommended
Dream Mentor Glorious Memories Horror from the Deep
Completed all easy, medium and hard tasks in the
Fremennik Achievement Diary

In other news...

We've made some necessary changes to how shops in TzHaar work. For full details, please read this
forum thread.

Kuradal's Dungeon Improvements

After some of your feedback about last week’s Slayer dungeon update:

  • Kuradal can now assign dagannoths.
  • Murky Matt can now combine ferocious ring charges.
  • Hellhounds should now respawn at their normal rate.
  • We've squeezed in a couple of extra creatures.
  • You won't get any Random Events while in Kuradal’s Dungeo

Patch notes