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Beebel

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RuneScape Information

  1. From my personal experience, player moderators are good people half the time, and I've only had a couple of negative experiences regarding player moderators. I definitely agree that most would want the silver crown as a status symbol, because it could make them feel special. I also agree that most people would want to be a pmod, but there are limited positions available and therefore it usually isn't worth being a tryhard in order to obtain this crown.
  2. My personal opinion is that the game is at a good level of difficulty at the moment, with there being a few skills that are regarded as easy, a few around the middle, and a few that are hard. While I say this, I still believe that there is room for a lot more updates, making the game more complex, or adding variety to the skills we already have. I agree that the majority of RuneScape will probably get easier as time goes on, I have seen the prices of items rising, making money more widely needed for any aspect. Same thing goes for updates which make xp gain faster and faster, but I think that Jagex would be able to still create updates reinforcing the current aspects of the games, without giving much difference to the xp or monetary gains.
  3. As a skill in RS, there aren't really any uses for it, but personally, I find firemaking a great way to relieve stress and anger that may affect you irl. It keeps your hands busy while leaving your mind to think through the problem and allows you to calm down, unless of course, other people decide to block your fire lines and/or talk to you.
  4. Maybe not so much in castle wars and other safe PvP minigames, but a large portion of the RuneScape community would object to the ability to change divinite armour in PvP worlds with drops and such. I think a time of about 10 minutes with 50 prayer would be good, and maybe shorten that to about 5 with 99 prayer?
  5. Well, in minigames like Castle Wars, Clan Wars, Fight Pits etc. where you have to fight other players, it wouldn't be fair that you had the ability to change divinite armour/weapons during the game because the curse wore off while you were playing. Same goes for Bounty Hunter worlds. But when you aren't fighting another player it doesn't matter so much.
  6. I think there are too many worlds to create names for all of them. It'd be too confusing changing them from numbers to actual words, not to mention it'd be harder finding the world you want.
  7. That is fair enough, which is why I think that some parts of RuneScape should be made easier, for the newer players, but I still believe that at least a reasonable sized portion of the game needs to be challenging for the more experienced players. If high level players are still playing, it's probably because RuneScape still presents a challenge for them. Jagex needs to keep this challenge in the form of skills that are still challenging, and respectable. I have started making my own goals, but I find that I prefer to try for harder goals than easier ones, which is why I started training harder, or more challenging skills recently. This is why I wish to keep the challenge in RuneScape, so that I will continue to enjoy the game as it is. I can't speak for the majority of the RuneScape population, but from what I've seen, people enjoy the challenge of going for a 99 skill, and actually completing it. Some skills have become too easy for me, personally, which is why I have stopped training them, and I expect the same thing happens to other players like myself, although I cannot be sure. I think that part of RuneScape was the part that hooked most of the RuneScape players to date. But, people quit after they've exhausted the initial fun of the game, because there is nothing more for them to do, apart from grinding. This is why RuneScape needs a larger variety of ways to train the current skills, to keep people interested and cater to players individual preferences. RuneScape is supposed to be a game where the player can do whatever they please, they don't have to do quests unless they want the rewards given, they don't have to train farming or summoning if they choose not to, so Jagex's aim is to give players a reason to try all the aspects of the game. Why would Jagex feel it would be better to make RuneScape easier when they players desire challenge? As you are F2P, you wouldn't see how little Summoning is used now. Some people, not many though, use them for skill boosts when training skills like fishing and mining, but the majority of summoning is used for Graahk RCing, using familiars to help with slayer and quests. This is because most of the lower levelled players can't be bothered training the skill as they see it as a waste of combat levels, why get extra combat levels for no bonus? They're too lazy to use summoning to their own advantage.
  8. I think this is a great idea, but I agree with Clawolas about the curse. Maybe you could change it to a certain length of time instead of such a dramatic drain of prayer. Something similar to the ability to mine/smith where your higher mining/smithing level increases the chance of succeeding. The curse could wear off over a period of time, but the higher your prayer is, the shorter the length of time it takes? And prayer isn't reduced while nullifying off the curse. Also, this shouldn't work in PvP based aspects of RuneScape, just other parts such as skiling/questing/etc.
  9. In your case fun=easy. For most players if theres no challenge, therefore no fun. If easy is what you want then fine, but most of us don't. This is further supported by this evidence. 48% of RuneScape players play 'cause of the sense of achievement. You don't feel like you achieve something unless it was a challenge for you. This means that a large portion of the RS community do enjoy the challenge RS presents them. Why would Jagex focus on updates for lower levels when the entire of RuneScape is new to them? The experienced players have had the time to explore and exhausted all of the current content, while the newer players haven't even played most minigames, or completed most of the quests. Jagex is trying to revive the older aspects of the game, so that the newer players will try them out. New players don't need updates, they have enough of the game left to explore anyway. Experienced players with quest capes do. Have you seen how many skills have "train-x"? This doesn't offer a variety, this just offers an easy route that allows people to grind without having to click. It can be useful, but adding a ''train-x" option isn't going to give RuneScape the variety it needs to make it more enjoyable for more players. Yes, this will take a lot of effort, but I assure you, the effort will be worth it in the long run. Most people don't want every skill to have a "train-x" option, because that would make all skills virtually identical, thus removing the existing variety in the game. I said that wrong. What I meant was that for more another challenge to be added into the game, it can't be introduced as a new skill, shown by the introduction of summoning, and the majority of feedback from that was that it was too hard, too expensive, too useless, even though the rewards gained from high summoning are good, the majority that want easy skills can't be bothered training summoning to get the rewards they desire. This means any new skills will be easier, and therefore not a challenge, because that's what the majority wants. I don't mind helping newer players when it comes to teaching them how to do things. It's stuff like being asked for free stuff that annoys me. I'm sure there are other players like that around too, that would help 'noobs' learn to make their own money so they stopped begging in the first place.
  10. To balance the game, you have to either make the hard aspects easier, or the easy aspects harder, and because, as you said later on in your post, the majority would likely complain if any aspect of the game was made harder, leaving the only way to balance to game is to make the diffficult/disadvantaged/more boring aspects of the game to be easier/more advantaged/more fun. Also, because of the whole majority issue, major new content such as skills cannot be added into the game, because of the issue that the majority of players would want an easier/faster/fun skill, with benefits for them as the majority. This is why you believe that RuneScape will become easier/faster/more convenient, because the majority wants easier/faster/more convenient, but, the majority also wants fun, so while training a skill may be harder/slower/less convenient, they could prefer doing that to something considered easier/faster/more convenient. These players are the minority in this argument, as you have said, but, you can update a skill without making it easier or harder, and making it enjoyable, by adding something new, creating a variety. Because of this, more challenging aspects of the game can only really be added as higher levelled NPCs for combat, or additions to the few difficult/challenging skills left in the game. Your definition of grinding would be doing the same thing over and over to train a skill, correct? By adding more methods to train the same skill, this would give variety, making the game more interesting, without making it easier. These are the kinds of updates I think Jagex should be working on, more ways to get the same result, but at the same speed, so people can choose their own preference when training, much the same way as hunter is set out. I find the xp rates to be similar for different creatures you can hunt, so when I was training hunter, I hunted swamp lizards, instead of falconry, because it didn't appeal to me. This can also give the balance you want the game to have, while also making RuneScape more fun without giving more advantages to newer players, apart from of course, making skilling more fun. As the majority of the RS community matures in their playing, they will run out of challenges and things to do, so they will leave. This means that Jagex also need to think of updates for more experienced players to keep the current players interested, and keep their flow of cash running. Sure, more players will be joining all the time, but these players will most likely talk to the more experienced players, and figure out how to skill/quest/train efficiently, leaving them as experienced players in a shorter amount of time, still lacking any real challenge at the higher levels. Giving a larger variety of challenge needs to be done so Jagex "can earn more $$$." for a longer period of time. Not only would it satisfy the current minority, but the current majority in the future. The minority of us players now that enjoy a challenge will always be growing, and Jagex needs to do its part in satisifying us as paying members.
  11. Yes, I play RS for fun so doing one thing for too long doesn't appeal to me, so I like to have long term goals to achieve over time. In terms of a challenge firemaking is easily buyable and fairly fast which it's why its become what it is and explains its commonality so on that point I disagree. Are you finding it a challenge because it requires more user interaction than the fishing skill? With a little reasoning, the cooking and fletching skills have gone the same way as firemaking i.e. buyable skills. Yes, firemaking, fletching and cooking are buyable skills, but, firemaking was my first 99, my highest skill before it was under 70. Also my monetary situation on RS was what you would expect of someone that would be about level 60, so buying the whole skill wasn't an option to me back then; I had to earn all the money for it slowly so that I would be able to afford it, plus the "more user interaction" which clashes with my gaming personality. What I'm getting at, is that one cannot know for sure what situation the person getting the 99 was in when they were training it, so even if the easiest and effective ways for training that certain skill are available, they had to take another route. For example, a level 3 skiller going for 99 agility would have to use the wilderness course, even though ape atoll was available to other players, and this level 3 player could decide to try out combat after 99 agility, and people would have expected them to use ape atoll, because of their higher combat, and thus not have to had deal with revenants. So I take it you're against this? What would be your solution? I think that RuneScape should be divided into two categories, for updates, so that some parts of the game are made easier, for new players to get into, and for other parts of the game to still get updated, but updated more so there is a variety of difficult or challenging ways to do something, rather than making new ways which get easier and easier. That way both kinds of players are satisfied, the new players get 'easy' skills/minigames/quests and the rewards from those, while more experienced players still have a variety of activities to do that give them a challenge. It would be like the Vinesweeper minigame as an addition to Farming, but with other skills. Similar to the slayer points additions to Slayer, except you still have to complete slayer tasks for the tiny xp rewards. Since there are much less challenging skills than 'easy' skills, and new skills take so long to develop, plus when a skill isn't easy enough for most of the RuneScape community, it gets flamed, this means that Jagex can't just add a new skill to the challenging side, because, as seen by the release of Summoning, the majority of players disliked the difficulty it presented. This means that to give more variety to the existing experienced players, Jagex needs to work off the current challenging skills, and add to them to make them more enjoyable, while still just as difficult as they were before the update. I don't mind on the most part on how easy RuneScape is becoming, but once the challenge is completely taken out of this game, I doubt I'll be playing much longer, which is why I think that some aspects of RuneScape need to stay slow, and 'difficult'.
  12. Okay, I haven't read the whole post, but I did read the last few pages and it seems to have gone a little off topic. Anyway, yell at me if any of this is a repeat of before, but I would think that most players that are getting annoyed at how 'easy' the game is, would be because of, like someone said, someone getting 99 fletch just before String X came out. I am a mediocre skiller, so a while ago, I decided to try for 99 mining, since it would be hard for me, considering I love to talk. It took me 14 months from 61 to 99, because of having to stop so many times, but I eventually did it. A month later, living caverns came out. Yes, I am annoyed, but not so much at the fact that any 90+ combat player can now get double the xp I used to get (I am a slow skiller), while also making money, (I poweremined granite), and able to talk, but I am annoyed at the fact that in a couple of months, mining as a skill will go from being one of the hardest and most challenging skills to the difficulty of say woodcutting or fishing, which can be challenging. This kind of thing also annoys me, because you never know when or how someone did a particular thing, and after being told countless times that 99 Firemaking is an easy 99, it does bug me, considering for me, it was a challenge, whilst 99 fishing was not. It all comes down to the judgements people give because of the updates. Cooking never used to be easy/fast, neither did fletching, this all happened over time, and now the older players that did everything the hard way have to live with it. I like to be able to have some skills to train fast, but I also like to be able to be proud of a skill that took me a lot of effort, and so I think that as long as some aspects are hard and some are easy, this should be okay. In my opinion, when it comes to skilling, the hardest skills to train for an average player would be slayer, herblore or runecrafting now, after living caverns mining is no longer, and expensive skills, such as smithing, construction or crafting are now cheaper with the introduction of Stealing Creation. Although, for someone with a lot of cash, herblore wouldn't be too hard, as long as they were willing to part with it, I'm guessing. So I think whilst RuneScape is getting easier, as long as there is some concept with some difficulty for the players that enjoy a challenge, this is okay, but in terms of skilling, the challenge is being taken out of skills slowly, but steadily.
  13. I know exactly how you feel :cry:
  14. Hello, This is, well let's just say Bee's "wishlist", and the only reason I am writing this is because, on my grand plan to get everything i wanted by my birthday, I got scammed #-o . Isn't that great? Right at the very beginning of my master plan (Muahahahah!) I get scammed. Oh yay you get to listen to me complaining! :mrgreen: Well, I'm sorry, but this scammer made me mine, which I HATE! If you aren't bored with this paragraph of my complaining, then please continue reading. The Original Plan: The plan, was very basic and boring. - Mine 500 iron and buy 1k coal for 190k (all I had in bank at the time) - Smelt 500 steel bars - Make 2k cannon balls and sell them - Repeat using the money I get, for two weeks. End up with about 5-6m (not alot to many of you, but it's alot to me) What the money would go towards (My "wishlist") - 66k maple logs - 99k cash - 15k mind runes - 3k rune essence - Black beret - Obsidian cape - Full blue mystic - Dragon battle axe (Top is most wanted, Bottom is least wanted) Why I want these "possessions" From the above I should get: Level 99 Firemaking (after about a month of fires) Level 60 Magic A nice outfit A maging outfit A weapon for when I get level 60 attack A firemaking Skilly \ The deadlines Earning 5-6m - 19 August Level 99 Firemaking - 4 October Level 60 Magic - Spare time between 99 FM and 4 Oct Why is October 4 so special? You guessed it, it's my birthday! Donations (will get screenys next time) About 140 Oak logs - Pureyohan About 70 Willow logs - One of my friends (can't remember :oops: ) Coal (to help me recover from the scam) - Grumblemon56 Last thing If anyone can tell me what to put in my sig for a link to this blog, please tell, I'm not a very computer-code-ish person. :shock: Also you can add me to have a chat, my private chat is usually "on", and I am short of a few good friends (stupid World of Warcraft #-o ).
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