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Nash

Nash

Member Since 31 Jul 2007
Offline Last Active Nov 01 2015 02:14 AM

In Topic: Darkfall: Unholy Wars (Full Loot FFA PVP MMORPG)

28 October 2015 - 05:05 AM

I would just like to gravedig my own post and point out that the new Darkscape is based off of this game.

 

 

 

So... I was playing Darkscape before it was cool.

 

-OG Hipster C14


In Topic: The Evolution of Combat: BETA discussion

30 June 2012 - 04:45 AM

Meanwhile, at C9 Open Beta (that started the day after RS Combat Beta):

Kind of funny, rs is fun because of its simplicity and how "advanced" (graphic wise) it is for a browser game. That alone kept rs on a whole different level that discarded most comparisons. But now they want to enter the more dynamic, action based market of mmos... I hope they know what they are getting into...



C9 is still instanced though, at least RS is open world.

As far as instanced mmo's go, I thought DCUO and DragonNest had more fluid combat than C9.


For open world I have to say Darkfall Online wins. Openworld FFA, Full-loot PVP.



What I think Darkfall and Runescape have over the other mmorpg's is the depth of crafting. Although, in Darkfall you can build boats and sail around :) You can even shoot cannons and take over other peoples ships out at sea.



I agree with you though, the last tab-target game I played was SWTOR and it will also be the last. Ever since I got into the aim-based games I don't think I could ever go back.

In Topic: Restructure of Smithing

21 June 2012 - 12:46 AM

Yeah basically runescape went from a sandbox mmo into a themepark mmo. Problem is Jagex left a ton of sandbox elements in it and theyre getting more and more outdated every day.

In Topic: Beast of Burdens, Overloads, and New Hot Keys?!

16 June 2012 - 10:35 PM

Yeah I think itll be on the buffs/debuffs page! Im pretty excited that theyre actually making combat interesting and more dynamic

In Topic: Restructure of Smithing

11 June 2012 - 06:02 AM

tbh reading your post felt like a bigger waste of time...


I think if monsters dropped gear that was already at the degrading stage (some would drop gear at the 25 mark, others 50, 75 or 100 but NEVER at the ge sell point). It would balance out pretty well.


they do something like this in Darkfall and it works out really well. Feels a lot like early RS when people actually got their skills up to make the gear.