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snakeyes_GT

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  1. You mention Dorgesh-kaan is best for agility, but if you do the maths, you actually earn more from wilderness course? For example... Dorgesh-kaan -> 1028.5 * 2 agility exp = 2057xp per course Then, you will get 1.5 times the amount of exp, so your getting an extra 1028.5xp per course. So for dorgesh-kaan, it's 1028.5xp bonus per course. Wilderness course gives 498.9 on the bonus part. In wilderness, you gain 4 times amount, so its 4 * 498.9 = 1995.6xp. So for wilderness course, it's 1496.7 xp exp bonus per course. My point, is that if your using agility brawlers it's probably highly likely that the wilderness course is still better, or nearly the same in terms of exp rates per hour that dorgesh-kaan. Hourly rates (these are just estimates, but you'll see that the maths shows wilderness course is better) Wilderness course: 45k Dorgesh-kaan: 57k With brawlers: Wilderness course: 163k exp an hour Dorgesh-kaan: 85k exp an hour. And lets analyse the overall exp: 350 uses per brawler as an example. Dorgesh-kaan -> 350 * 3085.5xp = 1080k agility exp Wilderness course -> (350 * 2068.1) = 725,835 agility exp. (2068.1 should be the exp gained overall, whole course) How long to use them up: Dorgesh-kaan: 85,000 / 3085.5xp = 28 laps per Wilderness course: 163,000 / 2068.1 = 79 laps per So: 350 / 28 = 12.5 hours of use with dorgesh-kaan course 350 / 79 = 4.5 hours of use with wilderness course. Time difference: 8 hours You could get 725k agility exp in 4.5 hours with wilderness course, have 8 hours spare. You could get 1080k agility exp in 12.5 hours with dorgesh-kaan course, have 0 hours spare. If you used up those 8 hours doing more agility: 8 hours @ wilderness course = 360k exp, plus exp from brawlers = 725k. Total exp gained 1085k. You get 5k exp better if you use agility brawlers at wilderness course, then use remaining time to train agility at wilderness course. 8 hours @ dorgesh-kaan = 456k exp, plus exp from brawlers = 725k. Total exp gained 1181k. You get 101k exp better if you use agility brawlers at wilderness course, then use remaining time to train agility at dorgesh-kaan. My main point about the above equations is that if you stick with the agility course (say that's the highest level you can use) then there's no actual extra exp for the time spent doing either dorgesh-kaan or wilderness course. But if you used brawlers at wilderness course, then possibly spent remaining time still training agility without brawlers at dorgesh-kaan, then you'd gain 101k exp more by doing so. Estimated about 75k perhaps with ape atol off the top of my head. But there's few PK'ers on dorgesh-kaan...so...
  2. Second article: I've haven't seen many threads asking for upgrading slayer...There's a few knocking around, but that is because slayer is one of the slowest skills to train, and what with 90-99 being well over half the exp of 1-90, you'd think there'd be something in the middle. But by no means, there are plenty of other skills (especially smithing) that players are asking for something new. Smithing hasn't had any change since it came out really, with mining, atleast granite offered a new way to train. With regards to mining, you say there should be something added every 3 levels or so for slayer (you mention 88 needs something new) but there's a whole 13 levels for mining. And mining needs a overhaul or something brand new. It was superceeded years ago when most boss dropped armour become so powerful it wasn't worth it. Range: Highest level commonly used weapon is 61, so again, there's quite a bit of expansion. Leaving out uncommonly use items like crystal bow, karils and morrigans. All 3 of which aren't related to any other skills, but are quests/minigames. Herblore: Seeing this, author has no imagination whatsover, there's plenty of potions that could be useful from existing potions. Super range potion? range + defence? Some kind of magic brew that would assist, but not give a massive boost so you would not have a low magic level using magic spells way beyond. And that's just combat, without any major changes made, just perhaps to make the combat a bit more unbiased.
  3. 1st article: meh 2nd article: Comparison with fatigue is minimal. You didn't get fatigue from walking. And also, the idea that autoers will try to take advantage of "rest" is laughable, macroers have been for the most part removed, and creating a macro that will try to emulate when you need to rest is not something I think many people will take the time to program. Third article: First time I've seen the word "government" crop up in fantasy fan fiction. And I thought in general tip it avoided writting over runescape history?
  4. I had a strange one I remember... (not the dream)- I woke up (alarm went off), in sort of a confused state (didn't get much sleep the night before), then went back to sleep. (dream)- I basically dreamt I got out of bed, and was getting ready for college. Right up until I went in shower and touched some water. Then I woke up, again in a confused state and like so tired both mind and body, I went back to sleep. Missed part of college too. Okay, not exciting is it? For me it was like a real out of body experience though, lol. And then there's sex dreams, don't really need to explain those :!: .... But to comment on authors dreams, I've never had any strange dreams with things like masturbation, dolls, objects or anything other than just straight sex with women, that sounds like a bad thing? :lol: Oh and dreams I enjoy, often the ones where I'm flying about, with sort of like I think where to go and sort of float there. But then after a while (in dream world) I become selfaware I'm doing it, then I sort of become heavier and heavier and cannot fly anymore. Few random facts... Apparently It takes 4 hours for the complete sleep cycle, and also, you only remember your dreams if you think about them the first 10 seconds before you wake up, otherwise they're forgotten.
  5. I don't know why people are saying the interview was a waste of time, Tipit didn't ask the right sort of questions. Yes future content in store are wanting, but I think it's pretty set in stone that Jagex aren't going to change policy about keeping stum. I mean, construction skill added 100,000 members into Jagex's kitty, and it was probably the most well kept secret they've had yet. Nearly all other skills released in RS2 have had some forewarning. (that number I believe I read of a reptuable general gaming site). But I notice this thread has a few other things floating about, namely things that aren't on a need to know basis (things like wealth ring and dragon axes). Jagex do have the stats, but IMO it's best for the player themselves to do the research, and I think several years of testing has proved the wealth ring does help, and the dragon axe is better than rune, 17.5% was the figure given somewhere, the betterment figure between all axes (bronze-iron, mithril-addy example). Not a bad interview, but as I said, more thought provoking questions to produce thought provoked answers. Not, "Yes we're bringing out a desert quest, Yes, here comes Ardougne achievement diary, here comes x skill". I mean it's good to anticipate things, but the chaos elemental was written by a Jagex staff, so clearly Jagex aren't so watertight as they make out in interviews. And the start to 2009 has been boring to say the least...
  6. Good round of articles this week. Personally, I think the diary developments was more informative. It raised an interesting question on Jagex's track record so far this year. The last four months have been more of a letdown. And that's a third of the year, 8 months give or take left. I was dumbfounded when I read their first DD on the dwarf quest. It could have been posted on the forums for all the use it is...The second one is the same. And the other 2 which had subject matters were lesser in content than previous ones done which were "meaty". They seemed a bit self indulgent too. Whilst Geoff Eddison was around, the developers it seemed gave some good updates, whilst he headed the RWT'ing showdown, it must be said that 2008 was a decent year. MMG's approach seems better than his predecessor, I suppose I'll leave my own opinions till probably the summer is over, atleast then he'd have enough time to make some sort of impact.
  7. Got to disagree with the 2 birds with one stone article (alongside everyone else who has actually logged onto a PvP world), the problem lies with Jagex's iron clad attempt to shut off all forms of RWT in the game. The way I see it, the big earning items you might get are compensation for all the time you get rubbish drops from "good kills". I think, there needs to be a more intrinsic PvP system, the one currently is too complicated and all too "behind the scenes", which is why I think it isn't as succesful as it should be. And intristic doesn't need to mean more complicated, it just means there should be more things the player knows about to get better drops, such as displays/counters/things to say your doing something right, whilst keeping the core elements of getting better drops on a need to know basis, locking out any attempts to try to take advantage of a system. Which is where the current PvP system doesn't work, staying in a hotzone/outside of safezone should take a lesser role, which would mostly remove the trickers from PvP worlds, as they exist there because of the fact you raise potential by standing around doing nothing/doing no or little damage. I don't know the limits or what Jagex could do, they've been saying for a while PvP drops should be improved. But the way I see it, you need to abuse the system to be able to get good drops, whilst not requiring the skill to kill someone. What's easier, staying in combat with a friend for 30 mins, then killing him, and getting something worth millions, or; Standing around in hotzone, risk of rushers, prot prayers on most of the time, trying to find someone decent to fight, often needing to run into banks to resupply (lowering potential) and when you get a fight, it's normally someone who can hold their own, takes actual skill to kill (or luck, both are normally the same) and afterwards, you've probably still got less chance of recieving a good drop. So meh, I don't know what they did in december or whenever they updated the drop tables, but I got some good drops before I saw that newpost, and I have yet to recieve anything over 200k in value, and I PvP every other week for a few hours. I think some things need to be removed from the drops you can get, because it just devalues the effort that you need to get them the more "organic" ways. From experience though, PvP has gone down the toilet, and Jagex is flogging the dead horse here. You can't curtail wealth transfer in a feature of a game that thrives on wealth transfer.
  8. My first holiday event....I remember it and was there when it happened was easter eggs. As I remember it, I got lost between edgeville and barbarian village and easter eggs appeared on the ground, so I picked them up and ate most of them xD I wasn't on for haloween masks or santas, got a scythe and bunny ears on a dead and buried account though. And to the guy who said "they ruined the economy", no they didn't. Sure, some people made a quick buck selling them the day after, the wise people kept all theirs and some still have them. But they were only about 25k or a small price, yes "it wasn't the spirit of the game" as Jagex put it, but most people who were buying them after the drop were the whoarders who kept them for investments. Anyways, if I had been smart enough back then, I'd be rich :lol:
  9. Agree with "journey or destination"...it's kinda been all been said before though. Personally, I'm one for creating new accounts, I can't seem to chew the fat and grind it to a skill cape because I'm motivated for PvP content and always to be the best at my level, and hence creating new accounts lol. I mainly play because the interwebs, and the fact often I'll 99% be doing something other than just playing RS. Article about names really gives more thought that it needs to be, not that its a bad thing, but I suppose some people's minds think it that way. Saying my name is better than yours is just an ego fight though. And yes, I did read the fictional article, kudos to the guy who wanted pride and prejudice a few posts back, but you built a good atmosphere non the less :) Maybe just read over a few times what you've written...Or get a friend to do so?
  10. Have to disagree with a number of points with the article on "make x" things. It says fletching, smithing and crafting were made slower, yet that is not true. Having to manually click the material with the equipment (such as log on knife, leather on needle) then choose what you want to make over and over again compared to "make x" is not faster by any means. In those 3 skills, its faster and less clicking, by all accounts than what is was before. But when fletching recieved the "string x", it did make it slower, at the expense of less clicking. And similarly with herblore too, it was faster to manual click. Only cooking recieved the balanced update, as it was the same speed as before, but just removed the endless grinding somewhat.
  11. I seem to have forgotten which thread I was on :lol: I thought I was posting on the "how long have you been playing". Anyways, with regard to quests.... The regicide quest at the end you see that the elves you helped when defeating ardougne kings brother are infact evil. You get intercepted by a good elf, who is with the good elves of llyeta or how you spell it. The elven camp in the north western place is are evil, the good elves are with in the town, and the ones who help you recharge the crystals (they keep moving cause the bad elves hunt them down, you see an elf get killed when you first enter elven province). Short sum up elven series: Regicide: You help the bad elves defeat tyras, who was infact a good guy. For some reason his brother in ardougne told you he was bad, which makes me thing the king has teamed up with the bad elves to defeat camelot (in the note you recieved before the end). ME1: So with tyras dead, and they're not hunting the evil elves anymore, mourners start appearing in west ardougne that are in fact elves. You make a disease that feigns the sickness that doesn't exist in west ardougne. ME2: The evil elves are searching for the death altar, you need to stop them, you talk with the good elves, and you get to the death altar first, shutting it off to the evil elves, but there was a problem...the dwarves found their own way into the altar, which makes me think could be used as a new storyline in future ME3. As for ME3, I think it will go into more detail of the evil elves outcast, and seren and perhaps tie up the gnomes aswell, as assapondra (sp?) is rumoured to be near that massive swamp, which is very near the elven provence. This could be another grandmaster quest with gloupherie, camelot, good elves, bad elves etc. Monkey madness and the gnomes could be a seperate grandmaster quest, as there's 2 storylines going on; gnomes + monkeys, gnomes + elves. The gnome + monkey one was really only opened up with monkey madness, but there's also the problem of the armada that glough was building that still exists, perhaps the monkeys would use this. The gnome + elf one has been in place since RSC...glarial stone, amulet etc from the gnome in the maze, from watefall quest. And then the gloupherie storyline which used a lot of crystal items. Sorry but bad spelling, but that's my thoughts.
  12. Legends was ridiculously hard at the time. You're all spoiled, eating and drinking potions during combat! Back then, we had a curved sword called the Dragon Scimitar and runite items were highly sought for. In my time, there were no such things as a +132 str bonus or a shield that released dragon's breath. Untrue, Dragon scimitar wasn't released until '05 if I remember correctly, way after legends was released sometime in late 2003 before RS2 was even in beta during december. Although I'd like to comment on how seeminly powerful the dragon square was at the time, I used to see people dueling, box with dragon square and defeat people with dragon battle axes with rune shields, winning millions of GP, although I think the square costed about 10m at the time, and a left half was the rarest and most sought after item alongside dragon med from king black dragon. Good 'ol times....I've been playing since around easter '02 I think when easter eggs appeared....I remember getting lost between barbarian vill and edgeville, and picking them up and eating them \ friends got me into it...and been playing on and off since but most RL friends have moved on since then =D>
  13. In all honesty no one can really claim any cape is better than another. One mans pain is another mans gain as they say.... Cooking is undoubtedly one of the fastest in terms of exp, and also not much GP cost. However, why doesn't anyone who's got about 10m go get one? Because they don't want to or don't need to. I started doing quests proper this year, which resulted me in obtaining the quest cape. I have endevoured to complete all diaries too, but after reading the first the first few pages of replies on this thread, not many people talk about rewards from obtaining a cape. A cape is something you earn when you are the master of something...normally. "cape gatherers" as I like to put them, hardly ever enjoy the skill, or what rewards can be made from it. Thus, this is the reason the skills which are earnt through GP trade can only be trained effectively at a loss. There's an old chinese proverb which says, "A man who enjoys his job, never works a day in his life", or something like that. Sure, most people would say slayer is a hard skill to master, but that's if you focus on the goal, and not the reward. I believe an estimation of about 60m is not an inaccurate figure of the money you make training slayer to 99, alongside most likely mastery of all the combat skills apart from perhaps magic, and even a very high level in summoning. I have nearly now earned my range cape twice over, yet the first time round, I did it for the gain of hitting better, the rewards of getting high in level. And so is the same in nearly all skills, something to gain by training. Equally with quest cape/diaries, there is a wealth of contents and tools, extra skill parts to unlock, minigames etc that you cannot do without doing quests. If you focus on the reward and not the goal, then it's a much sweeter taste to the tongue. I think most people forget that if they don't enjoy doing something, they don't need to do it. RS is just a game afterall. And in danger of sounding too much like the oh-so-common-sense message that comes so much out of the TipIt articles, I'll say it outright...Just enjoy the game your own way. :thumbup:
  14. Rune plate was 64k on RSC, I do recall however....I think when RS2 came out it went to 80-85k? I cannot recall exactly....something about making dragon slayer easier because you could buy the map piece off the goblin, instead of training your magic up to use telekinetic grab to get it....so they boost the price because it is easier....hmm....probably in the news archive somewhere....runewiki doesn't have mention of the history of the rune plate...."trails off in thought" Anyways, good articles, what's with the second one about saying monkmadness and 3 digit combat levels....not many people I know of (who aren't lazy) complete the quest after 100 combat even. Anyways...as always tipit articles cement the authors thoughts upon an analysis of something...it all boils down to the "just enjoy the gameplay" philosophy that nearly all articles are about. :mrgreen:
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