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starev91

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    Roleplaying, a Different Game
  1. Personally, I think it's reasonable to give f2p either random event spaces or more bank space--the first is preferable to the second for most involved (less memory use for Jagex, since it would merely be a boolean for each, which means 1 bit per item, and it isn't actually bank space, so nobody is complaining except the packrat f2p'ers, instead of the f2p'ers who keep randoms and the packrats.).
  2. In theory, you should be fine--simply because you didn't tell him "tip.it/runescape is a great site, go there", but because you told him to ask the tip.it community--a difference, because you were referring to the community, not to the site itself. However, better safe then sorry. Jagex is known for being indecisive.
  3. I don't agree that playing it requires no skill (although I don't anymore, that might've changed while I was gone), simply because if you can find an innovative way to train a skill, you'll beat the grinder to the mark. Of course, then someone tells what you were doing, and everyone else does it. What Jagex could do to fix this is make more high level weapons sets. And make them even harder to get, and nontradable. Also, they should make it require a decent sized group of players to pull off, so that it would require teamwork to do on the scale of 20-25 players. And dangerous. Did I mention dangerous? :P Dangerous on the level of no teleporting, and if a few people lose, everybody loses. Now do that many times over for differing levels of armor, high to low, all hard for that level group. Restrict by level and number group so that the entire group has to be within a certain set of levels. This would show exactly who can work with a group--and in a game where all but one or two things can be done solo, that's important to add. Runescape as a game sets the players against one another in almost all cases--gathering resources, fighting monsters, etc. because of a limited number of possible resources on the server at any given time (only so many spawns, only so many rocks to mine, etc.). Best way to make clans more of a thing that's necessary, not optional, and make a sense of community come back would be to require groups of players to do things--that way, people would learn to respect each other's wishes and the like. Oh, and the 12 year olds who don't like it when it doesn't go their way? They aren't team players, so either they'll learn to respect others or they'll not be able to get the items. (To compensate for the fact that the monsters are very, very, very hard and a profit isn't made because the items can't be sold, the items should be nearly constant drops for each party member, so that they can get what they want each time without bickering amongst one another--in this manner, the group would probably solidify if they did a few runs to get multiple sets of armor, and as it grew people would get replaced and whatnot, but it would go on as a group to do more. At least in theory.)
  4. Say, if a bunch of tip.it'ers got together, we could probably make a bunch off of a rehab from Runescape clinic.... charge a good deal, have parents send their kids there, give them Runescape counseling, show them the wonderous game that is "outside", etc. It would be quite amusing to see something like that go up. --- On a more serious note: Some of this is bad parenting. The parents are the ones who're supposed to be in charge, they should be in charge darnit. However, there's something more serious involved when someone is playing Runescape at that level of addiction, I'd have the kid checked for mental imbalances or the like: it's obviously becoming like an addictive drug to him--something that it doesn't do to other people, which suggests to me there's a deeper problem then just the game in that kid's life.
  5. Although it is true that my touch typing improved quite a bit while playing Runescape, I find this statement kind of amusing--Errdoth obviously hasn't spent a lot of time at a modern highschool, where all papers must be typed. The class is a good thing, that much I'll say: I know a few people who can't touch type, and they spend entire evenings working on a one paragraph paper--something that takes me about an hour and a half to write a "perfect" one (get full credit in an honor's English class), which includes prewriting, etc. (although the grade is more dependent on being a good writer then my typing skills, it's to show that you wouldn't -need- to spend all evening on it to get a high score). Most people use a calculator for this kind of thing... although it does help with basic algebra word problems, it's not much good for anything else. (e.x. "I need some number of logs to get to level 80. That's 84900 experience away. Each log gives 100 experience, how many logs do I need?" It's easily modeled as 84900=100x, which becomes 849=x, so you need 849 logs.) A D&D fan would know what a scimitar was without Runescape. A avid fantasy reader would know what a scimitar was without Runescape. There are a lot of things that would have people know what scimitars were without Runescape, but I won't bore you with a more exhaustive list. And you would know a lot more about armour, bows, arrows, and quivers if you studied medieval warfare, and that's an interesting topic to look into. For instance.... what Runescapian (using knowledge just from Runescape) would know just how much plate armor restricted movement? How hot it was? How, if one got knocked over with it, it would be hard for them to stand up? How long it took to put on? At what range a longbow is effective, and how effective it is? Those things would be learned in studying basic medieval warfare, along with anything you could learn from Runescape. And the warfare is interesting, too, unlike some topics of study. Not true. If you ask someone to draw a battle axe, your average high school student (male more then female, methinks) would get it relatively correct, if only because they liked knights back when they were 8. And, unless they change it drastically, they would be committing copyright infringement :P I doubt Jagex would be too happy with a bestselling story in which the main hero was wearing full dragon armour, described exactly as it looks ingame...
  6. It would have to be the mithril plate that got me through so many things... until I could afford a Rune one, that Mithril one was awesome. In all seriousness, it got me from level 20 defense and ~22 combat to level 50 defense: and level 60 combat :P I killed dragons in that plate. I pked in that plate. It was my lucky mithril plate. It was "teh pwnage lucky mithril plate", and it was all mine XD I never lost it, too.... Lasted me ages, had it for months; I eventually sold it to a friend who wanted it as memorabilia of our having completed dragon slayer... I would've enshrined that plate had I kept it, though :P We've both quit now, though...
  7. I hope to god people don't learn their English from RS, or we will have lots of people that can only write bad English or leetspeak in the future. 1 |c/\/0\/\/ \/\/H47 Y0[_] R 74l|c1/\/G 4B0[_]7, /\/\4/\/ 7H47 \/\/0[_]|) B3 H0RR1Bl3, \/\/0[_]l|)/\/'7 17? :P (Translation: I know what you are talking about, man that would be horrible, wouldn't it?) -- I wouldn't say it'll teach you the BEST English out there, but it would teach you a good deal of it, that I can say. ------ I think Runescape is useful in a few educational ways: 1. Teaching about things like various obscure English words (from quests and the like) that you wouldn't get in most language classes. For instance, "coal", "steel", and "smith" aren't really taught in a language class. I learned the meaning of the word "Fletch" and it's derivatives. 2. Teaching basic social networking skills. I was a social mess when I first joined Runescape, it helped me adjust and gain the social skills that have now made me numerous friends. 3. It taught me the coal to iron ratio in most stock steel (2:1), which actually carries over to real life (my History teacher was surprised I knew this, and I was the only one in several hundred who did). Other then that, you'd be much better looking up those things (other then the social networking, which is more of a socially gained skill then anything else).
  8. Exceptions: Unless you're by the yews, willows, in the mining guild, by any other coal, or in the rune essence mines. Then they're probably autoers.
  9. After reporting them, make sure it reports itself :P
  10. Culture clash fuels conflict, and conflict fuels innovation. The more conflicts between skillers and pkers there are in the wilderness, or even just honor pkers and normal pkers, the more each side will innovate and find new and better ways to follow their ways. Not necessarily a bad thing. First step to realizing you aren't the center of the universe is to recognize that there are other viewpoints then yours. Then taking them into consideration. That's where writing unbiased articles comes in: it makes the writer appear more mature, and fuels discussion without flaming or insults. Other then that, the people he's complaining about mainly argue that their way, even if THEY don't win, at least SOMEBODY does. Probably not the entire truth, but it might be some of it. It's the ideal truth, at least; I haven't seen as selfless an ideal truth in anything goes. And even if it isn't because of the ideal, at least it gives it a stepping point.
  11. Autoers :P They have the armies, they have the supplies, and sooner or later they'll have the minds.
  12. Makes me wonder what you'd think of what I play through iTunes.... No matter what game it is, until I can listen to Rammstein or Bella Morte while playing, or something like them at least, I'll take my own music.
  13. I think wilderness teleporting itself is a good thing; after all, people go to the wilderness for more then just pking. I also think that it'd be better if skulled people couldn't teleport out of the wilderness (exceptions for lever teleports), since that'd make it only possible for those who weren't involved in the aggressive attack on someone else, namely the skillers and the ones who should have an advantage escaping anyways, since they aren't there to go kill people. But then, that'd practically nerf teleblock, and give f2p something... which makes me doubt that Jagex will do it.
  14. I believe honor pking is more efficient use of resources on all parties, which doesn't necessarily make it better. But yes, that is my opinion, and if one was to assert that pking (without honor) is better, I would assert my opinion, which is partially counter to it, if not entirely counter to it. So until your opinion prevents you from considering "Honor" pking as a system that is a viable way for some people to pk, even if it isn't you pking that way, then no, it isn't. As soon as you start to regard your view in a higher one then "honor pking", and look down on those who honor pk, then yes, it becomes biased. Which is why honor pking isn't just pking in general. Of course, I don't see anything that says anything about setting up a clan to pk either. The only large mention of player clans is a FAQ question stating that they aren't an official part of the game, but you can feel free to start one. By that line of thought, Runescape clans are just as these honor pkers, just better organized. Yet they are quite important to many people, and have their own leaders, rule systems, and events. Also, I see nothing about not being able to take over low level wilderness and enforce your own rules for pking through numbers, or call someone a "nh noob", after all: Anything goes. So...
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