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iwontpk

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  1. Can I go to a world where Bandos is being killed, pray range and just kill guards?
  2. So what would be a good set up if using a black mask to solo? I was thinking of using black mask, fire cape, fury, ruby bolts, whip, rune defender, guthan pl8, verac skirt, barrow gloves, dragon boots and a ring of wealth for melee, with dds for the spec.
  3. You have to admit it was overpowered. Iron darts were slightly better (barely noticeable) but cost a lot more then 4 ea...
  4. I use iron darts at yaks, the bone bow has been nerfed anyway.
  5. I definitely recommend this for any alcher. Sadly I learned this after getting my laptop (not that it was bought for alching lol) which has one of those mouse thingy's that isn't a mouse (yes, my intelligence surprises even myself somethimes :-w ).
  6. ^agreed There are now npcs roaming the wildy with bad drops that can poison freeze and tb (even in f2p). There is no way to make god money killing people at all. Also there are no unbalanced trades.
  7. Hmm, you seem to value grammar, but capitalization and spelling don't matter? Anyway, the higher the combat level you are the easier it is to get the torso as you are more likely to get a good team. Here's a quick explanation: All:Horn every 20 seconds (right click the horn and choose whatever is next to the mouth icon) You will be doing whatever is at the ear icon Attacker: Bring weapons so you can use all 4 attack styles. Use either dba special because attack doesn't matter here (you won't hit 0's if you use the proper attack type) or the dds. Basically keep attacking with the right style and horning when it changes. Healer: Use your machine and fill your vial. Use one poison on each penance healer then watch everyone's hp. if you see a penance take 3 damage from poison poison it again. Most importantly don't let people die. Collector: Pick up the right color of egg. when your inventory and ouch are full load the cannon. Now get a full inventory again and use the collector machine if you can. If not start shooting (not blue eggs or green eggs on healers) and refill the machine and get more eggs. Defender: Hardest role to learn. It is best to just do this at wave 10 only. Lay a bunch of the right food from the machine on the east trap, grab a hammer and 4-5 logs and repair the trap each time it is broken.
  8. Well now the only pking is BH, where the exact combat lvl isn't too important, you just need to be less then 100 cb to get into the only arena a oure would be good in (unless you only want like 50 cb, which would lvl from fighting and become useless anyway)
  9. Well it really depends. I don't use my guthans very much, except the body. I usually use monkfish, as the time you spend using guthans is horrible xp. I am only level 96 cb, so maybe on tasks from shile it is worth it (bigger numbers) but I just hate how slow guthans is.
  10. I believe that there is no way Agility will become f2p, first because there are no agility courses in f2p, and second because restoring energy is one of the biggest (although highly) over looked benefit of being a member. As for construction, it is also a big motivation to become a member (although not nearly as good as most f2p probably think) and that it is very hard to make money in f2p, as well as the fact that they would probably have to spend lots of money to store all the information that comes with houses (they spent a lot for members, imagine the cost for f2p. Fletching however is a possibility. Members don't do any of the fletching (for the product) that f2p would make. As long as they kept most things members (crossbows, darts, etc.). As for summoning, it seems like it will almost exclusively being a support skill. With the simplicity of all the f2p skills a support skill isn't exactly necessary. Also lots of people have quit because of the trade update. Summoning could possibly bring a lot of those people back.
  11. But you can't attack unless your an attacker. So I'd only be useful for that role, unless that's what your talking about. You don't need to attack anything to use Excalibur, and I said Guthans was only good for wave 10 (when there is lots of competition for defending and this gives you an advantage)
  12. It's equipment and says, but I'm the person writing a guide so my spelling is a little more important. Well I decided you are right the 10 Range Bonus is worth losing 16 minutes (at 62 prayer) of praying. Well, I used the Black D'Hide so that I wouldn't have to worry about eating as much with the healers, but if enough people suggest this I will change it. I found the emerald bolts dealed about 15 damage in poison on each 360. If we take away 5 to make up for the fact that they do less damage we still get over 300 damage from poison. I hit a 60 with my ruby bolts, and the diamond just helped kill the 360's faster and Jad. Since you would already use a spot to bring diamond bolts you might as well bring the bolt pouch in the same inventory space. Using the prayerpotions saves about 22k a run, and helps offset the bolt cost. I will be adding a credits section later, with both of you included.
  13. This is my first guide, so please point out any mistakes/suggestions/violations. I will make and add pictures when I'm done. I will also be adding the Guthan's Method another time. Range Only Reccomendations: 75 Range 70 Defense 60 Prayer 70 Hitpoints Equipment and Inventory (pic coming soon) Alternatives: Best>Worst (Yes, Best is a greater choice then the Worst :) ) Helm: Verac's Helm>Helm of Neightiznot>Proselyte Helmet>God Mitre Cape: Ava's Accumulator>No Replacement Amulet: Amulet of Fury>God Stole Ammunition: Addy Bolts>Mith Bolts Note: Bring 510 or less Weapon: Rune Crossbow>Don't waste your time trying :-w Body Armor: Black D'hide Body>Karil's Leathertop Shield: Zamorak Prayerbook>Guthix Prayerbook>Saradomin Prayerbook Leg Armor: Black D'Hide>Karil's Leatherskirt Gloves: Barrow Gloves>[bleep]ed Black Vambraces Boots: Ranger Boots>Snakeskin Boots>White Boots Ring: Archer Ring Inventory: (pic coming) All Potions are 4 dose. 4 Range Potions-To kill faster and use less prayer 1 Bolt Pouch-To take advantage of your variety of ammunition. Have 2 slots with diamond bolts, at least 150 emerald bolts and at least 50 ruby bolts in the other slots. 6 Saradomin Brews-this will be your way of healing 6 Super Restores-To restore stats from Saradomin Brews, 1 dose restores losses from 3 doses of Saradomin Brews as well as restoring 1 more prayer point then a Prayer Potion. 10 Prayer Potions-You will be praying against the 360's as well as the 90's (if there are no 360's). Vearc's Skirt-Range defence and prayer bonus when fighting 90's while praying mage. Alternatives: You can only use 3 Range Potions if you want, and you can replace Prayer Potions with Super Restores, but you should have practice with Jad to do this so you don't waste money. You can also replace one Saradomin Brew with 100-500 Purple Sweets (these heal 3 each, are stackable and also restore 10% of your energy). [hide=Waves] The waves follow a simple pattern. If there are 2 of the same monster they will be replaced with the next strongest monster. Otherwise a 22 will be added. 1-22 2-22,22 3-45 4-45,22 5-45,22,22 6-45,45 7-90 8-90,22 9-90,22,22 10-90,45 11-90,45,22 12-90,45,22,22 13-90,45,45 14-90,90 15-180 16-180,22 17-180,22,22 18-180,45 19-180,45,22 20-180,45,22,22 21-180,45,45 22-180,90 23-180,90,22 24-180,90,22,22 25-180,90,45 26-180,90,45,22 27-180,90,45,22,22 28-180,90,45,45 29-180,90,90 30-180,180 31-360 32-360,22 33-360,22,22 34-360,45 35-360,45,22 36-360,45,22,22 37-360,45,45 38-360,90 39-360,90,22 40-360,90,22,22 41-360,90,45 42-360,90,45,22 43-360,90,45,22,22 44-360,90,45,45 45-360,90,90 46-360,180, 47-360,180,22 48-360,180,22,22 49-360,180,45 50-360,180,45,22 51-360,180,45,22,22 52-360,180,45,45 53-360,180,90 54-360,180,90,22 55-360,180,90,22,22 56-360,180,90,45 57-360,180,90,45,22 58-360,180,90,45,22,22 59-360,180,90,45,45 60-360,180,90,90 61-360,180,180 62-360,360 63 702(Jad)+4 Healers[/hide] [hide=Strategy] Waves 1-6: Kill 22's first, then kill 45's and their level 22 spawns. Wave 7-14: Pray Range. Kill 22's first, then kill 90's and turn off prayer then kill 45's and their level 22 spawns. Put prayer back on at the end of each wave. Waves 15-21: Head to southwest side of the northern rock on the west side (picture coming). Stand at the space north of the skeleton. If the 180 spawns to the west of you, stand against the southern side of the northern rock to be safe. Rapid and Accurate can reach one monster behind the 180, so if any monsters are behind him, kill the closest on first (not the 180). Waves 22-29: Now from where you are go as far north as you can, and always return to this spot at the end of the wave and have Range Prayer on if there is a 90 alive/about to spawn. If anything spawned west of you besides a 180, kill it (on long range if necassary so you don't get too close and the 180 will still be trapped). If the 90 is the most northern monster or directly behind the 180, kill it on rapid. If the 90 is east of the 180 kill any monsters behind the 180 (preferably on long range so there is no way the 90 can reach you, and thus you can turn off prayer) then the 180 then the 90. If the order is 180,22,90 then kill the 22 first then 90 on rapid If for another reason you can't reach the 90 on rapid use long range. If in wave 27 the monster are in a perfect line and you can't reach the 90 on Long Range, kill the 22's first Otherwise kill the 90 on long range. Make sure you can take a dose of Super Restore on Wave 30 without wasting it. Wave 30: Make sure both 180's are trapped (if one spawns east and one doesn't use Melee prayer to move them around) Kill one of them. If you have used a Prayer Potion then you have an empty inventory space (if you don't the empty spot drop that vial :lol: ) Take out all your diamond bolts, wield them and put the addy bolts away and take out your emerald bolts. If you haven't used a prayer potion then drop something, get your diamond bolts wielded, put away the addy bolts and pick the potion up again. Take a doses of Saradomin Brews until you are above full health, and enough doses of Super Restores (hopefully just 1...) to regain your stats. Now have run and autoretaliate on. Drink a dose of Range Potion and kill the 180. If you don't have the emerald bolts out get them out as soon as possible. Wave 31-37: Have Mage Prayer when ever there is a 360 or a 360 is about to spawn. Stand around the middle so you get to the 360 faster. Kill 22's first with addy bolts if you have them out. Next the 360s. Use emerald bolts to poison if you have them out (have screen as close to bottom so you can see or listen for the sound effects) then diamond to kill. Now kill 45's and they're spawns the same way you killed the 22's. Wave 38-45: Kill the 22's first, but if you don't see any (ie: they spawned far away and are making they're way towards you) and a 90 is attacking you go and start attacking it until the 22('s) come towards you. Waves 46-60: Return to the southwest corner of the northern rock on the west side. If a 180 spawns to the west run around the rock to the northeast side. If not run north until you are attacked. Kill anything that can reach you with melee (22's if they are ahead of everything or spawned to the west and 45's if they spawned to the west). If the 90 is behind a 360 use long range. If a 90 is behind a 180 and a 360 (worst-case scenario) you will have to kill the 180 first then the 90, both on long range. After the 90 and 360 are dead, turn off prayer and kill anything else. Wave 61: Turn off auto-retaliate. If any 180's spawn to the west trap them on the west side. If you notice a monster coming from the south towards you on your mini-map, run to the northeast of the rock. Now when he gets north of the south rock run to the middle. Unless the 360 spawned far away and the 180 spawned close you should be able to attack the 360. If not kill the west 180 (you should have started attacking him already before you saw the second 180). When he is dead return to the northwest part of the rock then kill the 360 without getting close enough for the other 180 to kill you. Now kill the other 180. If no 180's spawned to the west then just run north and wait until you are attacked. If the 360 is behind both 180's use long range to kill it, otherwise use rapid. Now kill the 360's Wave 62: Kill one 360 and almost kill the second. Now be more then fully healed with as much prayer as you can without wasting any. Drink a dose of Range Potion if you are more then 3 below your max when potted. Kill the last 360 and make sure you have sound effects, run and auto-retaliate on. Stand somewhere out in the open.[/hide] [hide=Jad]Wave 63: Equip your ruby bolts and put on range prayer. Now there are 2 things that can happen. [hide=You don't see Jad] If you here a sound like retribution put on mage prayer. Now read what to do now that you see Jad. [hide=You see Jad] If Jad hovers his feet in the air for a bit switch to mage prayer. If he doesn't make sure you have range prayer on. Only take 1 dose of potion or attack 1 healer in between attacks. Once the healers come wear Verac's Skirt and turn on Steel Skin if you have 1 Prayer Potion/Super Restore or more left and switch to diamond bolts. Attack each healer once, and move around so that only 1 healer is attacking you. Now proceed to killing Jad, drinking Saradomin Brews as necessary. Basically just keep potting as needed, and Jad will end up dead or you will mess up and have to try again. [/hide][/hide][/hide] Will finish later, my computer has been having problems saving, so feel free to post any advice, suggestions or compliments.[/hide]
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