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chariot

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    who knows?
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    graffiti, social justice, punk rock, bradley hathaway, food not bombs

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  1. it's kind of interesting, i've found that some people say that god is real and they can prove it, and other say he isn't and they can prove it, and it's not even about who's right and wrong any more. It's about pride, and who's smarter, and frankly i dont give a **** about any of that bull**** anymore. I don't think god is something you can 'prove' or 'rationalize', because one of the things that makes god god is that what he does is not possible. For me, it's like, i really like the idea that someone can know me, and not just the 'me' that everyone sees, but all the ****ed up parts of me that i don't tell anyone about because i desparately want them to like me. To think that someone could know that, and love me anyways, that is the great miracle. And i think love is real and god is love, so wherever you see love, compassion, selflessness, you see god. and i don't think he really shows up in churches. I think he shows up in drunk guys on the bus at 2:30 in the morning, and recovering crackheads. In smoking cigars (yes i'm over 18) with friends while playing pool and laughing. As to why god lets evil happen, god gave people the right to choose (free will), and we still bear the scars from that broken choice. Everytime i ask god why these things happens, why we experience the broken quality of life, i feel a soft whisper saying 'you tell me why these things happen. you are my body, my hands, my feet. What are you doing to love a world that has broken itself?' Anyways, that's just my humble opinion :)
  2. I absolutely hate people (read: mostly lower lvls) who (1 are only there for the free mage xp, and leave when its your turn to hunt them, (2 extremely low lvled players who are constantly begging for their opponents to "pl0x let m3 win teh g4m3!", and (3 getting called a 'noob', 'loser', 'runner', etc for not just standing in the middle and waiting to die.
  3. Okay...here's a recipe for fudge ripple pancakes (they're good in real life too) Ingredients/supplies: 1 egg 1 container of milk 1 chocolate dust (chocolate with chisel) 1 container of flour 2 honeycombs 1 pot of water 1 cake tin 1. Use the milk with the flour. This will produce unfinished pancake batter. 2. Use the egg with the unfinished pancake batter and make pancake batter. 3. Use one honeycomb then the chocolate dust with the water, then use the 'watery chocolate syrup' on a range. 4. Use the pancake batter with the chocolate syrup to make fudge ripple batter. 5. Use the fudge ripple batter on a range with the cake tin in your inventory to get 4 'fudge ripple pancakes'. Requires 70 cooking, and double and triple batches (2x and 3x all the ingredients at the same time) at 78 and 86 cooking respectively. Heals 21, with 10% run recharge, and a random 10% boost of a combat stat. These would be tradable in f2p and p2p, as would be the honeycomb, ensuring a market.
  4. I have to agree, better drops seems to be a simpler solution to revenants being pointless. If they had worthwhile drops for a small team to hunt them I think they could actually be a decent npc. While this a good idea in theory, it doesn't solve the problem of the difficulty of revenant killing. The lvl 75 Rev Werewolf hits 20 (at least that's the highest ive seen then hit), and they're nowhere near the strongest revenant. The idea behind this proposed update is that players will fight the difficult but doable lower lvl revenants in order to get the equipment necessary to beat the stronger ones (Knights, Dark Beasts, Hellhounds, etc.) Currently i am unaware of any single player free world kill of a reverent over lvl 90. ( I have found reports on Zybez for the revenant max hits, and the strongest ones hit 30+) The other part is to make revenant hunting cost-effective. Currently 5 kills is probably the max a player can get on a trip, and i'm being very generous with that number. Even if rune plate was added to the drop pool, and dropped about every hundred kills (about the odds for med @ lessers, and a rune sq at cockroach soldiers) it would still take 20+ trips, all with an extremely high risk of death. Update: I went revenant hunting, and fought two lvl 75 rev werewolves. The first teleported (i think, didn't see it, but i was ranging and it just disappeared at half health). used two lobs during that fight. The other made me use up all 13 of my lobs and healed itself at least 8 times. It can also hit at least 18 with magic and 20 with ranged.
  5. (disclaimer: i have not yet encountered a revenant, so any information on lvls/hits/abilities/drops are from the Tip.it Bestiary and the Runescape website) The Problem: Once pking was eliminated in the Wildy, Jagex introduced what loosely can be called a equivalent danger. This danger was known as the revenant. It soon became apparent that the strength of these creatures was much higher then that of any (f2p) pker, and their drops were laughable compared to their strength. Consider the following: the hit max in in f2p is around 30 with r2h, str ammy, pot, and pray. A revenant can around hit that much with all three combat types. The Solution: A new 'Revenant Hunter' minigame. To start this minigame, player will speak to to an NPC who lives deep in the Wilderness. Because of the difficulty and danger of the minigame, certain stat requirements will be needed in order to reach the area he is in. (For example, 60 strength would be required to turn a rusty crank and open a battered door, and 72 mining would be needed to remove debris from a passageway) After talking to the NPC, revenant kills will now have 100% drop of revenant tokens(m), ®, or (ma), depending on what combat style inflicted the most damage. Druid Armour tokens can be obtained randomly from any revenant, provided the player's prayer lvl is 70 or higher. These tokens only drop when 1 player inflicts all the damage. The number of tokens dropped will depend on both the combat lvl or the player and the revenant. These tokens can be exchanged with the NPC for a variety of unique rewards. For example: *purchasing a new spell, 'revenant Teleport', that brings the player to the NPCs lair (which is underground and NOT in the wilderness) around lvl 43 wilderness. (this spell would have a magic requirement of 80) *Trading in tokens in exchange for fights against bigger and stronger revenants (after spending the tokens, the NPC teles you to an area, non-wildy, where revenants 150+ await. (this would be a one-time cost, if you die or tele form the area, you can come back and reenter with no additional fee, as well as being able to fight stronger boss revenants after beating each one, up to lvl 600!) *Revenant armor and weapons! These will have an extremely high token cost, and will require the rare 'reverent remains' item, which is obtained from the 'grave marker' drop. Upon examining this item, it will show the defeated revenant's burial place, as well as the player's location. 77 mining is required to dig up the remains. *The armor sets, amulets, and weapons are as follows: _Revenant Ranger Armour (set consists of coif, body, legs, and vambraces. Set Effect: restrict(damage hitting range attacks have a change to snare the target, with mage xp given for the snare. Also, all damaging range attacks against revenants have a chance to poison them, starting at 6) _Revenant Mage Armour (set consists of hat, robe top, robe bottom, and gloves. Set Effect: Fortify(7% of wearer's magic level is added to their max hit with every spell) _Revenant Druid Armour (set consists of hood, robe top, robe bottom, and mace. This set has two effects (1. Divine Strength: allows the user to sacrifice prayer points in order to hit damage equivalent to 50% of the prayer. This ability can only be used once every five minutes. 2. Divine Healing: Allows a player to sacrifice prayer points and heal themselves 50% of the sacrificed prayer. This ability can be used every 2.5 minutes) _Revenant Warrior Armour (set consists of chainbody, legs, helm, gauntlets, and boots) Set Effect: Victorious Bloodlust(for every monster killed where the wearer takes no damage (prayer doesn't count), the wearer is healed 10% of the defeated monster's health) A note on all full Revenant sets, they all offer a 15% combat bonus in the Wilderness (not including minigames) and a 25% bonus against Revenants. All sets also have the chance to poison on damage hit over 10. (the special ability of the Ranger set is the exception) _Magician's bow (Effect: offers a good magic bonus and can autocast spells as well as arrows) _Ranger's staff (Effect: offers a high ranged bonus and can autocast spells) (Note: the difference between the two weapons is the bow's magic bonus is higher, while the staff has a higher ranged bonus) _Revenant Scythe. Effect: Reaping(hits 30% higher if the target is under half health) This is a rough draft, and i will be updating with more specifics on armor/weapon stats, token drops, how to reach the NPC, etc. I would love any and all constructive criticism. I am also currently doing revenant hunting trips in f2p to test the feasibility of killing them with the current equipment. Trip #1: 2 revenant werewolves (lvl 75), first one teled after healing about 4 times, used ranged against it w/ dhide and steels. Second one healed at least 8 times, hit 20 with ranged and 18 with mage, used up 13 lobs, i ended up running. Trip #2: 1 revenant vampire (lvl 68) meleed with scrimmy and dhide, hit 22, used 10 lobs, ended up running.
  6. one other thing...Karajama has one of the best overall mining areas, the only non-wildy spot to fish lobsters and swordfish, and good med/high lvl combat training areas (moss giants, lv 45 skellies, lessers, etc.) Yet somehow the closest bank is in falador? Maybe a bank that can only be used after dragon slayer and with some other requirements or one you have to pay to use in f2p. (like 100gp per trip to the bank)
  7. I agree, but i think the space should be requirement based, like for every skill 80+, you get a bank space or 2, and two more at 99.
  8. I'd have to say either more bank space, or some other way to store the 12+ new items f2p got access to with the introduction of Fist of Guthix and The Great Orb Project. Perhaps something like a costume box at each of those locations that gives you extra bank space for the miningame items based on skill total and ranking/success in said miningame? Skillcapes would indeed be cool, but again, would need a way to store them. A bank space or two for every 99 skill? A yeah, a crazy hard boss that would take a small army (or a crazy soloer) to bring down. Red Drags (or higher) anyone?
  9. In the past month, JaGeX has taken some drastic steps in order to completely purge runescape of real world traders and bots. Sadly, these updates caused serious collateral damage to the gameplay. Specifically, these updates hit f2pers harder then members (which i'll explain in a minute). The updates fall into one of two categories: 1) Wilderness Updates (shinkage of wild, Reverents, Bounty Hunter, tombstones, PvP over PvNPC ) or 2) Trading/Marketplace Updates (Grand Exchange, Drop Trade Elimination, 3k trading cap) When the wilderness was shrunk by around 60%, it made wildy training much harder. For free players (especially higher-lvls), the wilderness is a treasure trove of med and high lvl monsters with relatively few people around (f2p Greaters, Chaos Dwarves, Ice and Moss Giants). With a much smaller wilderness in conjuction with the older PvP over PvNPC update, wildy training has become much more difficult. This update, along with the reverents mentioned below, makes runite mining, one of the most profitable ways to skill in f2p, much more difficult. After taking a lot of the PKing aspect out of the wildy, JaGeX decided to ensure the wilderness's danger by creating Reverents. They are monsters who function like pkers, with a couple differences. 1, They can teleblock in f2p (which even members cannot do anymore with the introduction of Bounty Hunter); 2, they can also freeze, (which f2pers also cannot do); 3, From what i've heard, they drop very little or nothing (unlike an actual pker using freeze spells and teleblock); 4, they can heal themselves with seemingly no limit (again, members can heal with sharks and Lunar Mage, but no such thing for f2ps); and 5, but i've heard they f2pers have been poisoned by Reverents. Now on the Wilderness substitute, Bounty Hunter. Its goal was to create a minigame mimicking pking where skill and talent were rewarded. Instead, we ended up with a game where the number of people on your team and the number of people on your team are rewarded. Because of the no tele rule and auto skull, the so-called 'penalties' for killing a non-target are null and void. No one gonna attack a red skulled person if he/she has 10 other teammates around them. The tombstones were the last nail in the F2P pking coffin. They make a joke out of any wilderness death, as the player can just come back to pick up his/her stuff. Now, I'm not a pker, nor have i ever been, but i do have respect for players who are able to get kills in the free wild. Tombstones changed all that, and basically eliminated danger from the wildy (save for Bounty Hunter) The first major market update was the Grand Exchange. This update was terrible, as in it JaGeX decided to determine the market values of all runescape items, instead of letting the free market determine them. This hurt a lot of players who had items that went down in value according to their value in the GE. Drop trade elimination was a good idea. The no unbalanced trade/3k over 15 minutes market update (or in my opinion, downgrade) was quite possibly the worst update ever. First off, the 3k over 15 minutes is a joke. With members, it can go up to 30k, which is still a joke. Unlike members, F2P has very, very few high value items that can be obtained as drops or mined, wc, etc,. (rune full from Greaters and Runite ore are the best we've got) For any f2p who wants to get a wearable rare, they are going to have to market to get that kind of money. Oh...wait, if I buy let's say an easter, then try to sell it for more, I can't do that, because of my 3k trade cap. So as long as this update is in place, very few rares are going to change hands, and probably none to free players. And, since the balanced/unbalanced trade is based on JaGeX' s GE prices, no one in runescape has any say anymore into what the items they buy and sell are worth. For example, if JaGeX decided 'steel bars shoulkd be worth 800 gp ea, not 580 gp each', then anyone who wanted to buy steels would have to pay an extra 220 gp per bar, or only be able to purchase a couple bars. This concludes my rant. Feel free to comment, or mention something I missed, just don't flame or agrue a point without having good reasons to back it up.
  10. just a quick quesion, if a little off topic: are reverents members only or are they f2p as well?
  11. whoever said, and i quote "baby.bathwater." truer words have never been said. I'm writing without having tried out the updates yet, so bear with me. bank space=good!!! unbalanced trade=killed marketing, stops you from giving stuff back to your friends after wildy fun fights, and is going to be a pain in general when trading. :( discarded item changes=grrr!! no drop parties (only thing i can think of at the moment) :wall: gravestones +no teleblock=and Ja Gex claims they're doing this for PKers. Well, just right there they're ruined pking. And this is a comment omething that i don't know when it was, but you can't get good deals at the gneral store anymore (for example, uncuts used to be quite cheap and same with reg logs, limps, etc) I'm am not a pker, i just don't like pking. So when i go into the wildy, i'm there for mining, or training, or making anchovey pizzas. But the new updates have killed all that. And i shudder to think what's going to happen to runite miners (as if it wasn't dangerous enough for them)
  12. hello y'all, i'm chariot and i've strated this blog becasue i need to stop training combat for awhile. i had set a goal of killing lessers til i got 90 def, 2 mil in drops, or 100 rune meds, whichever came last and i was at 275k cash 500 chaos and 4300 fires when i froze and lost it all (along with 5k bronze and mime boots). So combat is giving me bad memories right now, so i've decided to do a bunch of skilling=)Anyways, without further ado here are the goals: 1. 20k iron and 40k coal; smelt into 20k steel bars (5k iron and 11k coal thus far) 2. mine 20k silver, smelt into bars and craft into tiaras (4k silver) 3. chop 10k yews (4k yews) 4. craft 250k airs (97k so far; sold 80k) 5. fish, cook, and bank 10k lobs, all in f2p (3.5k) 6. mine 5k mith ore and 20k coal; smelt and smith into mith plates and alch (very veerrryy long term goal) (4.3k mith ore)
  13. 11/10 very nice! ANd I thought my f2p stats were good. :oops: Seriously, congraduations =D>
  14. Another Update: 2 more meds! yay : me be happy. oh, and i'd though i'd do an update on all drops (cash and runes) recieved so far. 126k (including the 4 alched meds), 1140 fires, 192 chaos and 33 deaths. :)
  15. I figure I'd update on here, since I haven't done that yet -.- Anyways, I have indeed achieved 1100 f2p total with 82 defense :) About an hour later I got 81 hitpoints and 98 combat. Sadly, I have only gotten 2 /100 meds so far, but i'm sure it'll pick up.
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