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Member Since 02 Dec 2007
Offline Last Active Nov 29 2011 06:33 PM

In Topic: Tip.It Times - 27th November 2011

29 November 2011 - 06:34 PM

on the subject of, "These are a Few of my Favorite Things"

you've read my mind :-D

In Topic: Tip.It Times - 27th November 2011

29 November 2011 - 06:27 PM

about "An Open Letter to Mr. Mark Gerhard"

apparently, a lot of people missed the significance of the way the clan fortress was introduced.

as a psychology student currently doing my phd, it was a fairly textbook example of applying psychological pressure using peer pressure.

peer pressure is usually something we try to avoid, as it can be quite destructive, as is the case here.

the points system introduced pressure to stay a member for longer. this was a clear psychological pressure to stay a member, in a complete break from the tradition of runescape.

if there had been some sort of policy announcement, declaring the free game being removed, this would fit nicely with a winding down of the free game.

instead, management got cross when people suggested that the free game was no longer world class.

it was pressure, but it still put the power in your hands, the paying member or non member.

the clan situation was much more underhanded and uses principles of psychology i expect of super villains, not world class games companies.

first, clans were introduced, and every effort was made to accommodate free members. jagex practically went out of their way to make sure free members were included.

after the praise had died down a bit, and everyone was settled into their clans, they introduced citadels.

perfectly good, and all above board.

oh, and by the way, they constantly degrade, and only paying members can do upkeep.

all free players in clans were effectively being made into dead weight. using up precious clan numbers, while unable to contribute to the major piece of clan content.

to maintain your citadel, you are forced to consider what all those free members in your clan really do, and are they worth it? as paying members, they could increase the upkeep of your citadel, and increase its quality.

as soon as someone runs out of pocket money, or needs to take a break for whatever reason, their part of the upkeep is lost, and the clan suffers.

if they had made citadels like houses, with non members able to contribute with gold, even though they could not visit since they were not members, there would be no problem. people could play as they could afford, without undue pressure.

if they allowed the non members to visit and do upkeep, they would demonstrate their support of free players, while bonding the clan as a whole.

instead, they added this subtle rift, tearing clans into two groups: members, who could upkeep, and non members who could not contribute at all.

this is an unfair use of psychology to weaken the non members game.

if they had announced that's what they were doing, that would be fine.

instead, they pretend to support non members, while using psychology to make the clans apply peer pressure.

do i stay a non member, and be unable to contribute to the clan? will i be kicked out of the clan? will there now be two clans, members and non members, slowly drifting apart?

this was what we in psychology technically call "a dick move"

i've been a paid member since i discovered i needed to be a member to get the cosmic talisman.

i've been a continuous member for about 5 years, whether i had time to play, or not, and i believed in the game and supported it wholeheartedly.

a couple of times, on a student scholarship, i have had my credit card denied, and re-established membership, as soon as my card was in balance again.

i had thought some decisions were good, some bad, some indifferent.

the new policy of shafting the free game, rather than just advertising the paid game is beyond mere meanness, or simply making a profit, and has moved into disreputable conduct.

i left the paid game voluntarily when citadels were added, with their twisted psychology, and i will not become a member again until the injustice has been rectified.

a simple, "we no longer have a free game" from management would be a simple solution, and seems to be what they want to do.

however, they still want to win awards for being the best free game.

they simply cannot have it both ways, and it is time for them to wake up to the fact.

In Topic: Tip.It Times - 4th September 2011 (Jiblix Interview)

07 September 2011 - 06:16 AM

i think one of the most important questions you can ask about a game is, would i recommend this to my friends. at the beginning of this year, i was still recommending it to my friends. i no longer do that.

In Topic: Tip.It Times - 24th July 2011

25 July 2011 - 02:14 AM

instancing being used to combine people from different worlds would be awesome, and the technique itself sounds brilliantly implemented. at first i wondered why people would want instances as it would reduce the number of people playing, but this explanation sounds quite good.

personally, i have seen only about 2 bots since the re-introduction of the wilderness. what i have seen more of is people accusing power levellers of being bots.

what happens is that some power leveller is skilling as hard as they can, and not chatting. some pker comes along, demands that they talk, then kills them and claims they were a bot. confirmation bias means that these people see bots every where they go. they claim there are far more bots than there really are because each time they see someone who won't talk to them, they declare them a bot. each time they see a "bot" it just confirms that everyone around them is a bot.

this is more a psychosis than a reality. there may be many bots, but if so, i have only seen 2, potential (not actual) bots once on a non members world.

if there really are a lot of bots on non member's worlds, perhaps the players that fear them so much should just change to a member's world instead :-)

if the people who can pay, do so, there will be fewer players to compete with those who can't and the bots won't be so much of a problem as total competition will reduce.

In Topic: Tip.It Times - 24th July 2011

25 July 2011 - 01:59 AM

like member rewards points, citadels are a new method of punishing players for being non members.

in all previous updates, if you could pay, you got all the advantages of membership. if you could not, the advantages of membership would be reinstated as soon as you could pay.

in these new updates, as soon as you can't pay, (for example you needed your pocket money to but Christmas presents or needed your pay for medical bills), you are punished. directly through reward points, as the points rate is reduced, and indirectly via citadels as your team mates become unable to maintain their work.

these are both classic psychological torture methods designed to force you to continue paying jagex despite your economic situation.

the rewards points are relatively mild and put pressure on players, but at least it is still their own decision.

if citadels simply degraded visually, and maintained their level, this would be moot, but since the citadels lose real work, this forces clans to demand that clan members also become paying members to maintain the citadel. this use of psychology to put peer pressure on other players is unconscionable.

in the past, i have always recommended runescape to my friends as an excellent game that allowed players the freedom to play as they wanted. as of the introduction of citadels, the management has shown themselves to use the kind of dark psychological techniques used by black mailers and fraudsters. i am very disappointed in the management and can no longer play a game that uses such underhanded techniques let alone recommend it to others.