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We have already given various reasons as to why we feel the way we do, and as to why we think this will negatively impact us. If you aren't going to bother reading, then don't participate.
It's not me who has to practice reading comprehension.
If this idea gathers sufficient support, then we will not need to take our current talent away from all of the exciting updates to be implemented into the current version of the game, as we will be able to hire a new dedicated team to work specifically on this project.
I do think this part is pretty clear.
I don't how many of them study Economic, but thre is alway and opportunity cost associated with something. That hired staff going to 2007 scape could go to the live game. Just sayin'.
I like the graphics that come with it, but honestly, PVP just feels like it's a competition of button mashers. EOC Pros: Graphics, cool moves, skills, etc. Cons: No specials, which render many weapons useless (like claws, godswords,etc.), "Balanced" weapon tiers, meaning every weapon of the same metal (like dragon 2h, dragon dagger, dragon scimitar) has roughly the same damage per second, rendering 95% of weapons useless since you should now just use the weapon that offers the best attack bonus in order to break through any high defence, stupidly quick kills due to the ridiculously overpowered specials, the "rock-paper-scissors" style gameplay where black d'hide has the same armour as dragon plate but is just a different "type", the fact that certain creatures that shouldn't use things like magic or ranged now do.....
I can be way off base, but did you ever notice that the ability "Two shot" is the really the carbon copy of the old magic bow/darkbow specials. and did you also notice Havoc is the same as the rune/dragon claw special? Did you also miss that the godswords have passive ability the same as their old specials? Also, the "rock-papaer-scissor" style gameplay you refer to is a combat triangle, the one this game was SUPPOSE to have in the beginning, but was seriously broken and turned into "Chaoticrapierscape" in recent times. Yes black d'hide = dragon. Because black d'hide is the armor "dragon" for RANGERS.
Also to one of your earlier comments. We aren't scared. e just don't care for it/want it. Just like you don't want EoC. And that's the point we are trying to get at. You didn't want EoC so you got them to do this. We don't want 2007scape, so we won't vote.
And you're using only a few datapoints to show that 2008 was the reason they fell. With only two datapoints there, what's to say it didn't continue to climb and fall at some other point over the period?
Correction: He's using a two data points within a month of each other to imply causation with an event that happened 48 months ago. To say it's an intellectual scandal to pass those statistics off with that strong of a conclusion would be a massive understatement.
You are my hero. <3
I haven't played the game in 3+ years and I'm voting yes.
Generation Y praises the current Runescape as a vast improvement, I don't see the appeal. I quit this game because I saw Runescape becoming far too "dressed up" (as fallstar beautifully puts it), kiddish, and commercialized.
I may sound like a cranky old geyser, but I truly believe 2006scape was the best scape. 2007 is a nice deal, and is about the time Jagex starting losing their touch with reality, but it's still an early enough date to enjoy the oldschool foundations of Runescape.
2013 Runescape has got neat graphics... whoopdi [bleep]in do? I'd trade in graphics for gameplay any day.
So I guess every update that happened after 2007 does not count as gameplay. Those 65 quest, 4+ new bosses, 2 new skills don't mean much.
In my opinion, yes.
Jagex very much changed their outlook on Runescape around the year 2007. At that time Runescape became less of the player's game and more of the company's game. Quests were dull, unexciting, bland. Most of the bosses are just Jagex trying to outdo their old bosses. Notice how Jagex are terrified of releasing a new boss that doesn't topple the old bosses? That's the kind of mindset that destroyed the game. Sure, there were some great updates, but 98% of the gameplay updates from 2007-present are really, truly... just ... plain... bad. They lost their touch. They lost their game.
I'm not going to sit here and try to cherry pick the good things in 2013 Runescape, because that's dishonest. 2013 Runescape is overwhelmingly bad. 2013 Runescape is being updated by a company that favors censorship, despises criticism, and generally shits on its player base (arguably even more than Blizzard!). I don't know, it feels like Runescape is like a Micheal Bay movie. The advertisements for the movie will tell you its unique, it's great, it's heroic, it's patriotic, it's the best movie of the year. And people fall for it because that message is drilled into their head. But then you watch the movie and see how terrible it is. On the outside, it's really great looking, nice and shiny- the action scenes are great. But when you examine the underlying themes, plot, etc. of the movie you see that the movie is nothing but a gold-plated turd. People only see the gold plating, but if you really examine Runescape for what it is today, it is just another carbon copy of every other MMO ever made. It's crap. It's unoriginal. Everything in the game is so goddam boring.
Remember back in 2006 when we had the Falador massacre and everybody went nuts? That's the kind of feeling that you don't get with 2013 Runescape. Jagex are terrified of making a mistake, and that mentality has cost them their game. I feel like Jagex is some over protective parent wrapping everything in bubble wrap. Legos? You could stub your toe! Bubble wrap. Toy sword? You could stab yourself! Bubble wrap. Math homework? Your poor little brain will get fried! Bubble wrap. Friends? Friends will make you do drugs! Bubble wrap. Shoes? You might trip over your shoelaces! Bubble wrap. Don't worry honey, daddy Jagex will take care of you.
Well, to each his own. But I really think saying 98% of the updates to Runescape is really overreaching when you've been inactive for more than 3 years. It takes more than 1 day to come back and actually get a feel for what has changed. No, not every update from 2007 until now was good, but to have a dislike 98% of the update means you really should just drop the game. At the point that you feel nothing they produce is any good then it's perhaps your taste that have changed. That is why I don't suppose 2007 Runescape. It was here, it went, and the game changed but I still enjoyed it even with the changes. Yet things could have went better, but I do enjoy the new skills and a group of other updates. Yet, I don't expect to play forever, and while bringing 2007 back will bring in those old players and those who quit because of EoC, it won't allow them to experience anything new that comes from leaving Runescape. You say Jagex is too scared to make a mistake or try something new, they did. That was EoC. They attempted to fix a broken combat system and complete with other companies in their industry. This is the result. We are having this conversation.
No one wants to admit it but some players did return shortly after EoC. We went from 120k players online at a time to 60k when EoC came to 80 - 90k players. Either some of them returned, or some of them are new. The game didn't suffer as bad as people thought. They're were cries that RS would fall in months but while players who quit waited to see it happen. I think RS would have recovered, and it did. But instead of going forward Jagex decided to do this. This, bringing back 2007, is an example of an overprotected parent. This is them showing they are afraid of moving forward and leave this game grow up.
Nonetheless, if a 2007 RS is want players want, so be it. All who want it will vote yes on the petition. Me not voting is not out of spite. It's like politics, it's a policy I don't agree with so I don't feel the need to vote. I have no problem if others want it, because really don't have to play it and this is less serious than politics. But let them voice their yes, and I will voice my no. The future is yet to be seen and I'll be waiting to see it come to pass.
Exactly my point, so maybe in thought a wonderful idea, but only applicable to lower/mid level players. To be honest, though, with slayer you're trying to reach an equilibrium between EXP and task-speed. But Exiled Kalphites are certainly not meant for either in my opinion, I personally would only kill these if you wished to receive exuberant amounts of charms.
Side-note: did they auto attack you even though you were higher then their level?
Yeah you've hit the nail on the head there. Yep, they did.
So to provide some perspective on this I have the task of slayer task of Kalphites. I am a level 176 from 85 defense and 89 range ans I have 89 hp. I wear full body Karil, snakeskin booties, barrows glove (Hati gloves really so I can get extra expees for 90), Ava's accumulator, Archer's ring (may switch up to ROW), and amulet of ranging. I use a crystal bow and bunyip.
Like Tansuo said, the bunyip is all you need. I use momentum (I like less click intensive slayer) and found that spawn rates are spot on. I can get away with killing on and having another spawn. Thou if I happen to kill them quick enough then I usually wait 1 or 2 seconds. I'll report back once I actually finish my task.
EDIT: Finished my slayer task. I never actually killed them all fast enough to be stuck waiting for a spawn. But the most did have out at any given moment was 2. I got to a point where would get down to killing all three, and 1 or 2 hits before the last one would die, another spawned. As for charm rates, what you have is just about right. I didn't bother to pick up gold or green, and I did my task rather slow, but I left with out with the same amount of blue/crimson charms. The Kalphite; however, love dropping herbs. They are usually dropped in pairs of two, the most frequent being Grimy Kwuarm; herbs are dropped a lot more than charms. Once in while they drop sharks, which is good if you happen to need food at the moment.
I dislike this because it makes it too easy to buy xp.
I mean it's bad enough as is with type-free lamps letting you get heaps of xp via buying spins if you so desire. Put this in place and all it will do is make it that much easer based on the fact users are likely to want xp in at least one of each set making it so all lamps become 'bought xp' opposed to having around 50:50 throw away vs keep (subject to stats)
Honestly, if people wanna buy spins then why not. That's their game experience and how they want to play.
I don't mind people buying spins to get some free gp, cosmetics, supplies to be used etc. What I do mind is buying spins being so close to directly buying xp and shortcutting the entire game process when for years Jagex stance, which was imprinted on to all the old school players, was 'real life wealth should not give an in-game advantage'; buying xp does just that.
I honestly don't like it either, but Jagex has made their stance on it saying this is for further game improvement (which they should have said from the start). I do get upset when I see other player earning their level by spins when others can not. However, two things strike me once I start to get upset.
1) As it stands now I have the same advantage as them. Because I currently work I can buy spins. So for ME to complain they are getting an unfair advantage is a mute point when I can do the same at this current time.
2) I myself want to buy spins, not for the exp but for the cosmetic wear. I'll be honest. I want the full herblore outfit from sof and the katana, but I'm more likely to wear it as an outfit, not skill or go to GWD. However, I don't buy spins because of the stigma that comes with it, even if I legitimately use it for "Fashionscape". I will always get accused of someone who bought their way to a higher level.
So either I'm being self-righteous or scared. But, I think GreenXen's idea is a better one. Instead of a huge exp lamp they gave us double exp for hunter that we have to earn. So I got twice the exp, but I still have to take my sorry level 77 Hunter to Herblore Habitat. Further more, it was earned by doing a holiday event. Granted, some may think the event could have been better, we were rewarded with something good for taking time out to do it, much like a D&D or Minigame. So I agree with Green's idea. While still earned for sof you still have to work to get it. Therefore, you are limited by just how lazy you are, not how much you make in real life.
In the written portion of your guide you don't mention anything about cape but in the picture set up we see you are wearing. Possible order of capes for melee:
Completionist Cape/Max Cape > TokHaar > Fire cape > Skill cape > *Cape of Legends/**Soul Wars Cape
*Only cape with a life bonus. Life bonus of 100
**Second Highest prayer bonus of all capes at 6
For magic, the Guthix cape provides a 2.5% crit on magic, so that may be an option when you try magic.
You also List the bws for off hand, but I think a bss would be better. Same stats but with a higher prayer bonus.
Third, you mention any Barrows armor under Bandos but I think you should specifically mention Verac's over other Barrows for it's prayer bonus. And Verac's helm = Helm of Nezzy since Nezzy has a better prayer bonus.
Lastly, you mention that your combat level *2 +1 = non aggressive mobs.
Actually, if you have a higher combat that the monster they aren't aggressive to you. If not, they are. I am a level 165, but being 1 level under the spirits in the dungeon, they still attack me. But since 165 > 128 the Brutal Green Dragons won't.
I didn't see a topic created so I'll go ahead and make one.
I recently found out that on Oct. 30, they released Okami in HD on the PSN for $19.99.
Let me say this, I'm really happy. Okami is my favorite single game of all time and if it had a series of games it'd be fighting with my irrational love of the MG/MGS series. But I haven't bought the HD series yet because I'm waiting to get paid, and my sense tell me my boyfriend will buy it for me for Christmas. So I'm wondering if anyone bought the game.
Thankies for that information aaron5140! I'll have it added up there soon!
Sorry the imformation i provided is incorrect...haven't played the Hunater mini game for a while....apparently Jagex changed the way the game plays so that the higher your level only the highest moths will appear...sorry for getting everyones hopes up.
All moths appear at all all levels, but your three highest level moths will appear 80% of the time. 95% of the time it will be the moths you can catch.
Good guide. However, I think you should add that checking shaking trees produces any moth that you can collect, most being your highest three moths. I also think you should add exp rates. At 70 hunter I can confirm that you can earn between 20K to 23k exp a game if you have a hunter level below 78 but above 65. For 80+ players I hear they earn 40k a game. Also, I hear that if you catch Grenwell Polar Kebbits in the private hunting ground you can earn 70k-76k a hour (assuming you have the tickets for it, provided by Link Olaran). I say this to say that it appears one can exclusively train hunter by this D&D if they are a casual player, hate hunter in general, or can not do herblore habitat yet. All this come from the HYT chat but if you like I can see how much I earn doing Polar Kebbits in 20 mins, as I might have enough tickets. Lastly, you might wanna change the wording on game times. You mention a 40 minute wait but I think it might be better to say that each game start on the hour every hour and only last for 20 minutes. People might get the idea that at 2:30 another game start at 3:10, when in fact the game is half way done. Otherwise good guide.