Baleout
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Quote from the "Second Helping" forum topic, by Mod Knox
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1) Go to world 60. 2) Join one of the following clan chats: W60 Penguins Penguins W60 3) Listen to directions from others, and give locations of penguins if you know one.
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Base exp is calculated based on how long it is estimated that dungeon will take to complete. The prestige exp is then calculated from the base exp and your prestige level. More specifically, base exp is calculated from: 1. What floor you are on 2. How many rooms were on the direct path to the boss (larger dungeon size = more rooms) 3. How many bonus rooms your team entered 4. Your own combat level (F2p players with combat levels above 90 get reduced exp) Those four I am sure about, but I think it might also take into account the levels of monsters compared to your team's combat levels, or how many enemies you left behind. As the configuration of rooms and placement of enemies is randomly generated at the start of the dungeon, there is some random element to the value of the base exp you will get at the end. As long as you open as many doors as you can, this can't be helped.
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Base exp is calculated based on how long it is estimated that dungeon will take to complete. The prestige exp is then calculated from the base exp and your prestige level. More specifically, base exp is calculated from: 1. What floor you are on 2. How many rooms were on the direct path to the boss (larger dungeon size = more rooms) 3. How many bonus rooms your team entered 4. Your own combat level (F2p players with combat levels above 90 get reduced exp) Those four I am sure about, but I think it might also take into account the levels of monsters compared to your team's combat levels, or how many enemies you left behind. As the configuration of rooms and placement of enemies is randomly generated at the start of the dungeon, there is some random element to the value of the base exp you will get at the end. As long as you open as many doors as you can, this can't be helped. The exp you get is not affected by what you personally did in the dungeon. The exp you get is not completely random. As for Archsaddler, you are probably recieving less exp than your partner because you have a higher combat level.
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Monsters regenerate 1hp (10 now) every minute, so if it takes longer than a minute to kill something, you will seem to recieve a small amount of extra exp from doing extra damage.
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Early 2002.
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Postbag, Gallery and Wallpapers on Aug-05-2009
Baleout replied to Atom Smash40's topic in General Discussion
Could it be: You've been wondering about Soul Wars. Nomad is too friendly. OK, I've changed it on my pic. Final version? :o -
Postbag, Gallery and Wallpapers on Aug-05-2009
Baleout replied to Atom Smash40's topic in General Discussion
Just because they hint at quests here, it's not to say they are coming out soon. Hints for WGS started years before it's release. I wouldn't get worked up about Mournings End 3. All they have done is shown us a map of the Temple of Light. We already knew there would be a sequel eventually. -
Postbag, Gallery and Wallpapers on Aug-05-2009
Baleout replied to Atom Smash40's topic in General Discussion
I guess it could mean "sleeping, but attentive" or "before sleeping" or "not sleeping". It would make more sence if it were a symbol for 2. "Guthix Sleeps 2" :( -
Postbag, Gallery and Wallpapers on Aug-05-2009
Baleout replied to Atom Smash40's topic in General Discussion
The only thing left undeciphered is the symbol next to "Guthix Sleeps". Looking through the shorthand guide, it means either "attentive" or "anti/ante" -
Postbag, Gallery and Wallpapers on Aug-05-2009
Baleout replied to Atom Smash40's topic in General Discussion
A summary of what's been worked out so far. -
It is very unlikely that they would change the whole cartoony style or Runescape now, it's clearly the direction they wanted to go as they just spent however long remaking the graphics. The problem with trying to make things look realistic is that if anything is wrong, it will be picked out. Jagex have already said that different sizes of character/scaling with combat level would create far too much work in adjusting every single worn item just for a little cool effect.
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Uh. There is no "best way". As long as you make clear categories that are useful to your personal bank. I personally have 0. Money/Useful/regularly used misc. items 1. Seeds/herbs/produce/potion ingredients 2. Weapons/armour 3. Useless/quest/costume 4. Loot/junk/waiting to be sold 5. Runes/arrows/potions/food 6. Raw materials 7. Tools 8. Slayer items But e.g. if you never slay but always mage you might remove the slayer category and add your mage weapons/armour into a separate tab.
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2,147,483,647 The way Java stores numbers means it can't go higher than this.
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It would be good to be able to make the price automatically bind to the maximum, minimum or medium price as it changes over time.