What about making it into sectors, i think every player is interested in making most money/h, so what about section1 = new players: low requrements, and always money/h section2 = low risk, normal stats, and always money/h section3 = high risk (if u have to do a quest to unlock it to make i profitable), high stats, and always money/h section4 = things u can do inbetween would suggest that the highes amount of money/h is always the first method going down to the lowest