Danil445
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Planet Earth
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Runescape & Producing.
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RuneScape Status
P2P
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^ Agreed. bump Bump
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This idea is awesome in at least 19 different ways. Support.
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Overall some good suggestions, but they may indeed make this activity too complicated. Neutral. And you forgot some things I guess: 1. You already get +25 Command points for every turn. (at least at the start of a game) 2. Battle Cry: You should give it another name, there's already a Battle Cry command, which increases health and damage by 200 points. 3. Glorious: The Charge command already doubles movement, but without the damage penalty. 4. Second Wind: The Regenerate command has the same ability, but heals completely instead. I also think the 5 turn cooldown is good. Imagine the opponent used Battle Cry and Charge on their champion every 2 turns, that would make them even more devastating as they are already.
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^ Agreed.
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I've already tried ranarr potions, but that's more than 1M loss for 3 levels... <_< I gotta find a *cheap* way to get level 59 Herblore, so I can start WGS. :-# Any advice? Thanks a lot in advance! \:D/
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1.) Good idea! 2.) I think the current one is fine. 3.) I also suggested that, but think about the skillers that trained Agility. :mellow: And even if it didn't raise combat, you would see level 3 players with the abilities of level 99 Defence. IF it were to be a combat skill, it should be optional. And should it depend your combat level massively (like Strength), or slightly (like Prayer)? 4.) Don't really understand this one. :P 5.) Good idea! 6.) That would be too easy. :unsure: One of the IRL skills required in RS combat is clicking/fast responsing. 7.) Sounds good, but the omni-staff... would that mean free runes for ever? :blink: If so, make it lose charges at least. :thumbsup: 8.) I agree partially. F2P should have green dragons in the Wilderness Volcano IMO. I don't agree with the rest though - but maybe the pure essence idea could work at a higher Mining level - what about 60? 9.) I agree, but I doubt Jagex will do that. 10.) Such rocks already exist: concentrated gold/coal deposits. Of course, more ore could be added. :) And as a reward from the Shooting Stars D&D, you can temporarily mine 2 ore per rock. Overall, they're decent ideas. \:D/ Good luck with your topic. ;)
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Not supported, some quests stop pures from gaining too much power. (Recipe for Disaster / Forgiveness of a Chaos Dwarf for example)
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However, if Jagex actually made this quest, they would classify it as Grandmaster due to the requirements. I guess you're right.
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Omg it's so deserted here... :(
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MUCH better, the last one didn't fit Tip.it tbh. :P
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Bones cost money, too. ;)
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This is a pretty epic idea, but I think that a tithe in cash isn't very plausible. What about a tithe in bones? ;)
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The special attack is not even NEAR overpowered compared to AGS/Claws/Dds/G maul. If you get someone below 60 HP, and spec with claws, it is a guaranteed KO, and if not, you can still use the second spec quickly after your first one. And even if it's a guaranteed 30-40+ shot, that is nothing compared to the 2 quick guaranteed 40-50+ hits of the claws.
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@ AKASNM, what about making the Barrows set effects manual if you have the boots + gloves + any set? :) @ osiris_1993, they would be untradeable and undegradeable, like the gloves. ;) @ daxter76 & Karvinen, this would be simply 'Master' due to its difficulty. It doesn't matter if a required quest is harder, IMO, and it wouldn't make any players quit. :rolleyes:
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I will change some of the requirements/rewards, and also add a new way of getting the bolts. ;)