Hey Tip.it. This is my first guide and Im gonna keep it simple, hope you all like it. Im laying it all on the table instead of just telling you how to get 1-99 doing this way and that way. In this guide I will pitch ideas on what spell to use at what level and how long to use them for. Also note that 99 Magic isnt cheap and for that I will already assume you have an effecient money making stratagy when it starts getting expensive, IF you decide to go down that route. Moving on to the table of contents.
=========================================>>>>>Table of Contents<<<<<=========================================
II. Table of Contents
III. Spell Breakdown
IV. Level Board
V. Useful Items and Tactics
In this section I will explain how all the notable spells work.
This spell is incredibly terrible for actual usage but for training at a low level, it can get the job done. Kill a few Goblins for an Air Staff or find yourself at the Grand Exchange and buy one. After you have the staff make you're way to a helpless monster and have your way with it. Preferably the Lesser Demon at the top of the wizards tower below draynor.
Cheap and efficient. Now, you absolutly need to wear armor that will push your Magic Attack bonus to -65 OR LOWER so that you'll never land a hit but still gain the exp. My perfered place to do this Is the Zamorak Wizard behind the Staircase in Varrock castle.
This method was just recently brought to my attention but there's only one way for it to work efficiently. Telegrabing the whiteberries in the wilderness from across the lava is not only a pretty decent way to gain exp, it's pretty damn good money. You will not be losing money on this one. Only advised at a low level.
Air staff and a law rune. Not much of a stratagy to this one it's pretty self explanitory.
This method is perfered all the way to 99 by some. This Method is extreamly repeatitive and is decent at best exp but, you don't lose much money if done correctly. Infact sometimes you make money. Basically just High alch until you're desired level. Players perfer to do this in crowded places for entertainment or Barrows, Void outpost, etc. because of lack of random events.
Simply puts a hunter kit in your inv. Best to do this method at a one click bank like at castle wars. Yes this is a great way to train by the way.
Very efficient for the lazy person. Once you cast it it will AUTOCAST and string the rest of your amulets in your inventory. Then after the strining is done just simply deposit, withdraw and cast again. 83 exp Mage and 4 exp crafting per casts About the same exp per hour as stunning, a little less. This spell is more expensive though, rune wise. If you have done the Summers End quest you can go free the Rouge inside the Rouges Castle (Lvl 50 wildy) and sell him the strung ammys for low alch price. Hes located behind the range shop in Varrock after youve freed him. Gold amulets are always around 140 gp or less in the GE so by selling them to the rouge you lose no money through your ammys.
A fast way to train when you can. It can be quite costly and unlike stringing ammys you must click each and every log seperatly in order to execute a spell. This spell requires 2 astral, 15 earth, 1 nature rune and Money depending on what log youre using the spell on.
Wood - 70gp
Oak - 175gp
Teak - 350gp
Mahogany - 1050gp to cast.
Plank Make Walkthrough:
1. Mummies (Chaos Tunnels)
>When lureing go here after youve gathered alot of mummies<
By luring them to that spot it will form them into a perfect 3*3 square if done correctly. Youll get the hang of it.
How to get to chaos tunnel mummies:
2. Rock Lobsters (Waterbirth island)
Rock Lobsters Guide:
3. Skeletons (Ape atoll)
Skeleton guide: (This is a Chin guide, just replace everything range related with Bursting equipment.)
Metal Dragons (Brimhaven Dungeon):
Dagannoth Rex (Waterbirth Island):
Surge-Alching is incredibly easy, if youre into that sort of thing. Just cast your alch once your player shoots the fire surge and you will alch your item while fighting. Its pretty simple. It wont interupt your cast or fight, its as if nothing happened.
Heres something I thought could be useful.
1. 1-19 Wind rush.
2a. 19-33 Curse
2b. 19-45 Curse
2c. 19-55 Curse
3a. 33-45 Telegrab
3b. 33-55 Telegrab
4. 45-55 Camalot Teleport
5a. 55-70 High Alchemy
5b. 55-71 High Alchemy
5c. 55-80 High Alchemy
5d. 55-99 High Alchemy
6a. 70-80 Ice Burst
6b. 70-94 Ice Burst
7a. 71-80 Hunter Kit
7b. 71-86 Hunter Kit
7c. 71-94 Hunter Kit
7d. 71-99 Hunter Kit
8a. 80-82 Stun/Stun-Alch/String Ammy/String-Kitting
8b. 80-86 Stun/Stun-Alch/String Ammy/String-Kitting
8c. 80-94 Stun/Stun-Alch/String Ammy/String-Kitting
8d. 80-99 Stun/Stun-Alch/String Ammy/String-Kitting
9a. 82-86 Humidimbue
9b. 82-94 Humidimbue
9c. 82-99 Humidimbue
10. 86-99 Plank Make
11a. 94-95 Ice Barrage
11b. 94-99 Ice Barrage
12. 95-99 Fire Surge/Surge-Alch
The method I used was: 1-2b-4-5a-6a-8c-11a. Or in otherwords Wind rush to 19, Curse to 45, Camelot Teleport to 55, High Alchemy to 70, Ice Burst to 80, Stun to 94, and Ice Barrage to 99. I made this so you could build your mage before you even start, or for those who want to pick it up from whatever level youre on.
=========================================>>>>>Useful items and Tactics<<<<<=========================================
The staff gives a 15% damage bonus when using combat spells and will sometimes "Draw the power of a spell completely from the staff" meaning you wont use any runes every once in awhile when bursting/barrageing.
These robes help cut down the cost of Bursting/Barraging by occasionally letting you use a spell without using the Catalytic rune. This combo'd with the Staff of light makes the user have a 50% chance of saving runes per cast. Only down side is, you have to play a minigame to recharge the pieces.
Infinite Water and Earth runes. If youre Stunning this item is highly advised or else you will be spending alot more than you need to.
Sacred Clay Armor:
While Wearing a piece of Sacred Clay armor it gives DOUBLE the exp you normally would get when using a combat spell. After about 35k exp gain the Sacred Clay piece will run out of charges and you will need to recharge it by playing Stealing Creations. The clan chat "fast sc" will help you get fast sc points. It is important to know that you do not have to have the cooresponding armor piece to get the bonus. As in you can wear a Sacred Clay Melee Helmet and still get the Double exp. Infact I advise you to do that if youre stunning.
Infinite Water and Fire runes. Makes Humidimbuing a whole lot easier in my opinion.
Mousekeys and Function keys:
These make Stunning and Plank Make a whole lot tolerable. Learn how to use them well.
Honestly I dont think I couldve stunned all that way without some entertainment. Have yall ever seen Weeds? God that show is amazing.