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  1. Chances are you'll see rune mining bots before any pkers. Don't forget about the Resource Dungeon in the mining guild. Another spot with 3 Rune rocks. The foreign worlds are also good to check up on for Rune mining. Canoes are the best way to reach deep Wildy quickly. I use it all the time when I'm mining at the Hobgoblin mine.
  2. Foreign worlds. +1 I was on the German high-risk wildy world this morning, for a couple of hours. Only 30 people on the server. Had the four yews (Eibenbaum) in Rimmington all to myself.
  3. I'm sure Tez is up for a little break from RS. Getting 120 DG in F2P is not fun...
  4. Urns from scratch are cheap and easy, but slow xp. I've been making them at the Crafting Guild; Cabbage tele, run west, make 25 urns, Daemonheim tele, bank and repeat Average time to make each urn comes out to about 20 seconds (7-8 minutes a trip); this nets 11K to 14K per hour crafting xp...
  5. 161 here also. Probably the max for F2P...
  6. Do roach soldiers not have relativly higher defence? I don't know if they're 'worth' killing but back when I tried them they had half decent drops with alright exp rates. And with their weakness to stab, the +50 from the Grappier would probably be better then the +7 of the rune scim. Cockroach soldiers do have decent defence (for F2P), but a Rune Scimitar will still slice them up with 70+ Attack and the Slash combat style. Nobody would/should use the Stab option of the Rune Scimitar, just to exploit a weakness. It's just too ineffective, with it's small Attack bonus. The G. Rapier might be marginally more effective with it's Stab option, but as others said, this is offset by the time needed to earn the tokens/GP needed for recharging. It's probably a toss-up up either way...
  7. With only two binds (+ ammo slot) I'd recommend a Fractite Spear or 2H and a Spinebeam Short/Long with 125 Fractite arrows. If you range more often than not, go with the Short. If just ranging vs. certain bosses or high monsters, go with the Long. Mage just isn't worth binding since you or others can easily (hopefully?) RC the needed runes when magic might be necessary (like vs. Rammer). A smuggler-bought Tangle Gum staff can be quickly turned into a Water staff for added Magic Acc. Learning when to use the Spear's three (two for the 2H) combat styles makes (them) extremely effective against most monsters you encounter. If you find that you're eating food alot or spending time fishing/cooking to stay alive, you might want to swap the Spinebeam Short/Long with a Fractite Platebody/Dromo Body for better tanking abilities vs. harder bosses/guard rooms...
  8. We don't know what the training method will entail exactly, and if it allows you to bank less often it might be a better investment than before. Any of the best/new/faster training methods probably won't make it our way with the smithing update. We'll see a part of it, but I doubt it'll be a major game-changer for F2P. The coal bag is a worthy and fairly cheap investment, in any case. No regrets necessary...
  9. Have you tried downloading and using Jagex's own Runescape Windows stand-alone client? http://www.runescape.com/kbase/guid/Downloads_and_Wallpapers You don't need to have Java or the latest web browser installed. It's perfectly safe and runs in it's own uncluttered simple browser window. I've gone from using Firefox + Java to the RS stand-alone client, a few months ago. I find it runs much smoother, uses less system resources, and has more total viewing area without all the buttons and bars. Good luck...
  10. With equal prestige and barring any deaths, you will always get more XP than a player with a much higher combat level. If I (Lvl 105) pair up with a Lvl 126, I'll always get more XP than him on the same floor, regardless of the floor we complete. As your combat lvl increases, the base XP you get per floor decreases. That's the way I see it (Please correct me if I'm wrong)...
  11. Skeleton mine @ Lvl 9-10 Wildy for coal, if you have decent defense. Fantastic spot. That's where you'll find me. Some low level Skellies are there (Lvl ~25). Low risk of loss from PK'ers. Easy to tele away if bothered.
  12. If you can do with the added Magic XP, give superheating steel bars a shot. It looks to earn a slight profit, while being much faster than smelting at Al Kharid. It'll just take a bit more effort to buy/sell the items at prices beneficial to you...
  13. Lvl 3 "Skillers" are highly sought after for dungeoneering teams on World 61. You'd have very little trouble at all getting 99 Dungeoneering. Your presence on the team is only to lower the team combat lvl, to subvert the 50% xp reduction for Combat Lvl 90+ dungeoneers...
  14. The smelting urns do work with Superheat. I've been making my urns at the Crafting Guild. Everything is there in a very small area. Plenty of clay rocks (low competition), a sink, pottery wheels, and a pottery oven. I cabbage-tele, run west, load up with ~25 urns, Daemonheim-tele, bank and repeat. I have room for empty runed urns of each skill, so this method works well for me.
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