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-Kngkyle-

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-Kngkyle- last won the day on May 7 2014

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About -Kngkyle-

  • Birthday 05/07/1990

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    Male
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    Chicago

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    Skillers United
  1. From a fellow Tip.It'er, HAPPY BIRTHDAY!!! If you would like some extra fun, don't forget to drop in on the Forum Games! ^_^

  2. Here's some calculations for the Portable Forge that I typed up. Thought I'd share it here too. The Portable Forge - The Math & Logic Since most people seem to have no idea what these actually do or what they are worth - here is a bit of information on the Portable Forge. Other portables have equal values - especially the Portable Well for Herblore. What is a Portable Forge? It's a portable anvil/furnace that you can place anywhere. They last for 5 minutes each and save 10% bars when smithing or give 10% more XP and a 5% chance of creating double bars when smelting. They were a temporary Treasure Hunter promotion that lasted for 3 days. They are now discontinued on the Treasure Hunter - not a rare like Silverhawks. The Math For Rune 2H/Rune Legs Currently, Rune Bars have spiked in price due to a combination of Portable Forges and the upcoming Skilling Weekend. I will provide the Math for a number of different Rune Bar prices. Rune 2H/Rune Legs are currently at their price floor due to their alch value. I will assume a conservative value of 37.3k for the below calculations. (they alch for 38.4k) Portable Forge Savings On average, I've been saving 3.5 bars for every 9 Rune 2Hs I make. That is from the portable forge and scroll of efficiency. The amount you save can varies from 0 to over 10 per inventory. 3.5 will be the amount used in the below calculations. Player Efficiency These calculations assume you aren't being shit, but are also not 100% perfect with ticks. 400K/HR is possible with all XP boosters, however I will assume 350K/HR, or 12 inventories/108 R2Hs per Portable Forge. The Cost of a Portable Forge For the purpose of these calculations I will not be including the cost of the Portable Forge itself (currently around 70K ea in bulk), just the profit/loss from smithing on the Forge itself. Since multiple people can use the same Forge - you do not necessarily need to buy them for yourself to benefit. ----------------------------------------------------------------------- Rune Bars @ 13.2k Each - The Old Price Total Rune Bar Cost: 4,276,800 (per forge) Value of Saved Bars: 554,400 Return From Selling R2H: 4,028,400 306K Profit Per Forge 3672K Profit Per Hour 10.5 Gp/Xp Profit ----------------------------------------------------------------------- Rune Bars @ 14.0k Each Total Rune Bar Cost: 4,536,000 (per forge) Value of Saved Bars: 588,000 Return From Selling R2H: 4,028,400 80.4K Profit Per Forge 965K Profit Per Hour 2.8 Gp/Xp Profit ----------------------------------------------------------------------- Rune Bars @ 14.5k Each Total Rune Bar Cost: 4,698,000 (per forge) Value of Saved Bars: 609,000 Return From Selling R2H: 4,028,400 60.6K Loss Per Forge 727K Loss Per Hour 2.1 Gp/Xp Loss ----------------------------------------------------------------------- Rune Bars @ 15.0k Each Total Rune Bar Cost: 4,860,000 (per forge) Value of Saved Bars: 630,000 Return From Selling R2H: 4,028,400 201.6K Loss Per Forge 2419K Loss Per Hour 6.9 Gp/Xp Loss ----------------------------------------------------------------------- Conclusions - The actual Gp/Xp loss/profit will be better because I didn't include the Xp gained from the saved bars being smithed and 2Hs being sold. - More than one person can use a Forge - so the cost of the Forge itself can be shared among a group of players/clan/fc. - These are discontinued, the amount in the game will consistently decline as they are used up. - If rune bars return to anywhere even remotely near their normal price in the coming weeks then 200M smithing is profitable and 100k+ Xp/Hr faster than before. So how long will it be until selling the ability to use someones portable becomes a thing? (in citadel, where you can kick people who don't pay) Rune Bar 6-Month History Rune 2H 6-Month History
  3. Consistently using ultimates (alternating between two) while slaying looks to get agility exp equal to 55-65% of slayer exp, or 110-130% with bonus. Only based on 3 tasks thus far though. BA is only worth doing if 1) cost is an issue or 2) you are just about 200m in everything already. We'll see where feathers settle in price.
  4. Steel dragon task, using berserk as often as possible: (with bonus)
  5. No, it's point-based. I traded in 50K points (the max) for 4750k exp and then did a bit more to finish my 50M agility goal. It took me a few weeks to get the 50K points. (a model of efficiency there!) It's no different than trading in agility arena tickets, soul wars points, etc. Nothing noteworthy at all.
  6. Flash powder factory, as others have mentioned. I'm just working on my 50m+ goal. Don't mind me, front page probably isn't going to happen anytime soon with me working 50-60 hr weeks. I can't play like I used to. :( Not that I was ever very efficient, everyone else just sucked more.
  7. I hope the experience-in-other-skills-reward from the new farm plots are untradeable, or else all of the skills influenced will (probably) become super-fast 200m buyables as a result.
  8. I'm looking forward to this topic getting back to it's roots of tracking the progress of the top 20 or so players instead of all the pointless bickering. I think most others here would like to continue that discussion as well.
  9. I use zbow + cannon. You can kill up to 13 per minute with that if you ignore pretty much all drops. Soul split keeps your health at full the whole time, so no need to worry about that.
  10. I've only done nechryaels since the nerf, but they were only slightly slower using a chaotic maul instead of dharok. I've heard abyssal demons are a lot slower, but I haven't tested it for myself. I don't remember what slayer exp/hr he used on his sheet, but it should be at least 85k, perhaps higher as the best methods are still being discovered. I've tested 6 tasks so far that are all capable of over 100k slay/hr, 4 of them over 120k slay/hr. The fastest total exp/hr I've recorded thus far is from Dark Beasts, at just over 720k exp/hr. Just looking at slayer it's nothing too special at about 120k exp/hr. Here is a simple list of all the Kuradel slayer task weaknesses: http://kngkyle.com/u...-11-20_2058.png I use Zbow for all range weaknesses, the corresponding magic spell in ancients for mage weaknesses, chaotic maul for crush weaknesses, saradomin godsword for slash weaknesses, and zamorakian spear for stab weaknesses. The way abilties hit as soon as you cast them negates the benefit of having a quick hitting 1-handed weapon. The only tasks worth using momentum for are some magic tasks, since the wand and spellbook combo casts spells incredibly fast. Zbow and other melee weapons are too slow for momentum to be worthwhile in my opinion.
  11. Slayer looks to average about 500k exp/hr when you include constitution/range/mage/melee/slayer experience. Slayer itself averages probably 85k-105k exp/hr depending on how quick you are at switching gear and getting to your next task. The cutoff for skipping a task looks to be about 70-75k if you only count slayer experience. But for 200M purposes, you should look at the bigger picture and go by the total exp/hr which varies a little. For example, Steel Dragons are ~35k more slay/exp per hour than Hellhounds, but Hellhounds are more total exp/hr. I'm still far from having all the best methods figured out, and I can't seem to reproduce the exp rates that some others are claiming, but I'm also not using a Steel Titan on any tasks (thus far, too tryhard) and only using a cannon on a few. In any case, I'm enjoying the combat changes and rediscovering the best ways to kill things.
  12. Is 100k realistic? Source? Does your sheet link melees, range, mage, and constitution with slayer? If it doesn't then that could inflate the time a lot especially now with EoC requiring the use of magic and range to slay efficiently. (moreso than before at least) Sounds like a nightmare to set up in Excel but it can certainly be done. You need someone to track the average exp/hr you get for each of those skills while slaying. It would take a lot of hours to get accurate numbers.
  13. I would highly recommend using the other function if that works with the changes, as it will never require editing unlike the Replace function which will break when something goes above/below 1k, 10k, 100k, etc. =IF(Q34<1000;Q34;(NUMBERVALUE(Q34;4;"k"))*1000) should work In my opinion, Excel is way easier to work with than Google Docs. But it's been awhile since I've used it so perhaps it's improved.
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