You COMPLETELY MISSED MY POINT, I didn't ask you to use an example, albeit a stupid one. Comparing mining to woodcutting is a stretch in anyone's imagination, you could NEVER make mining like woodcutting, and if you READ THE RANT, you would know this. Since you CLEARLY don't understand what was being pitched in the rant, I will try to break it down for you: - Right now, if you wanted to strictly collect intermediate level ores for smithing, you would have to go to remote locations, far removed from banks, and quite tedious to get to. - Solution, make some of these ores a little more accessible, have more of them grouped together in one space, make it more CONVENIENT for people to obtain It doesn't even have to be somewhere within walking distance of a bank, you can do something similar to the quarry, good supply of rocks, not within walking distance of a bank, but with a camulet you can tele fairly close to it. The camulet also has to be recharged, so that would require work, and the camulet is a QUEST item, so not just anyone could do it. Now, you seem to be quite set on the fact that this update will completely ruin rune, so let me try to fix that: - The rune rocks WON'T be moving - You will still mine the rune at the same speed as it always has been - There will be NO more rune rocks brought into the game - Yes the rocks may have more ores in them, but you will still mine them at the same speed, which is incredibly slow Now, I will ask you again, if you still believe mining will be ruined, explain to me how you believe that with a few more conveniently placed addy and mith ores, and maybe some deeper rocks will ruin the skill completely, and don't use other skills as examples, it doesn't work.