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Welcome to Rune Tips, the first ever RuneScape help site. We aim to offer skill guides, quest guides, maps, calculators, informative databases, tips, and much more to help you get the most from the Massive Online Adventure Game, RuneScape, by Jagex Ltd © 2009.

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Member Since 06 Jul 2009
Offline Last Active Jul 08 2015 10:59 PM

In Topic: Deadman Mode Dev Blog Update

06 July 2015 - 10:42 PM

I meant as in to play dead-man mode with an existing account (allowing you to restart over completely as a new account for dead-man) but yeah sounds like have to make a new account once again... and no way I can do 3 accounts to have members :/.


Oh well. Sounds interesting.


I wanted this for ironman-mode for OSRS so I could play on my main as an ironman (but I already made an account like a year prior) so it kind of sucks you don't really have the option to completely start over as a new account for features like these.

In Topic: Deadman Mode Dev Blog Update

06 July 2015 - 08:38 PM

Might give it a try. I hope though if you already have an old-school account, you don't have to create another for dead-man mode again. x.x 

In Topic: Melee Chaotics

26 June 2015 - 04:03 AM

I would highly recommend getting the Claws, simply because they cost 200k tokens instead of 300k and they come with a 100% charge.

In reality though it really doesn't matter too much, because they are really just an in between weapon until you get drygores, which most likely will happen soon afterwards.


Oo did not know they came 100% charged. Huge bonus. And thought they were 100k per each claw for some reason x.x and that all of the chaotics were 200k tokens each. Gee I have not looked at prices in so many years... but hmm kind of weird that they would be 100k tokens cheaper. But meh I won't complain. :P


And thought I mentioned in post but I guess I didn't. I was asking because of my hardcore ironwoman account so unfortunately no drygores right now. Though I guess tier 85 is next closest thing.


Thanks for your help though!

In Topic: Dev Blog: Elite Skills

25 June 2015 - 04:39 PM

Sweet. Been waiting 8 years for them to mention Archaeology as a possible skill... Well now elite skill.

Was never happy with how RS's skills worked... as some skills are just outdated minus the fact some are useful in POP.

So not getting my hopes up for this. I'll be surprised if they actually can make it work. As already I wasn't too fond of what. I read for Mining/Smithing rework.

And not sure how level 120 skills will work... such as Smithing... does it mean we create more pointless gear in order to train? And would there still ever be a purpose. I heard about upgrading gear... but maybe elite skills would work for that. Smithing by itself... doesn't feel right. 99 isn't as difficult as it used to be when more and more content is released and the exp rates seem to increase for a few.

In Topic: 22nd June 2015 - Artisans' Workshop Update

22 June 2015 - 04:16 PM

About time they added adamant and rune versions for challenges. I like doing these dailies to help me work on the percentage thing...