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Generia

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  1. I know this is just a little late but...Thanks :D

    -referring to your comment on my profile-

  2. I have a passionate dislike for F2P Dungeoneering. I don't like it because of the (likely) parasetic relationship between Combaters and Skillers, or in my opinion, Leechers. I also dislike it because it's so repetitive and a few other bits of trivial stuff which botheres me. A lot. In my eyes, Dungeoneering has never been a success. How many people here actually train it because they like it? A minority. Sadly, most people train it because they want to get more in-game experience; when it comes to Dungeoneering, it's hardly about the fun. No one likes to be in a dungeon where you're faced with constant annoyances. Leechers, Mercenary Leaders, stupid Dungeoneerers and the oveall negative attitude you tend to receive from your party turns me away from the skill, and it probably frustrates others as well. In F2P, the most efficient team consists of two level 126s and three level 3s. Unfortunately, it also happens to be the same team set-up that no one really connects or improves their liking for Dungeoneering. Kill kill kill, run run run, pray pray pray, grind grind grind. That's it. Many lured by the call of the new skill. Many seduced by the "accomplishment". A hypnotic routine emerges, as if we depended on Dungeoneering. A skill no one really likes.. Leechers get on my nerve. I hate them because they don't do anything and they gain the reward. When one does not take the time and effort to help and contribute something, one does not deserve anyone. By offering nothing in an environment that requires something, no matter how small or trivial it may seem, what happens destruction. It is the destruction of a skill with a cool concept, even the best of days and the fun that Dungeoneering should offer. I've nothing to say to these people, for they are so vile they deserve it. You offer nothing, you should get nothing. As Ike says, "[They] get no sympathy from me." They are the monsters of Daemonheim, and beware, for they are even worse than the horrific Runescape NPCs that await you.. Combaters suffer due to these leechers because they have to duo the entire Dungeon with no help from the leechers. Who wants to duo a Large 5:5 Dungeon? It's not fun; it's hell. Honestly, I'm surprised there hasn't been a whole lot of ragequitting due to this. I would not pair up with someone who won't help me or offer anything. Hey. Back up. Why are they working with people they couldn't care less about? Oh yeah, the XP cap! How big is it? 10%? 20%? 25%? Sorry sir, it's 50%. ... WHAT THE F-@@@@ Yeah 50%. So, Jagex. You force us to unwillingly pair up with "skillers" and get our XP. Smart, eh? A shout-out to all those F2Pers who have never been a member and have high combat. Isn't Jagex rewarding you nicely? You can look forward to 50% of the XP getting taken off. You're being punished for hard work. Good logic. Not many would actually Dungeoneer with skillers if there wasn't an XP Cap. If you think it assigns the skiller a purpose, I'll call you one who speaks ridiculous truths. Cause everyone wants leechers, amirite? I've quit the Dungeons. They suck. I don't have the intention to ever go in again. [/rant] (I'm sure those aren't all the points I can cover. Oh well.)
  3. Found you. >:3

  4. Yeah. I'm a drama queen when it comes to GOP. Deal with it. :3 50/50 has been targetted by many pro Goppers, and in all honesty, I don't know if it's really efficient. The best way to learn is to watch and to try stuff out. There are lots of pros in W61. Observe, my good friend. If you need some practice in an empty altar, try and get 3 friends who are willing to do private GOP Games with you. Much better than 50/50ers who probably won't let go of the orbs.
  5. I'm sorry, but I dislike 50/50 games with a burning passion. I hate it because it ruins the competitive gameplay that the game offers which I love, and it basically shows that the only thing you're playing GOP for are the rewards. People who 50/50 can just get off this thread, because they're corrupt. They're bent on rewards. They have no appreciation for the minigame. They just grind for what they want. Though you have reasons to undergo 50/50 games, I do not believe that they're reasonable. Just because you're lame at GOP does not mean you can try and improve. If you lag alot during GOP, deal with it. I play in Safe mode, 800x600 with everything turned off except for character shadows and I have an average FPS of 5 and usually a 2 tick delay. It took me a long time to understand how GOP works, and I am not a perfect player; just an enthusiast who happens to know a bit. Sorry, but because of my hatred towards 50/50, I will not be offering anyone help regarding it.
  6. Updated with a Table of Contents. May have snuck some things in there. Enjoy. (lol@sees)
  7. Frankly, I couldn't care less about Dungeoneering. I dislike it as a skill. All I'm gonna do is get a Twisted bird skull necklace and perhaps an Arcane blast necklace, and then I'm outta there. I feel that there is a lack of thought with the cap, though. It made it possible for level 3 skillers to leech off hard-working Combaters while they "share" the rewards. Not cool. I think of it as a world where the Combaters are the ones who are doing all the hard labour and manual tasks while the skillers are just spoiling theirselves. This is the main reason why I am against Dungeoneering. To be honest, and I know this has been said many times before, it would have done better as a minigame. With the title of Skill, many people tend to grind it. You've seen this in Telmo's and No Excuses' recent activity. The rewards are useful, the token system makes it seem even more like a minigame, and the general concept was great. Had Dungeoneering been a minigame that was shared by F2Pers and P2Pers alike, and there was no need for all the "You need a X level of >99" or P2P doors or that 50% XP Cap which makes a (usually) parasetic relationship between Combaters and Skillers, I think that it would appeal to a wider audience. Hate it as a skill; love it as a minigame.
  8. @Sonic - Ya i c wat u did thar. i may chooz 2 put dem rewards. most ppl alreddy no wat 2 chooz. ¯\(°_o)/¯ @Sy - Simply because there is no other place to put it. I named this "The GOP Academy" because I feel that this is what it was meant to be: A thread where one has the oppurtunity to learn from those who came before them, and to perhaps one day pass on the knowledge. There are no set rules or boundaries when it comes to GOP; therefore, I chose the topic title considering this fact. Everyone has their own style of playing. The way I see it, Guides give you little freedom. They possess the idea that this is the best and the only way you should do it (most of the time, never even bothering to say that you can do it another way) when that's far from the truth. There are many various ways to do anything, which is why I dislike naming my thread "Guide". The techniques mentioned are commonly used, but are useful. However, following these techniques do not always give you wtfbbqgrass scores like 65. Sometimes, it's luck. Sometimes, it's the freedom of taking these skills one step further. I don't wish to oppress creative GOP, nor do I want these techniques to be a standard (but they are already are, so meh.) @Impressionist - Thank you.
  9. Warning: DO NOT call this a "Guide". Ever. This is not the only way to play GOP. Welcome to Orbscape Ah, the Great Orb Project. It's an intense Activity that constantly needs many elite Runecrafters throughout Runescape to keep it alive. Founded by the Wizards of the Runecrafting Guild, Vief, Acantha and Elriss, it has a simple to understand plotline and can lead to hours of fun gameplay. [spoiler=Before I Begin] There are multiple things I want everyone to be clear with before I start explaining in great detail. Terminology - I will be using a variety of words such as "angles" and "timing"; please familiarize yourself with them now. [spoiler=Terms] Angle - A specific location for you and the orb to be in and ertain techniques you perform to repel an orb in the outskirts of the altar to the altar successfully. Brk/Glitch - To abandon your team (usually done by destroying a wand) right when the game begins, starting the game but receiving no penalty). Co-Ord - To position 2 or morplayers on a side of the altar, collaborating to score orbs more efficiently. Fruit/Fruitcake - A bad GOP player Middle - The Middle of an altar (refer to Basic Positioning & Laws of Movement) Overflow - When your inventory is already full of essence, there are some dropped on the ground for you to pick up. Stacked - A team that is full (4-5/5 players) of professionals. Tap - To quickly click. Timer - The circular clock that shows how long before the game commences and how much time is left until the altar is done. Timing - The sense of knowing when to release an orb. Important Things - Things you should always be checking - Your Graphic Settings If you can, set it to a large screen, preferably larger than 800x600. This will help you when you find orbs. The larger the screen, the larger the orbs so that will also help you click. Turn most graphic settings off for it causes lag, but always keep character shadows on; this further helps you locate orbs. - Your weight/equipment Extra weight will wear you down. Don't wear more than necessary. Heavy platebody armour and stuff is not recommended, unless you are like me when I'm bored and play GOP with a challenge. (Maximum amount of stuff worn + 26 Bronze platebodies in one's inventory). - Run; turned on or off? Some techniques will require run off. Please have know whether it is on or off. - The Compass It didn't matter before, but now it does. Please know whether an orb is west or east of your character. - When you craft Ess Don't craft on Mind unless you need mind runes.. Craft your ess in Air, Water and Earth. Overflow essence should be saved for Body as it yields greater experience. To make this somewhat long thread a little more manageable, I've decided to stick in a Table of Contents. Table of Contents (Generally sorted by difficulty or how detailed things are) - 1 - General Info --- 1.1 - Requirements --- 1.2 - Basics ----- 1.2.1 - Introduction to the Runecrafting Guild ----- 1.2.2 - How to Play ----- 1.2.3 - Basic Positioning & Laws of Movement - 2 - Deeper Focus --- 2.1 - Techniques ----- 2.1.1 - Cornershot ----- 2.1.2 - Orb Altar Orb (OAO) ----- 2.1.3 - Orb Ground Orb (OGO) ----- 2.1.4 - Orb Stealer ----- 2.1.5 - Mini-rock Snatch ----- 2.1.6 - Backshot --- 2.2 - Timing ----- 2.2.1 - Attract wand ----- 2.2.2 - Repel wand --- 2.3 - Weird West ----- 2.3.1 - Orb Altar Orb (OAO) ----- 2.3.2 - Cornershot ----- 2.3.3 - Backshot - 3 - In-Depth Focus --- 3.1 - Breakdown of Altars ----- 3.1.1 - Air altar ------- 3.1.1.2 - Portal spawns ----- 3.1.2 - Mind altar ------- 3.1.2.1 - Angles ----- 3.1.3 - Water altar ----- 3.1.4 - Earth altar ------- 3.1.4.1 - Angles ----- 3.1.5 - Fire altar ------- 3.1.5.1 - Tree spawns ----- 3.1.6 - Body altar ------- 3.1.6.1 - Vein spawns - 4 - Closing notes --- 4.1 - 4tehluls --- 4.2 - Special thanks 1 - General Info 1.1 - Requirements - At least level 50 Runecrafting 1.2 - The Basics 1.2.2 - How To Play 1.2.3 - Basic Positioning & Laws of Movement 2 - Deeper Focus 2.1 - Techniques [spoiler=2.1.2 - The Orb-Altar-Orb shot via Middle (OAO)] When the orb is behind a pillar like so, quickly tap on the orb Click on the altar! (An alternative is to click on the ground that you're standing on, it's is faster) Click on the orb again! [spoiler=2.1.3 - The Orb-Ground-Orb shot via Mini-rock (OGO)] Position yourself here when the orb is here! Click on the orb and quickly click on the ground below you! Attract the orb in! The OGO shot is very similar to the OAO shot, it's just for grabbing Orbs that may be out of your reach! [spoiler=2.1.4 - Orb Stealer] This is once again similar to the OAO shot and is very helpful if you're going alone or playing with a partner who reacts slowly. When the orb is over here Walk here Quickly tap the orb and then tap the ground Attract it in [spoiler=2.1.5 - Mini-rock Snatch] If the orb is positioned near the mini-rock (in the black shape), go here (black circle) Quickly tap the orb Follow up by running here after the orb has passed this spot and draw it in [spoiler=2.1.6 - Backshot] If the orb is in the pillars behind you, you can easily snag them! Position yourself here Drag the orb in, and return to the middle. If the orb is too far away, reel it closer and then execute the same move. 2.2 - Timing 2.3 - Weird West [spoiler=2.3.2 - Cornershot] Similar to the changes in the OAO, you can attract orbs from 1 square away to as long as you can reach. However, orbs directly beside the pillar are a no-no. West East [spoiler=2.3.3 - Backshot] West Yup, same rules apply here. If it's directly beside it, don't do it. Instead, move here. If it isn't try to attract it from this spot. Note: The green circle directly beside the pillar should be red, it was an accident. East 3 - In-Depth Focus 3.1 - Breakdown of Altars [spoiler=3.1.2 - Mind Altar] This is an enclosed Altar, and be warned, it is large. You'll have to memorize some Angle shots for this one, and you'll need to use things to your advantage here. Every esecond wasted is costly! Primary Co-Ord Positioning" N/A Green orbs generally appear here in the beginning Reserved for an In-Game picture [spoiler=3.1.2.1 - Angle Shots] [spoiler=NW Angle] If the orb is in here Attract it to this circle Run here and repel, letting go at the green circle [spoiler=NNE Angle] If the orb is here Attract it to this black circle Run here and repel the orb, letting go of it at the green circle [spoiler=NEE] If the orb is in this spot, tap it once wth your repel wand and it will follow the path shown Then, run to this circle and repel the orb, letting of of it at the green circle [spoiler=SW Angle] If the orb is in this black shape Attract it to this black circle Run here and repel it Let go at the green circle [spoiler=SE Angle] If the orbs are in this general area Draw it here and repel it back in Let go here [spoiler=3.1.3 - Water Altar] This is a semi-large Altar that's open. You may have to get orbs very far away from the Altar. Primary Co-Ord Positioning: North & South Green orbs generally appear here in the beginning [spoiler=3.1.4 - Earth Altar] This is the largest and trickiest altar in the game because of the obstacles in your way and its sheer size. You have to learn some new Angle shots for this one. Primary Co-Ord Positioning: N/A Green orbs generally appear here in the beginning [spoiler=3.1.4.1 - Angle Shots] [spoiler=NNW Angle] Attract the orb to the black circle Run to the black circle and tap the orb with your repel wand. It'll move in this order. Finish up by repelling it to the altar [spoiler=NWW Angle] If the orb is in the black area Attract it to the black circle Run to the somewhat larger circle, and now turn your run off. This is CRUICIAL because with run on, this angle will NOT work. Tap the orb with the repel wand. Walk to this spot and then repel it in. [spoiler=NNE Angle] When the orb is in this area.. 1 - Red Area Move to this white circle and attract the orb to the red circle Run to the new white circle; repel it in 2 - Blue Area Go to the blue square. Attract the orb, it will move to the blue circle. Now, run to the white square and attract the orb again. It will move to the white circle. Finally, repel the orb in. [spoiler=NEE Angle] Yet another 2-method angle. 1 - Blue Area Run to the white circle (or the spot under it) and attract the orb. It will move to the blue circle. Run to the white circle and repel the orb. It will move in this fashion and enter the altar. 2 - Red Area Run to the whtie circle and attract it to the red circle (the black square works fine too). Run to the white circle and now turn your run OFF. I've circled it in a sexy pink circle so you'd notice it. Start repelling and you will notice that your character starts to move! Once it starts moving, IMMEDIATELY run to.. ..the next white circle and then repel it in from here. [spoiler=SE Angle] If the orb is in this area.. There are two ways to tackle this monstrosity of an angle. 1- If the orb is in the black area, attract it to the black circle and then switch to your repel wand. Tap the orb once and then repel it in. 2 - If the orb is in the grey area, attract it to the grey circle and then switch to your repel wand, repelling it to the other grey circle. Tap the orb once with your repel wand and then repel the orb to the green circle [spoiler=SWW Angle] If the orb is in this area Attract the orb to the black circle Run here and repel it, letting go at the green circle [spoiler=SSW Angle] If the orb is here Attract it to here Run here and then repel it in [spoiler=3.1.5. - Fire Altar] This is similar to the Air altar, the only difference are the trees. Trees are obstacles you need to overcome and they require some new techniques. Primary Co-Ord Positioning: North & South Green orbs generally appear here in the beginning [spoiler=3.1.5.1 - Tree Spawns] [spoiler=NEE] If the orb is here in this red circle There are two ways to do this If the orb is in the light blue circles, run to the light blue square and attract it. If not, then run to the dark blue square and attract it from there. Then, run to the small black circle and attract the orb closer [spoiler=NNE] If the orb is in the blue circle near the trees, run to the other blue circle and attract it in [spoiler=NW] If the orb is in the large blue circle, run to the smaller one Attract it [spoiler=SSW] If the orb is in the blue rectangle, move to the blue circle Attract it until it reaches the blue circle [spoiler=SWW] If the orb is in this blue circle, move to the blue square Tap the orb once and it'll move towards the green circle, available for easy reach [spoiler=3.1.6 - Body Altar] This is a fairly large Altar. There is elevation in the East and far West side, hindering your vision. There are also veins in the far west side, snaring orbs and requiring immediate attention. Primary Co-Ord Positioning: North & South or West & East Green orbs generally appear here in the beginning [spoiler=3.1.6.1 - Vein Spawns] [spoiler=NNNW] If the orbs are in this area, move to the black circle and attract them If it is in the grey circle, move to the other grey circle and attract it Move to the black circle and repel it. It will follow the grey path into the altar [spoiler=NNWW] If the orbs are in the black shape, move to the black circle and attract them until they reach the blue circle. Run to the black square and repel. It will follow the blue path. [spoiler=NWWW] If the orbs are in this black shape There are two ways to do this If it's in the black square, move to the black circle and attract it until it is at the green square. If it's in the blue square, move to the blue circle and attract it until it is at the green square. Then, just bring it to the altar by standing in the black circle and attracting it [spoiler=N] If the orb is in the blue circle, stand on the black circle and attract it. It will follow this blue path [spoiler=NE] If the orb is in this blue circle Move to this black circle and tap it once. Then, go back to the middle and then attract it in; the orb will follow this blue line 4 - Closing notes [spoiler=4.1 - 4tehluls] wat 4.2 - Special Thanks to everyone who has ever supported the making of this thread. That's all. I know I'm missing some stuff. I may update it later. I will not include a section on Defending as it all relies on how well you absorb the information presented and use it. Those with the power to move it, consider moving it to the Help Forums.
  10. I'm not a fan of PvP. Never was, never will be, but I have to say this is a very in-depth, very awesome Guide. I can't wait til you complete it. :)
  11. Very in-depth and detailed! Superb Guide. ^^ Do you mind if I use some of your information, such as XP/Hour rates for educational purposes?
  12. When I go Firemaking, I like to use a big, open space. Places such as Varrock West Bank (The one that is NORTH of the Bank, not SOUTH!) and Falador East Bank. I agree with the inventory spots, it is the best way to so. Another tip is to utilise your clicks well! When I train FM, I usually click on the Tinderbox first, and then on the logs. Then, I hover over to a nearby log, and click on the Tinderbox, Then, I click on the Tinderbox again and then hover to a log. That way, you can save yourself some tiresome mouse-dragging! I also prefer the 13-14 split. First off, you need to know if there is more open space WEST of you or EAST of you. If west, you FM like normal until you use up 13 logs. (A good trcker is to use the same inventory set-up as mentioned, and then FM in a left to right sequence until you reach the Tinderbox. Then, you go onto another line, and Backwards-FM the remainder of the logs. If East, then you go the opposite way - You Backwards-FM 13 logs and normally FM the remainder. This should take you back to the Bank without you having to run back! A great time-saver and generally gives out a lot more XP than doing the hole 27 line. Oh, I should mention - this works best in a wide place with FOUR EMPTY LINES you can FM in. A narrower line will not work effectively! Great guide with lots of expert tips! Congrats on a job well done. ^^
  13. Congrats on 99 Magic, Chris.

  14. Honestly, I think it's a little bit of both. Although you do make some valid points about some Mods, it's hard to say that about all Mods. They are all human if you have noticed, and they have a unique personality. While someone may have one type of personality, another may have another. It's hard to say that the vast community of Mods all act or respond in a certain way. From my own personal experience, the Mods I found were not boastful of their Mod Status, but rather kind hearted and generally good players. They did not brag in any way whatsoever (in my eyes) about the status, but rather took the time to help out players in need and offer answers to questions, which I find is a great personality from them. I also know a few close players who have declined the status itself when offered, and I realize that not everyone likes to do it. In my opinion, it's too hard to generalize them as one type of person who always behaves a certain way. People change, and are unique.
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