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GrCheese

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  1. Probably asleep.

  2. I would love Mod MMG to have a look at that second article. I play this game for the game, have only willingly joined one clan (then ditched them), and have never cared for or made anything related to machinima. Making us wait two weeks for updates that don't effect more than a small percent of the Runescape community is disgusting. On another note, clans *may* be important but I agree with the author of the second article that Jagex is just playing this up too much. I hate clans and they seem to hate me, the only reason they're being viewed as important is because other MMORPG's support them and Jagex wants to get in on that... instead of relying on third party affiliates to keep track of it.
  3. I have to say that I've been reading Tip.it Times for years and the second article of this issue is the first that has ever motivated me to discuss anything. Great stuff, whoever wrote it was far too optimistic about the world, other than that it was a great piece. I must say that this whole idea is far more predetermined than you're making it out to be, very few players go from rags to riches in Runescape; and those who do were never really in rags to begin with. We all start out relatively the same, and it takes different people different amounts of time to blossom into good players. It is only when you give in to living in rags that you become.... well... a failure in this sense. Your placement at a given time can only benefit you so much (disregarding the Party room) all of Runescape's statistics even out over a long enough scale. This is the credo of any true pvm enthusiast, and the bible for every merchant. Although, this pales in comparison to certain players, I have controlled at times billions in Runescape (in between skilling binges). Mostly from merchanting, and although I'm new to this system (the Tip.it forums) I can tell you that this money doesn't come out of thin air- for every mil a mercher makes a noob is born- this cash comes out of your pockets now whether you know it or not. The fact is that with certain players reaching all the way up into the 40 and 50 billion range there just isn't enough gp to reach every player in Runescape. Sure you can maintain a comfortable amount, but just look at the price changes effecting your items- every time an item drops and you sell you're losing money, and every time an item raises and you buy, you're making them money (normally at your or somebody else' expense). I know this after gaining a fairly deep understanding of economics, while they may be clouded in mystery in the Real World they are much more transparent in Runescape. From the time you were level 3 other players have been profiting off of you. Now, it is very possible to make some fairly massive amounts of money now, at any level; but this isn't going to be a guide. In a little over two weeks of lax work I took my level 3 account and turned it into a member with 70 range 70 pray and about 10m coin. As bad an example as people could claim this to be I feel that it brings up a valid point: predestination in Runescape is not a myth. Some people simply don't have the tolerance to put up with this sort of thing, I nearly lost my sanity giving that 'thing' 55 agility without being able to use any half-decent courses- but it happened anyway. Yet this isn't 'rich' and will never be 'rich'. There are very very few solo opportunities to become as rich as these certain players because of the fact that they profit off the masses, which regardless of your net wealth will include you. In the end you can get an Armadyl Godsword, a Dragon Hatchet, or even a Partyhat with enough effort, and even that 99 you've had your eye on; but you'll never be "that guy". This, however, is not rich- these accomplishments are in the scope of at least 60% of players if not more (excluding the partyhat due to obvious limitations). Regardless of the choices that you make everyone has an aptitude and only a few will reach the apex of this game. A bit of luck never hurt anyone, but it never created any of the great players, and the lack of it never stopped any of the truly great players either. This world only comes out one way. It would take the hand of god to send the "Average Joe-Runescape-Player" to such heights. But don't fret, there may be no such thing as 'rich enough' but you can at least get comfortable with your wad. It really isn't your fault you can't get rich. So don't worry, you aren't crazy, we ARE conspiring against you. Note that I'm not saying this is wrong. Don't expect me to respond either.
  4. Yes, I've also heard that this axe maxes out around 170 on Dagannoths if you're on a slayer task, have 99 Strength, are using Extreme Strength potions (or Overloads), and have the new curse Turmoil active. Note: That since Turmoil's boost is dependent on a monster's combat this may be more effective on stronger Dagannoths, even though it does have a limit a level 70 Dagannoth definately won't allow you to reach it.
  5. You should never spend such a large portion of your bank on a skill, it is *rarely* worth it. The more money you have, the easier it is to make. Your personal range level is of little consequence to how much money you will make in a team, although going at a lower level would be detrimental to your teammates by not spending the money to get 99 you will profit far more. As for Sara Godwars, it is useless, you should join a team as you are now and just start Armadyl Godwars as soon as possible. Although this is not the *best* money from pvm, you will benefit the most at your current levels and wealth status. 99 is an abstract number that isn't necessary to get into a decent enough team to make money; no, you won't end up going with a group of 138s, but you'll still have a good chance at making some hard money.
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