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Sister Nicci

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About Sister Nicci

  • Birthday 04/07/1981

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  • Gender
    Female
  • Interests
    Reading, movies, gaming.

RuneScape Information

  1. You cannot boost skill levels to make scrimshaws, you have to have the actual skill level.
  2. Not everyone mines gems just to sell them. Some people actually craft them.
  3. Bad music is subject to interpretation, as it's all a matter of personal preference; what one thinks is good music, another thinks is pure drivel.
  4. Well, I'm collecting more vyrewatch corpses for another round of cremation. I bought a thousand magic logs and sacred oil (4) each, though I'm going to cremate the corpses in two batches. EDIT: Well, [cabbage]. Nothing worth mentioning from that batch, though I did get 26 blood talismans out of it.
  5. Summoning comes to mind. Seeing as it was the most recent skill released before Dungeoneering, I'd say jagex is looking to start explaining all of their new skills. I don't remember any Summoning tutorial... I remember a quest, called Wolf Whistle, but no actual tutorial. Herblore had that same thing, a quest that introduced the skill. And an introductory quest is far different from an uninformative minigame tutorial.
  6. To be fair, skills such as slayer require other skills (combat). This can be considered a third/fourth/fifth tier skill. However, I do agree with you. This is much more like an elaborate minigame. Jagex dug a hole for themselves when they promised to release a new skill and instead released a huge minigame and called it a skill. If they started to call it an Activity, the negative feedback would be much higher since people want it to be called a skill because a new skill sounds like an epic update. Dungeoneering has a lot of potential, nonetheless. There are some obvious things that Jagex can do to improve it, but it's something that people currently know very little about; it's unfair to judge it right now. Yes, it is true that Slayer requires combat skills. The difference, however, is the fact that the experience you gain in Slayer is based solely on your skills, what you do, not what the other players do. How would, say, mining, or fishing, or any other skill work, if your experience gain was reduced because the other people mining where you are at don't mine as fast as you? Dungeoneering just does not work as a skill. That is my only problem with it. Everything else about it is awesome... but that one single flaw outweighs everything else for me.
  7. I'm not saying that the whole concept is "lame". Dungeoneering would have been awesome if it was a minigame instead. But, as a skill... for those who don't like it as a skill (which, if you take a look at the RSOF, there are more than a few of us), we have to have our overall skill totals suffer because of it.
  8. If there is a solo option, the pathetic excuse for a tutorial said nothing about it, and I didn't see anything about it in the KB. Oh, and that's another thing... skills don't have tutorials. Minigames do. Soul Wars, Castle Wars, Stealing Creation, Barbarian Assault, etc.
  9. I did try it. I tortured myself with this horror for three hours, and I got a whole five levels for my time. And ten tokens. As for raiding.. It should not have been a skill in itself, as it requires the usage of other skills. Once again, that whole bit fits in the category of a minigame, not a skill. Slayer: You kill a specific of a specific monster. Woodcutting: You chop trees. Fishing: You fish. Cooking: You cook various types of food. Runecrafting: You craft runes. Mining: You mine ores. Smithing: You smelt ores into bars, and/or smith bars into equipment. Fletching: You make bows and/or arrows. (I'm sure you get what I'm pointing out here) Dungeoneering: You do all of the above and more for piddly amounts of experience based on the whole group instead of your own skills.
  10. This pretty much hits the nail on the head. I think a lot of oldtimers are going to quit after seeing this -- probably myself included. Not out of outrage or anger, just because it is crystal clear that Jagex is taking RS in a direction very far from why many of us used to play it. The rewards from this "skill" are powerful enough that you'll be at a significant disadvantage if you don't get them, but the idea of spending several hundred hours in that hellhole -- especially "teamed" with groups of random morons -- is far more terrifying than any boss. I can agree with that, most certainly.
  11. Sure, what is slayer? Some dude tell you to kill X of Y, what is that? A fetch quest, does it stop the skill becomes the most popular? No. The question here is not if is a skill or minigame, the question should more be is it FUN. No, as a matter of fact, I don't think it's fun at all. Not as a skill, anyway. The experience gains are based on the overall performance of the entire team, leaving your experience gains at the mercy of others. That is no way for a skill to function. Slayer makes sense in the way it's set up, you get experience by what you kill. What you kill. Not by what someone else kills. Also, what the hell does this mean? -> "A fetch quest, does it stop the skill becomes the most popular?" <- That sentence makes absolutely no sense to me.
  12. What they need to do is make it not a skill. It's a minigame, everything in how it functions pushes it that way. Reward tokens? That's a minigame concept. Team play? Once again, minigame concept. A single training area? Minigame. Using all other skills, both combat and non-combat, to progress? Yep... minigame.
  13. The general response on the RSOF is of distaste, shock, and (in some cases) outrage at this [cabbage]-stain of a 'skill'. One guy has canceled three memberships and is trying to get all three accounts permanently banned.
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