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1337z0r3

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  1. I'm not sure what name gertjaars changed his name to, but I couldn't find any players that were close to Aasiwat (2B+) and Zarfot (1.8B+). Also, Aasiwat as of now at 2,012,591,061 is very close to a "magical" limit of 2,147,483,648. We shall have to see if this is indeed a limitation in the runscaping engine. (This is indeed a limit in Java, though there are ways around it. Getting around it is a big hit on math processing though and is unlikely they would use it for their game servers. However their score-keeping module might have been written to handle it.)
  2. Yes, I can verify that the time in the dungeon is not a factor. (Other than XP/hour as has been mentioned) I can repeatedly get the same base XP by doing the same dungeon over again. Some factors that I KNOW factor into base XP. (and yes, I know many of these are double counted in % modifiers): Floor % Monsters killed Complexity EDIT - The following info may be incorrect, as it seems that combat level is a factor Number of people dungeon was designed for Number of people who started/finished the dungeon (it's at least one of these, I do not know what combination of them) Some factors that DO NOT factor into base XP: Deaths Guide Mode I have recorded stats for hundreds of raids, and will publish my findings soon. I still have several hundred level combinations to test. (I'm in the top 4% of dungeoneers to date)
  3. Solo: Shadow forger for sure. If your not 58 or so dungeoneering yet, you haven't seen him. Pretty sure the Divine Skinweaver (aka horde) spawns 5 skeletons, regardless of how many people. I've soloed the level with that many before.
  4. $5 is really cheap for a members account. It's well worth the price of the subscription in my opinion. Though, that's the old members rate. I think new players and other methods besides CC have to pay more, but it's still really cheap compared to other games (and items).
  5. No, contrary to information I've seen elsewhere (can't remember where), repeating a level does not drive your prestige to 0 (except for that level). I think it's been explained well, but to put it another way. The only way to unlock a level is for the game to automatically take you there. This obviously requires the appropriate level. For example, if you have 36 dungeoneering, and completing floor 18 puts you to 37, then you will unlock and start floor 19.
  6. The demo at least was made with Visual C++ 6.0. I couldn't find a a copy of the full game, but it's a statistically 0 probability that it was created with something different from the demo. (Note: I can tell you for certain that it was version 6.0 because that was the only version available for a game released in 2002)
  7. I'll track down the hints as I go. I'll post a bunch later tonight, but here is what I'm collecting so far. Regular monsters collect the minimum normal xp (ie 4/10 of hitpoints in combat skill and 4/30 hitpoints in constitution skill) Still ascertaining xp rate for boss kills. On regular monsters I'm collecting or will be collecting: name, level, hitpoints, item drops On boss drops I'm collecting or will be collecting: name, level, hitpoints, hint If there's any other info you want, let me know.
  8. That thread specifically says items (unless I miss something). I guess I'll post my findings in this thread.
  9. I'm currently gathering detailed information for the Dungeoneering bestiary (a huge undertaking). Should I post my findings here, or is there a place I can submit images/data in bulk?
  10. The Digsite is incorrectly listed in this section. It is a requirement for this quest
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