True Ownage vs Critical Damage ________________________________________________________________________________ We warred Critical Damage with these rules: - 30 Min CWRI - All Styles - Turrets, - Dungeoneering Items ARE Allowed, - Corrupt Items ARE NOT Allowed, - No Sniping, - Rings are Allowed, ________________________________________________________________________________ True 0wnage Starting: 20(peaked at 26) Critical Damage Starting: 40 ________________________________________________________________________________ Too approached Cynthia for a day prep..well more like 12hour prep. We went in this war not knowing what to expect but a quite a high pull from them. Yours truly dced at the start which gave them a free kill..yes yes sorry stop telling me I have a crap net already guys =.=.. We took an early lead and never really looked back. Despite them having 15+ people on us nearly the whole cap, we managed to transition well with good leading from all the fall ins. We had very good styles despite a lack of binds and we tanked them well, keeping the fight in our half of the map - leading to us peaking at 26 just before the cap ended. Thanks for the fight CD :wub: ILY Too <3 Ending: ________________________________________________________________________________