Jump to content

Welcome to Rune Tips, the first ever RuneScape help site. We aim to offer skill guides, quest guides, maps, calculators, informative databases, tips, and much more to help you get the most from the Massive Online Adventure Game, RuneScape, by Jagex Ltd © 2009.

Report Ad

Welcome to Forum.Tip.It
Register now to gain access to all of our features. Once registered and logged in, you will be able to create topics, post replies to existing threads, give reputation to your fellow members, get your own private messenger, post status updates, manage your profile and so much more. If you already have an account, login here - otherwise create an account for free today!

Sylpheed

Sylpheed

Member Since 06 May 2010
Offline Last Active Apr 01 2016 01:33 AM

#5506564 Character Name Clean-up

Posted by Sylpheed on 15 July 2014 - 08:41 AM

<<<snip>>>


(p.s.: I've already reached the point where I know I would be out of my mind to ever load that applet again.)

And then I couldn't get an answer to whether or not I could use FunOrb or the website login page. Damnit, I hate having to break down and load that blasted applet, but that's just what I had to do last Friday. I am NOT going to let anyone on the net impersonate me on RuneScape. :wall:

~D. V. "I want to hit somebody at Jagex sooooooooooo badly right now!" Devnull

Trust me when I say this: nobody is going to want to impersonate you.


#5499066 Newb versus Noob

Posted by Sylpheed on 04 June 2014 - 11:15 PM

What is this? 2005?


#5497684 Summer Package: Road to Elf City

Posted by Sylpheed on 29 May 2014 - 01:10 AM

Trim reqs definitely revitalized castle wars on the high level world.
Absolutely amazing how many sleepers and game fixers can be stacked in one game.
Every update should have trim reqs, they only bring out the best in the community.

As for these blessed training spots.
Let me give you the real low down, not Jagex propaganda.
Cooking: They will add a windmill and wheat field next door and maybe on the other side of town there will be an oven. Mmmm bread.
Farming: I hear livid farms could be revitalized if it moved to Spock's neighborhood. Make it so.
Fishing: Already there, look in the river.
Hunter: Aready there, see grenwalls.
Slayer: Already there, see elf tasks or as I fondly put them spock tasks. Oh I know, they said new. Well that's what a graphical makeover part is for. New face = New monster. See leprechauns. (You can choose any of the 3 times they remade them.)
Combat Skills: These Spocks got combat evolved. I sure hope you got Revolutions.* (*-trademark of Jagex Limited Corp).
Woodcutting: I think we all know that they are going to add A magic tree and one of those crystal things that I can't be assed to check out.
Dungeoneering: Not in this realm pal. That minigame is only to be played at damonheim.
Agility: Man I know there is going to be a stream or river in the middle of this city and you have to walk on a log to get across. I can feel it! Awesome xp incoming.
Mining: Already there, see addy rocks

Portals: A lodestone and a house portal. A house portal goes everywhere assuming you bothered to build the rooms and put them next to the entrance. *wink wink*. Hey, it's cheaper than tying to pick up house tablets. Big plus in my book. And if you are a big dreamer like me, then believe in the power of a fairy portal being moved nearby. Maybe you only have to traverse one of them stick trap things...

Hey you know, I'm slowly beginning to change my mind on this elf city stuff the more I think about it.
And hey I got 6 whole months to come around. (Actually probably more see jagex disclaimer at the bottom of every BTS) Awesome.
Invention 2 years to this day.
Mark the calender.


Really poor troll attempt.

0/10 would not read again.


#5497561 Summer Package: Road to Elf City

Posted by Sylpheed on 28 May 2014 - 12:59 PM

So glad you people voted for elf city.
What a memorable 15 minutes of "oh look it's a new city" experience this is going to be.
"Is this where Mr. and Ms. Spock lay their pointy eared heads?". Absolutely priceless.
Definitely worth deep-sixing invention because you know divination works about as well as fishing without cooking or wood cutting without fletching.


I'm glad you agree with the majority and see that the Elf City deserved priority over Invention.


#5497477 27 May 2014 Dungeoneering Spotlight

Posted by Sylpheed on 28 May 2014 - 01:18 AM

I think it's a pretty good update. The pets look cool. After buying the Spear and 2 new Necklaces i still have 2.3m tokens left. I'm thinking about getting one of the pets. Not sure which one though.


Blink! His run animation is hilarious.


#5495418 Future Update Discussions

Posted by Sylpheed on 16 May 2014 - 11:36 AM

Letting us keep the runes we make in runespan would be a start.


If they did that, they may aswell just remove altars altogether and rename Runecrafting to Runespanning.


#5493014 Behind The Scenes - May

Posted by Sylpheed on 02 May 2014 - 12:46 AM

I'm wondering if the next item collector will be the much awaited coin collector.

Probably not...but dare to dream.

Nope probably "bag of wind" that blows ashes automatically for you.

Or a can of Baked Beans would work just as well.


#5492932 Behind The Scenes - May

Posted by Sylpheed on 01 May 2014 - 05:11 PM

Behind the Scenes - May

 

There's a buffet of RuneScapey delights heading your way this month, and you'd better be hungry! There's the month-long in-game event known as the RuneScape Road Trip; Zarosian combat content; elder divination and more, along with countless tweaks and smaller improvements requested by you.

 

The RuneScape Road Trip

 

Members only, month-long in-game event.

 

The opening salvo comes from the RuneScape Road Trip, which is happening right now and will have something to offer every day in May! Scoot over to the Challenge Mistress in Burthorpe, and gain hefty amounts of XP for the completion of in-game tasks. Every five tasks you tick off will unlock a new piece of the hiker outfit, and a monkey pet will be yours if you manage to complete every task! If you miss a day, don't worry: J Mods will be on-hand to stamp your Road Trip journal, which counts as a completed task, so you don't have to be available every day in May.

 

There will also be special weekends and weeks for slayers, skillers, minigame players, port captains and dungeoneers, offering enticing stuff like double slayer points, extra Castle Wars tickets and double Dungeoneering tokens. Take a look at the RuneScape Road Trip news post for full details.

 

Ancient Combat

 

Members only, new mid- to high-level combat abilities.

 

Learn the secrets of the old masters with Ancient Combat! This update contains fifteen new additions to combat, each with a distinctly Zarosian flavour.

 

First up are three ultimate combat abilities, as voted for by you in a Power to the Players poll in February. These are tentacle-themed abilities for magic, melee and ranged, and they require level 75 in their respective skills. Activating these will hurt you a little, but will damage your opponents a lot, making them a risky but deadly strategy in combat.

 

For players with level 91 Constitution, we're also throwing in Ice Asylum: a group healing ability. This ultimate maps down a healing zone that regenerates the health of anyone who approaches it.

 

The other updates are for those who have completed the recent Fate of the Gods quest: four new combat familiars. Blood, shadow, ice and smoke nihil - each with a combat level of 160 - will be summonable at level 87 by gathering ingredients from nihil creatures. These have unique passive combat buffs and pack quite the punch. Plus, in case you're unhappy with the nihil ingredients you have, we will offer a divination transmutation that swaps your ingredients for the ones you want.

 

To give you more reasons to fight the nihil and muspah, we'll be jazzing up their drop tables. Get lucky and they may drop dragon hastae, dragon throwing knives or dragon magic wards. If that's not incentive enough, both creatures will be unlockable as slayer targets for 50 points, and the muspah will be the focus of a new endurance hiscore table and accompanying title.

 

Ninja Dungeoneering

 

Some free-to-play, some members-only; batch of Dungeoneering updates.

 

Determined to release the most updates in a single month, the Ninja Team have set their sights on Dungeoneering.

 

There's a new resource dungeon, a new slayer task, the ability to pay tokens to skip floors, a new chaotic weapon, a gem bag upgrade, new pets themed after Dungeoneering creatures, more skill scrolls, an item collector in the same vein as the bonecrusher, and dozens of nips, tucks and improvements for your day-to-day delving into Daemonheim. Phew!

 

These changes have all come from your ideas on the forums, Reddit and other social networks, so please do keep them coming. If the ninjas are happy and busy, they're not sharpening their blades and looking our way...

 

Ashdale Repeatable Boss and 'Choose Your Path'

 

Free players and members.

 

This month, the end boss of A Shadow Over Ashdale will become a repeatable weekly encounter, with juicy bonuses for defeating it. You will also be able to hop onto an Ashdale lodestone to cross paths with the crassians, and re-watch cutscenes from the quest.

 

We'll also be slipping in something called 'Choose Your Path': an extension of the Path System for players who have just joined the game. This will direct them to the best low-level stuff in the game, according to their mood - whether that's adventuring, skilling or hitting things with swords.

 

Elder Divination

 

Members only.

 

Elder Divination - delayed from April - is now the first update in May. We apologise that we couldn't get these high-level Divination additions to you sooner, but we will be including a two-week Early Bird Bonus to make up for it.

 

Drop one of the new Divination-oriented divine locations and you'll get double Divination XP, energy and portents. Also, divine implings will be far more frequent for the bonus period.

 

Solomon's Store and Treasure Hunter

 

Solomon Store highlights include fiery weapons and rest animation overrides, our favourite being the 'Mechanical Marvel': a lazy chair of dwarven design.

 

With so much going on this month, there's bound to be something that catches your eye. Remember to keep stamping your Road Trip journal and have a marvellous May!

 

Mod Mark

 

What is a 'Behind the Scenes' article?

 

Behind the Scenes is a sneak peek at the planned game updates that we hope to launch in the coming month.

 

This, however, is only a plan - not a promise - that a particular update will be released in a particular way or at a particular time. To get you the highest quality updates as quickly as possible, we usually keep on tweaking and testing right up until the moment before release, so sometimes things change or take a bit longer than expected. We aren't afraid to change our plan if necessary, as we will never launch an update before it is ready.




#5492076 Future Update Discussions

Posted by Sylpheed on 26 April 2014 - 10:59 AM

It's not Jagex's fault that some people don't have good self control.

I'll be playing the same amount of time over May as I usually do, 4-5 hours a week.


#5487481 28-March-2014 - Behind The Scenes April

Posted by Sylpheed on 29 March 2014 - 02:08 AM

All of the event rewards sound really useful, which makes me hope they aren't consumable. There's nothing worse than actual useful items that are one use only and are only available in a finite quantity.


#5486096 Future Update Discussions

Posted by Sylpheed on 22 March 2014 - 02:42 AM

I hope the quest isn't literally just an assault course that ends with us meeting Zaros.


#5484182 10-March-2014 - One of a Kind

Posted by Sylpheed on 10 March 2014 - 06:56 PM

Imo the quest got a bit slow towards the middle when we were just running around doing mostly the same thing over and over. The combat encounters were fun but not amazing.



Which brings me to another gripe I have with these quests: What's with all the asset re-use? The final battle was against a recolour, in a copy of another GM quest's area, not to mention that the celestial dragon dungeon area is just a copypaste of the Brimhaven resource dungeon sans Mithril dragon area. It's like their graphics budget ran out halfway or something.


If you read between the lines in Osbourne's latest Q&A, you'll be able to figure out the reason why.

I'm paraphrasing, but Osbourne said that OoK was a test to see if they could produce good quests faster and cheaper but still keeping the same quality of lore and gameplay.

The reskins and asset recycling was obviously what he was getting at. To be honest I didn't mind it at all. There were still enough new areas and characters to make it feel authentic, and most reskins were fine.


#5484165 10-March-2014 - One of a Kind

Posted by Sylpheed on 10 March 2014 - 04:40 PM

driderbody.png

 

Sold for 14m.




#5484083 Future Update Discussions

Posted by Sylpheed on 10 March 2014 - 02:38 AM

Hardly surprising people don't remember them mentioning Lizardmen. It was in a post made before I even started playing, so pre-2003.


#5481944 Future Update Discussions

Posted by Sylpheed on 26 February 2014 - 02:52 AM

Sometimes I wonder if I'm the only person who plays RuneScape like a game.

My account is over 10 years old and I'm not maxed. Not because I can't, I just don't see the point. When I train a skill, I do it because I want to unlock a new feature - not because I want to see some new numbers.

If I ever max, there's no way in hell I'll train a skill for the sake of training it. I simply don't see the point of it.

I might actually see if I can become the most inefficient player of all time.

Inefficiency = fun. That's objective and can't be debated. Ever.