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Member Since 06 Jul 2010
Offline Last Active Mar 25 2013 02:33 PM

Runescape Music - Soundfonts?

26 June 2011 - 08:53 AM

Just recently I got interested in soundfonts again and got a nice setup going with BASSMIDI driver. My midi files now sound fantastic in when I play them with WinAmp. This got me to try playing a couple of old Runescape midi files as well, and they sound equally fantastic. However, in-game the Runescape music is unaffected.

Some Google searching suggests that in the past, changes to the default Windows midi handling setup would automatically affect Runescape as well, but Jagex changed things sometime in 2006-2007 in an effort to improve music quality for most players. That's great, but does anyone know if there's a (rule-permitted) way to apply soundfonts to Runescape's in-game music these days? I'm certain that the music quality would be much improved using the higher-quality samples in the soundfonts I now have loaded...

Background info: For anyone unfamiliar with soundfonts, midi synthesizers typically play all possible instrument notes/sounds/etc from a default sound bank that's either 2MB, 4MB, or 8MB in size. Obviously quality is limited by trying to fit sufficient sound samples for all possible orchestral instruments in this amount of space. For any unaware, this was one of the biggest limitations on the quality of Jagex's music for a very long time. I now have loaded a series of several soundfonts, the main one of which is >250MB -- this is like going from a 64 kbps MP3 to a 320 kbps MP3.

Lava Titan or Juju Mining Potions? [ANSWERED]

04 April 2011 - 01:01 PM

In the near future, I will be doing more mining in the LRC. I will be banking ore at the deposit box, not for the money, but mainly because I prefer to train mining with only partial attention, and this is not possible using various drop/superheat/etc methods. I will also be using a penance horn, and of course Varrock armour.

Under these conditions, will I receive more experience per hour by bringing Lava Titans, or a Yak filled with Juju Mining potions? Assume that either is equally accessible.

Thanks very much for any data on this :).

How Would You Detect Bots?

27 March 2011 - 06:12 AM

I see a lot of posts where people talk about how Jagex's bot-detecting algorithms are poor, and need improvement. I think people don't realize how inherently difficult this is.

One of the most important principles of computer software is that in order to write an algorithm instructing the computer how to do something, you must first be able to clearly understand how a person could perform the same task (although probably slower). For example, if you want a computer to be able to sort numbers, you must be able to sort numbers yourself first. Then you can translate the human method of performing the task into computer terms, and potentially optimize it from there.

So the focus of the thread is this: what methods or techniques would you, as a person, use to detect bots? If we actually can think of methods meeting certain criteria, I'm sure Jagex would be interested.

Your method must meet the following requirements:

1) The method must never indicate that a human player is a bot. Even players with strong language barriers, those who are AFK, or those who are frankly really stupid. In other words, no false positives.

2) The method must be an unavoidable barrier for bot-writers. In other words, a software developer writing a bot must be able to read and completely understand your described method, but be unable to write software which can pass your test. No details of how the method works can be hidden from the opposition - this is due to the nature of the Runescape Java client. The method may detect only specific types of bots, but should catch as many bots in that scenario as possible. For example, a method which only catches one currently-existing chin-hunting bot, but which is obviously avoided by other chin-hunting bots, is not suitable.

3) The method must not involve any extensive creation or deletion of in-game wealth.

The following additional goals should be met if at all possible:

1) Methods which kill players should be avoided.

2) Methods which unduly annoy players, such as long delays, taking their items and banking them or placing them a short distance away, etc, should be avoided.

If other requirements that I have missed arise in discussion, I reserve the right to amend the above rules to account for things I didn't think of while writing this.

This thread differs from the other thread about catching bots in the following way: rather than focusing on methods players can use to probably catch some bots some of the time, the goal here is to come up with permanent, unbreakable bot-detecting rules that Jagex could potentially use to solve the problem on a wide scale. If we really want them to improve their algorithms, let's see what we can come up with.

Comic Unrealism

17 December 2010 - 04:51 PM

What unrealistic things in Runescape have you found the funniest?

My favourite: I can't carry 29 pieces of paper (papyrus), because paper can't be stacked. Yet I can carry 10,000 cannonballs, because those stack easily. :blink: :lol:

How Do I Find a Good Barbarian Assault Team?

03 August 2010 - 09:50 AM

So I'm playing Barbarian Assault for the first time, and I find that I'm spending at least half my time in waiting rooms because 1-2 people leave after each wave. Also many people who just can't play at all. I don't have high role levels or full penance to get into an exclusive clan chat; is there any other way I can find a decent team?