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Symela

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  1. Wait, you got two levels? You didn't notice after the first level? Or did you like... Hit a 700?
  2. Well, I just had a really fun time doing a dungeon... With a complete moron. So I wrote this... 1.) If you're going to Dungeoneer with a skiller, understand that they are not going to help you kill any monsters. Due to their low combat level, they will lower the levels of the opposition dramatically. My recent trek involved a Level: 77 player. The strongest monster we encountered was only Level: 16. 2.) Don't take every single morsel of food you see. Take what you need and leave some for the skiller. I cannot count how many times I've come across the Gluttonous Behemoth only to find my companion took all the food. After dying for the fifth time and watching the Behemoth heal to full health yet again, and being flamed continously for being weak, I left. 3.) Don't take all the drops. A skiller is at their best when they can, surprisingly, SKILL! If there's no resources for them to use, then they can't skill. What's the point of bringing them along? Now, some people let the skiller just sit in the starting room just so they fight weaker monsters, but this is, and I can tell you from experience, extremely boring for the skiller. I'd rather sit at the bank and Fletch all day. One hundred forty thousand Fletching experience beats one thousand Dungeoneering experience any day. 4.) Likewise, don't demand a skiller does everything for you. We know our place. We'll make your armour and your weapons, cook your food, and do puzzles and unblock doors that we need to. Demanding that we do it like you're doing us a favour is annoying. 5.) My personal favorite, if your level in a particular skill is lower than the skiller's level, which it very well could be, let the skiller do whatever it is you want to do if he's right there. Why use your own skills to make weaker equipment when you can let the skiller make you better equipment? My most recent trek featured a player I shall not name whose Mining level was actually higher than mine... By one level. This player bragged about being able to make himself armour when I could, in fact, make the same armour for him. And I already had the materials. Instead, he took limited resources, bought the supplies, and made the armour for himself. 6.) If you're playing as part of a team, use teamwork! A skiller knows what he can and can't do. Don't give him directions. "You need to make this and them imbue this and then repair it and then I can charge it." We know what we need to do. Just let us do it and help you instead of treating us like servants. 7.) Sometimes, you need to die. Let's face it, dying sucks no matter what you're doing. If you die in a dungeon, you're going to lose experience. But remember, your death does not affect the amount of experience other players receive. If you're going to whine over a death and leave the dungeon, you're not only cheating yourself out of experience, but you're also screwing over the other players. This is especially true with skillers. If there's only two of us, and you leave, the skiller most likely can't complete the dungeon. If it wasn't obvious, I'm a skiller.
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