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Roses_Fire

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  1. I fully agree with both articles this week. The Bonus XP Weekends are a great idea, but they really do have a lasting effect on the economy. As for people protesting about it, I can't see why. I get the argument, but oh well. My highest level is 70 Woodcutting, and I did work hard to get it. But it doesn't make a difference if somebody only spent half as much time getting their level 70. It's still my achievement, and I still loved getting it. If anything, I'm glad it took longer, I got to make a few friends along the way. I hate the name changes with a passion! Like Wingless, I constantly have to ask who people are. Which is pretty embarrassing, since I have few people on my friend's list and I should be able to know who they are. :D I no longer use the high-scores for this reason. I have so much trouble tracking friends down on the hi-scores I have to use the Adventurer's Log. I wish Jagex would limit, or even remove this feature.
  2. I have to agree with you. To a player like me, who doesn't use the Exchange, but kills hundreds of monsters to get a special drop, pretty much everything is super-rare. But to players who make money through trading/Skills, items are more readily available to them. It's all about how you play.
  3. I definitely like the idea of being able to turn the option on or having it taken away by a mentor. But as you said, maturity in new P-Mods is an issue. I do know little of the P-Mod system, and if it is true that JaGeX doesn't spend a ton of time on recruiting new ones, my argument is pretty much pwned. xD Nice work on persuasion, usually I don't buckle so quickly. I still wish the Times would move back to more content-based articles, though.
  4. I agree that the Did You Knows... are getting better. I've always liked them, but I've known the last few. =/
  5. Although I put it pretty bluntly, you are suggesting that new P-Mods not have the ability to post through chat filters. Which is not a bad idea. But for how long, and why bother? Instead of censoring all new P-Mods let the players report them for spamming. There is no reason to restrict access to such a privilege based on a few bad seeds. Hardly an assumption. You say that all new P-Mods should not have chat rights, looking past that, issues of who/how to restrict, time/reports necessary to receive those rights, and hundreds of hours wasted by JaGeX on adding new Mods to the game. I've played for a little over two years, 5 or 6 days a week, and I rarely see P-Mods spamming, even at the Exchange. And, as I said above, there is no reason to restrict new Mods based on the few and far between mistakes of some bad seeds. True. But comparing Articles written about the Dungeoneering Reward costs, new controversial training methods, etc, and the latest Times articles about P-Mod and general players breaking rules, there is a definite difference. Previous articles focused more on things that could not be changed, and many different viewpoints could be heard. The latest articles focus more on small groups of people that can't really be easily picked out or dealt with.
  6. -A Change in Times, A Shift in Policy?- It just seems to me likt this person had his/her Public Chat turned to "Off" and got annoyed by two P-Mods having a conversation... I rarely hang out by the Exchange, and even more rarely do P-Mods show through my chat filter, unless for police work. Yes, P-Mods were set up as a police force, but does that mean they shouldn't ever have a pointless conversation with a friend? Just because a P-Mod says "Just go to Catherby" instead of "Hey, stop doing that!" doesn't mean they should be stripped of their privileges. On another, semi-related note, the Tip.It Times articles seem to be more people complaining then actual articles, in the last few weeks. =/ The Times used to reflect upon issues in the Community, or controversial updates. The last few Featured Articles have seemed like people getting annoyed in-game, and writing a rant about it...
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