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riptide5000

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About riptide5000

  • Birthday 08/16/1995

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  • RuneScape Status
    F2P
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    M A S O R S
  1. so manny of us f2pers want to know the best way to make money. when you become a member there is a rather usefull skill called herblore the art of making potions now training herblore can be very expensive due to the fact that more often than not you need to buy all your ingreedients however there is an ingredient called the wine of zamorak normally used in the making of ranged potions. now why am i talking about members stuff for making monney in ftp? because the wine in question is f2p in fact it spawns just north of the goblin village in a chaos temple all you need is an air staff or catlins staff as it now provides infinate air runes and 1 more magic attack than the f2p staves at the cost of 1 magic defense now all you need is 33 magic for telegrab and a whole lot of law runes ( you make aprox 1k per telegrab. simply cast telekenetic grab on the wine and yo turn 200 gp into 1200 gp. If you arent grabbing the wine keep this im mind when grabbing against other players 1 distance dosent maatter the guy standing 1 space away grabs no faster than the guy 10 spaces away 2 timing does matter if you are faster you grab first HOWEVER it the two of you grab on the same rs click then another system will chose who gets the wine i dont exactly know what its based on but it may have something to do with magic levels or the alphabetical order of the names. have fun selling wine on the ge max price often sells instantly but if not try medium price
  2. I HAD TO WAIT A YEAR BEFOR I FINALLY DECIDED TO PAY SOME NUB TO PASS THE STUFF ALONG BETWEEN TWO ACCOUNTS!!! i then took both certs for myself and recived the full reward but either way i feeel you pain dude
  3. I for the life of me cannot understand why people keep suggesting ways of giving the xp cap to more players this does not benifit ANYBODY instead we should be making suggestions as to remove the xp cap or at the verry least reduce it. but in my opinion since i have proof that jagex lied about their being a level cap (in f2p had to solo a lv 120 forgotten mage on frozen that was wearing tier 9 and casting member spells) instead they should introduce a level cap but gradually increase the max lv of the monsters as your level increases.
  4. unfortunatley how manny people do you see even in f2p running around in mage robes even in tipits monster hunting guides there are no guides for beating these foes with magic im hoping that i can breath life into this dead skill
  5. I would put it in tabs but this is my first thread ever and i dont know how
  6. The flaw in the triangle http://www.tip.it/runescape/?poll_id=209 What side of the combat triangle do you primarialy use? melee 68% ranged 14% magic 7% I dont use combat 2% I use them all equally 10% This survey conducted by tip it should be pretty big evidence as to precisely what flaw Im talking about. Ranged and melee have unbalanced the triangle with which all Runescape combat revolves around. Wait ranged looks pretty underpowered here why are you saying its overpowered The simplest way to answer this is to equate the combat triangle to a predator/prey situation. Ranged preys on magic, magic preys on melee, and melee preys on ranged. Now this scenario seems pretty balanced so lets apply what Jagex has done. They made melee and ranged much stronger than magic with max hit increases, better armor, new monsters and a whole slew of other perks most mages turned to ranged or melee. However this was not to stay for long without an adequate amount of mages whether player or monster rangers were put up against melee something rangers werent built to do. That made most rangers resort to switching to melee. Now we see the results of jagexes failure to deal with this problem in a swift and effective manner the triangle is still flat in both f2p and p2p however especially so in f2p where mages make up a pathetic 2% of the population. Fixing magic Magic was the start of the problem and it will also become the start of the solution. First off give dragon hide and mage robes negative melee stats. But this will make hybriding impossible! No it wont make hybriding impossible it will make you use the style of combat that your armor was designed for in other words people will actually use bows to kill mages instead of hopelessly shooting at that guy in full dragon. Next what a lot of people actually dont realize is the fact that mages have to sacrifice inventory slots for runes this means less food less potions and less drops. but mages have the magical blastbox they can save inventory by using that! Yes but rangers dont need to pay 46k dungeneering tokens to be able to save 3 inventory slots while shooting steel through adamant arrows. It has been confirmed that jagex is going to make a belt slot 2 things are needed in these belts, first off they need to be able to carry runes the # of different rune types and the # of runes would be dependent upon the quality of the belt. Next jagex is probably going to make the belt so that you could tote around extra potions or something like that but make it so that you cant carry runes and potions at the same time this defeats the purpose of the belts rune carrying abilities itself as thats like increasing inventory space we run into the same problem why waste that new inventory space. It must be able to carry both and not have a limit like if you carry 1 potion you cant carry 10 runes you can only carry 9. but I bought a blastbox it will be useless! No we just have to allow you to attach/remove it from belts but while attached it increases the rune capacity. Now the deficiency of the magic equipment that we have is practically pathetic especially in f2p where you have 5 sets of robes 2 of which are the equivalent of bronze or soft leather. Then we have the fog robes which have nice special abilities but again pathetic stats the best f2p mage armor comes from the great orb project which is unknown to the majority of the f2p community and has better but still weak stats and even better get this Runecrafter robes require a mid-high level in a non-combat skill so players feel they need to train runecrafting to be effective in magic combat Ill bet you recognize that sentence, runecrafter robes violate the reason jagex banned extremes in pvp and trust me lv 50 runecrafting in f2p is a hard thing to achieve. In fact the entire concept of runecrafting really needs to be reworked being that runes are ridiculously expensive. First give f2p the abyss nature runes chaos runes and law runes but the only way to craft natures and laws is through the abyss. Replace the giant rocks in the essence mine with essence beasts (think jad only white and bigger with blue veins). These monsters can be attacked but yield essence (u) and mining xp when you attack them with a pickaxe. They give minimal combat xp when attacked otherwise, attack using melee and magic which can hit single or multiple targets (they will use magic more often if attacked with magic) and you can mine essence from their bodies when they die sort of like living rocks. Upon leaving the essence mine all essence in your inventory becomes normal essence which is stackable. Allow us to change the color of our gop robes with dye and give them an xp bonus while runecrafting when the set is worn. Allow wizard kovak to remove the talisman from the talisman staff so you can change it, give xp and rune bonus when crafting runes the same type as the staff. Rework the entire concept of the game currently the only way to obtain tokens is by joining yellow team. My idea: essence beasts are attacking the altars with magic, green team brings orbs to the altar to form a force field to protect it from the beasts powerful magic. Yellow team uses orb launchers to shoot yellow orbs at the beast. Dragging an orb to a launcher shoots it at the beast. Mining the beast after yellow team kills it yields purified essence you receive tokens based on how much damage the altar took (note that you only go to 1 altar which is randomly chosen up to law f2p and up to blood p2p). This will make runecrafting far more easily trained resulting in lowered rune prices. Back to equipment last time I checked all ranged weapons give a ranged strength bonus but very few mage items give anything but an accuracy bonus if you look at the magic defense of melee its pretty clear that we dont need any help there. I know that this has been suggested before but spells need to become more powerful as we level up this will make the max hit pattern of magic more like the lines of melee and range max hits and less like the staircase that they currently are and it will give people a reason to train magic through those final levels. magic also needs to have better defensive qualities as the only way mages have to defend against melee is with curse and stun spells but rangers and melee dont have to use 2-3 rounds of combat just to get some form of defence in place. Mage armour should create magical feilds that stop enemy swords right in their tracks and greatley improve melee defense. Fixing ranged If your brain isnt completely fried from my wall of text then congratulations as you have almost finished the thread. The only thing I think really needs to be done with ranged is to make more monsters that attack specifically with magic and improve the magic defense of ranger armor slightly. With the sudden flood of mages rangers will return as they now have adequate targets both monster and player.
  7. npcs move to make it so that macros and bots cant click on them
  8. hers an idea the train is running in a tunnel underground if you jump from the train you appear in this tunnel but there are several ladders to the surface down here also to prevent suicidal players you cannot cross the tracks support
  9. fletching will NEVER become f2p im f2p sorry for the rant but just make the smuggler sell better stalves/bows or have him fletch for a price
  10. i have always been an adwocate for rebalencing the triangle especially when it comes to f2p and even more so f2p mages (currently only 2% of the population) and i belive that while certian updates certainly fixed the p2p triangle jagex seems to have left f2p with a one way road, mele ranged is a sidequest for g dragonhide and usefull for some foes and mage is good for teles superheat and high alchemy. Riptide 5000 50 atc 50 str 55 def 59 mage 34 ranged 38 prayer 50 dungeoneering :<O 65 combat
  11. avast anitvirus avast pwns its free updates 2x a week kills every virus in nexistance and its better than most pay antiviruses
  12. it is on rare ocasion that i come across athread of such quality so in order to attempt to deal with the sudden bout of excietment over this i have smashed a brick with my bare hands... F*** YAEH FINNALY MAGE CAN BE USEFULL IN F2P IM 59 MAGE AND RIGHT NOW ITS USELESS CUZ IM F2P!!! new spell telekenetic forge allows you to create an anvil which falls in front of you or on your target damaging anything there and allows you to smith on it now if only there was a spell to drop an anvil on someone from a great distance 30 pwnage pts to the person who recodnises this reference
  13. I think that the ikod interface should allow you to chose what you keep id rather keep my rc top over my fire staff but alch values on non tradeable items are pathetic and i always repair gravestones
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