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Member Since 13 Jan 2011
Offline Last Active Sep 16 2016 08:42 PM

#5487910 7-Jan-2014 - Player-Owned Ports - The Next Journey

Posted by Thai_tong on 31 March 2014 - 08:22 PM

Thank you for the advice Gwyn. 


I mean, isn't the answer obvious?


GET 25 ENGINEERS! You like 'em hairy, don't ya?

Lol I was going for 5 of them to have a full crew. I have gotten one about every 2 months, they are very rare when many regions are unlocked. I tried changing my totems to Laplace transforms but even that didn't seem to attract them.

#5482739 200M in all Skills

Posted by Thai_tong on 01 March 2014 - 01:37 PM

For the range vs mage vs melee on slayer.


Take melee as your baseline, for ranged to be efficient it has to be >0.8*(melee kills/hr), for magic >1.5*(melee kills/hr).

magic will never be 50% more kills/hr, so then you're just left with comparing melee and ranged.

It doesn't work like that. You can't say that because melee xp is worth 50% more than magic xp that slaying with magic has to be 50% faster to be better than melee.

#5482659 200M in all Skills

Posted by Thai_tong on 01 March 2014 - 01:48 AM


Pick it apart or whatever, just wondering how accurate this is.  his logic seemed pretty solid

No one has actually addressed his points yet, they have only mocked his slaying style.

He may be right about the chaotic staff and virtis wand but it is difficult to calculate. Perhaps if we send out the grimy signal he will come to our aid with markovs http://puu.sh/7egz6.jpg

Even if mage is faster than melee it is a lot easier to get mage xp than it is to get melee xp so the combat xp gained while using drygores adds to their value. When I was calculating the best task list a number of months ago (keep in mind that for logistical reasons I assume people use the style the monster is weak to) I found that some fast mage-weak tasks were worse than slower melee-weak tasks. So if you care about melee xp then it can often be worth slaying with drygores even if they are slower. Some people don't care about melee and maybe his video is aimed at people purely slaying but in this thread people generally want xp in all skills.

#5477868 200M in all Skills

Posted by Thai_tong on 05 February 2014 - 05:44 PM

There's a reason he's named mod balance

#5475125 7-Jan-2014 - Player-Owned Ports - The Next Journey

Posted by Thai_tong on 23 January 2014 - 03:31 PM

Before the update I was converting all my crew to level 10 oxheads for fun but once the update came along I had 12 oxheads and it's really bad for pincers missions lol. Since I have to replace them soon I made them into a zombie crew :P http://puu.sh/6veUL.jpg The question is whether the zombies will eat the captain before the boat crashes!

rs is more fun when you set your own goals :)

#5472897 7-Jan-2014 - Player-Owned Ports - The Next Journey

Posted by Thai_tong on 12 January 2014 - 12:23 PM

Got one of those story missions, finally a voyage my engineers can do


#5472030 11-Dec-2012 - Player-Owned Ports

Posted by Thai_tong on 07 January 2014 - 09:49 PM

I'm quite disappointed with the expansion. Nothing new to it really.

#5457471 200M in all Skills

Posted by Thai_tong on 19 October 2013 - 08:22 PM


>telling people on 200m skills thread to vote yes on something that would render 200m skills completely useless

well done, you got the joke!


Very comedy, much funny, wow.

#5453123 200M in all Skills

Posted by Thai_tong on 28 September 2013 - 07:07 PM

The thing is, grinding alone won't give you the knowledge needed. You need to spend a significant amount of time offline studying the game and its map using the calculator I wrote before you actually begin any training. 

You are really just reinstating his point that the extra time and effort needed to learn how to play effectively is not worth it. 

#5452582 200M in all Skills

Posted by Thai_tong on 26 September 2013 - 03:46 PM


Don't call "players didn't enjoy doing" to the group of players that weren't good enough to train a non-afkable skill.

I created this account couple of seconds ago just so that I could tell you that you have no life. Jagex is making runescape playable. Who in his right mind would spend 200 hundred hours(?) leveling runecrafting?

They aren't making it playable they are making it completable without playing, I wouldn't call afking playing the game. At least they are making it easier to socialize but it wasn't even hard to type while doing zmi and it's questionable if being more sociable makes the game itself better or just provides a distraction from a bad game.

#5451810 200M in all Skills

Posted by Thai_tong on 23 September 2013 - 05:57 PM

Is there a slayer database where you base the xp rates and what tasks to do, skip, and cancel etc?

Use this to figure out which tasks you should skip 

#5451349 200M in all Skills

Posted by Thai_tong on 20 September 2013 - 11:04 PM




What's the fastest for 200m fletching?
What's the fastest 200m if money isn't an issue? Fletching?

Fastest would presumably be construction with Demonic Thrones. It is theorized that one could get from 13m exp to 200m exp in about 15h, however it would cost 193 Billion GP.

And I know this is from last week, but I just wanted to contribute this =d. Can't do much when I'm in uni =S
Itll happen.....Someday
nobody will ever spend like 50'000$ lol


And quoting from the last time this was mentioned. "And don't pretend anyone with that kind of gp doesn't think like that"

#5449587 Druv's goals and achievements - 80M RC

Posted by Thai_tong on 12 September 2013 - 03:47 PM



Getting pretty close to max combat! If you can afford prayer  :wink:

Did you keep track of how many effigies you got from lurkers?

Yep but I'll probably save Strength for as long as possible in case there's a melee update.


Yes and no, I have effigies from 139,5 to 186,250 logged but then Divination came and spammed my A-log which I realized too late. In 46,75M Ranged xp I got 56 effigies but unfortunately I don't know from which creatures so idk how much it helps. :P


Aww I thought that spot you use only had abyssal walkers :(


Just assuming that it was all walkers you killed then you killed 221040 of them. With that data and the 197031 kills that were done at frost drags the best estimate of the effigy drop rate is

Kills per effigy= 58732783/(combat level)2


Note 1: The frost dragon kills were done by bots, not my bots but I followed their combat xp and effigy drops to find their kills and drops.

Note 2: The 197031 kills were only reliable samples, I used some complicated statistics to be sure they had no effigies banked.

#5445324 11-Dec-2012 - Player-Owned Ports

Posted by Thai_tong on 28 August 2013 - 01:38 AM

Proud to be the owner of a level 10 engineer
Posted Image

#5445216 200M in all Skills

Posted by Thai_tong on 27 August 2013 - 06:40 PM

I think meredith means book of char