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Member Since 27 Mar 2011
Offline Last Active Mar 14 2016 09:12 AM

#5555254 Aquarium – Player-Owned House Update

Posted by Chaoy2 on 22 April 2015 - 04:42 AM

it's great that you compared it to the harmony moss pillars, because those are also equally as pointless

Of course everyone has different play styles, but I actually liked the moss pillars. It was an excuse to train a skill, like that old signpost system that would suggest 6 things for you to do. I always liked to dabble in a bit of everything and the pillars would give me a nudge to do so. I do think I'm in the minority here though

#5520591 [DISCUSSION] Ironman mode

Posted by Chaoy2 on 27 September 2014 - 02:52 AM

I hope it's "D I Y"

#5501620 200M in all Skills

Posted by Chaoy2 on 18 June 2014 - 10:30 PM

Thanks for looking that up!

#5501596 200M in all Skills

Posted by Chaoy2 on 18 June 2014 - 07:00 PM

He initially graahked nature runes (as we were in FFDN) and then switched to ZMI to compete for 200M runecrafting.
But still a significant chunk at nats, I'd estimate until 80M.

#5501573 200M in all Skills

Posted by Chaoy2 on 18 June 2014 - 02:29 PM

Fors was a pretty good graahk runecrafter, insulting him by saying he couldn't handle it is dismissing what he did. ZMI was a faster method which many other players opted for, yet Fors was still on the front page when doing natures.

#5499487 Elf City – Design Documents - General Elf City Discussion

Posted by Chaoy2 on 06 June 2014 - 06:54 PM

What if higher tiers that were added only boosted rates for the higher resources?
So power mining rates wouldn't climb but it would be useful for chopping yews/magics, mining runite/addy, and maybe a slight boost to mithril or maples. LRC rates wouldn't rise but it would be useful for skillers who actually want the materials.

#5470309 Future Update Discussions

Posted by Chaoy2 on 29 December 2013 - 01:27 AM

Was there ever anything to Elemental Workshop besides tough puzzles?

#5285015 Sizzling Summer Blow Out!

Posted by Chaoy2 on 22 July 2012 - 06:21 AM

Based on Soloman's Store prices I'd presume

Not sure how the conversation got into which currency should be used. The original question I thought asked about how Jagex came about with a real world dollar amount for their items being offered in game. Whether it's 45 USD, 35 Euros, or 3600 JPY, for some reason Jagex is now attaching real world value to their in game items. What is their yard stick (metric?) for gauging this?

I'd presume based on how they priced Solomon's Store items