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Member Since 24 May 2011
Offline Last Active Oct 02 2011 11:38 AM

Tank Range

20 September 2011 - 07:26 PM

Ok, so after juggling a lot of different accounts and wasting time and my rsgp on different builds I have decided to return to my hybrid. I have an idea of what I want but just need a little advice from a 3rd party to help me out.

Name- Amahdyl

Currently- CB 93- 58 quest points- desert treasure, animal magnetism, other basic quests.
72 attack
76 strength
70 defense
52 prayer
94 magic
94 ranged
89 constitution
1 summon

I am currently training mining from 52-60 then doing shillo village so I can start Lunar diplomacy. I will have roughly 100m to spend on training the account, I'm either going to chin at soulwars working towards 99 range and possibly put the zeal on range or defense. Rigor would be nice but I'm 1 dungeoneering and really don't enjoy this skill.

My pk setup

Torag helm
Glory/Rangers amulet
Black D'hide body
Torag Legs/dragon skirt
ranger boots/snakeskin boots
Holy book/Rune Kite
Ava's Accumulator
Dragon Bolts (e)
Morrigan Jav/Axe

Bit of advice what to change? what stats to aim for? Is it worth it?

Dungeoneering help

21 August 2011 - 08:59 AM

Just need a little estimate on 60-80 dungeoneering, I'm one defense and fairly low melee stats- 66 attack 54 strength, I will mostly be doing all of it solo, as takes to long for me to get a decent team.

Chaotic Prod

21 August 2011 - 04:36 AM

Hey, I have been training dungeoneering for some time now and I am currently at level 60, Pushing slowly to 80 for chaotic maul or rapier, Just need some advice on how to train my account.

Current stats/Goals

65/80 attack
54/70+ strength
1/20/30 defense
33/52 prayer
10/70 range
73/99 mage

Please don't recommend getting turmoils because I cant afford it as of now, looking at 20 def or 30 def build with chaotic maul, with around 70 strength I will still be able to hit 430's max. My combat level will be around 81-87 and I'll be fighting alot of zerks and tanks, so remaining 1 defense is pretty stupid.

Alching to 99 magic

26 July 2011 - 08:50 AM

Hey I'm currently level 38 with 70 magic, I'm looking at alching all the way to 99 and hopefully being around level 54 combat. I have been mixing it up with my alchs and not really making profit, I have about 25m to spend and Id like to know what I should be alching for profit or a very small loss, I have been doing rune arrows with a loss of about 30gp. How much would 70-99 cost? how much profit could I possibly make if any. And what items can I buy in bulk that will give me profit.

Advice Gains And Losses

22 July 2011 - 02:47 PM

Id like some advice for my new account Am I Pro Yet, I've pretty much quit my level 112 to start this account from scratch.

Here are my current skills as of now-
Combat 32
1 defense, attack and strength, 60 magic, 11 hp, 1 prayer, 43 smithing 15 wc, 20 fm, 15 mining and 20 cooking.

I have only funded about 2m into this account for starters and may put 30m+ when I get membership which will be soon because my banks already full.

Id like to have all the requirements for Desert treasure before I train any other combat skills, so I have been super heating steel for the fairly fast magic and smithing exp but I have not been keeping track of my gains and losses and I'm pretty lazy on doing it.

My method- Buy 2k+ coal 1K+ iron 1K+ natures, Super heat to steel bars- smith the bars into steel items such as kites, squares ect. Then alch the items I have smithed.

I have no idea if I'm making any profit or not, thats where you guys come in, I only lose like 2gp per ore doing super heat. The items I alch range from 330-400 gp each. Buying natures around 140gp each.

So if someone can calculate this and give me some advice that would be great. And Id also like some advice on profit margins for smithing cannon balls which I will be doing once I'm a member.