There's just so much he got wrong about other games though. I mean, even [bleep]ing D&D has avoidance based combat and health that doesn't scale to your gear, and it's probably the game that invented min-maxing. It makes it worse when you think that there are so many other things about the game that he could have said to prove the same point - the fact that there really are no limits to what you can do with a character's stats and feats, how you have more than one option for endgame gear, how classes all have strengths and weaknesses...
The second article was the most beautiful thing ive ever read. That sums up what ive said about this game for years and why theres so many bots.
I mean, he specifically mentions tabletop games near the end, many of which are played with a die, and a dice roll does the same thing as an RNG. Let alone the fact that hundreds of other games use one to determine more than hits and misses.
I read it thinking that he had no idea what he was talking about. Sure, he has a point about how RS doesn't require skill, but he goes about it in the worst possible way. And he [bleep]ing compares an MMO to a RTS game to prove it
In my defense I wrote that article as a direct counter to Master_Smither's September 18th article "Disinterest." It would have made a lot more sense the week after when people remembered his post which was basically arguing that Runescape required as much skill as a "Simple" RTS and implied that Nex was challenging while League of Legends games were easy.
He was comparing RS to the currently popular competitive multiplayer PC titles most of which are RTS and MOBA. Ergo my counterpoint did just the same. Master_Smither failed to appreciate the difference between Runescape and a competitive game and what competitive gamers are interested in. I wrote the article in an attempt to explain the other side of the coin.
As far as your statement that I have "no idea" what I was talking about, I'd like to think after this many years of playing games, modding games and watching the gaming industry I have a pretty decent idea what I am talking about. On the other hand I could have done a lot better job of expressing it.
Part of the mess is because the first version had direct quotes from Master_Smither's Article but that sucker was way too long. Had I known this would be published this long after "Disinterest" I would have come in from a totally different direction.
Your points to do with tabletop games do have some merit. Health scaling was a MASSIVE problem with D&D as far as I remember it. My group of fellow nerds quickly moved on from D&D to another RPG of our own invention (Which frankly had even worse rules and balance teaching us a valuable lesson about how [bleep]ing hard it is to build an RPG.) Perhaps I had it wrong that most RPGs allow health to scale with gear, 3/4 of the tabletop games I have played did but I could have just gotten the rejects.
On the other hand allowing health to scale with gear has been part of almost every gaming RPG since Diablo. There is a reason for this. I still stand behind my statements that Runescape's mechanics are those of an overly simplistic and unbalanced RPG, that Runescape takes far less skill than most popular titles and that there is still absolutely nothing wrong with loving the game anyway.. I'm sure a better writer could have expressed those three points in a shorter, easier to read format.
Finally I'd like to thank the Tip it editorial panel for putting this out there even though it is not in the greatest format and most people are not going to agree with it.