Jump to content

Welcome to Rune Tips, the first ever RuneScape help site. We aim to offer skill guides, quest guides, maps, calculators, informative databases, tips, and much more to help you get the most from the Massive Online Adventure Game, RuneScape, by Jagex Ltd © 2009.

Report Ad

Welcome to Forum.Tip.It
Register now to gain access to all of our features. Once registered and logged in, you will be able to create topics, post replies to existing threads, give reputation to your fellow members, get your own private messenger, post status updates, manage your profile and so much more. If you already have an account, login here - otherwise create an account for free today!

Ruinous Edge

Ruinous Edge

Member Since 16 Dec 2011
Offline Last Active Nov 28 2015 09:13 PM

In Topic: dedicated osrs fc?

26 November 2015 - 12:01 PM

Thanks :) submitted an application

In Topic: Transformers Universe now an open Beta

04 July 2014 - 10:09 PM

more of a MOBA imo. I tried it day one but kept lagging out, then next time i tried it there was no decepticons to auto match a game 4/4 autobots vs 0/4 decepitcons. Looks promising and hoping my overall lag improves in future updates.

In Topic: 138 vs. 200: Vote on combat level formula! (not guaranteed content)

26 January 2014 - 11:53 PM

the ideal solution I would recommend would be making melee a one skill combat like mage and ranged by either removing attack from melee calculation and branding it as a jack of all trades accuracy/aim or strength as previously mentioned making strength an all styles skill swing blade harder/pull back bowstring further/faster or concentrate/summon inner focus for mage damage boost. so the formula would then read to max;

99 def + 99 str/att (see above) + 99 style skill ( range, mage or att/str) + 99 hp + 99 prayer + 99 summ.


That way you don't favour melee by penalising magers/rangers for having one less contributing skill but still include all the combat related skills in some sort of relevant way. Not sure how to split the skills formula wise maybe 25:25:25:10:5:5 as a very rough guess on my part or what the max level would be.

Also to colour code the combat level blue for mage, green for range, red for melee, depending on there highest skill out of the three primary combat style skills (range, mage and att or str (based on above decision)) or if they have maxed all three make there combat appear as yellow or purple.  Alternatively show the colour combat based on the style of weapon they wield in real time, so it alternates as they switch weapons as dagganoth mother does during weakness phases in horror from the deep between red, blue or green.

In Topic: Future Update Discussions

10 January 2014 - 09:40 PM

I really do hope invention skill beats elf quest in first poll...mainly because I don't want the quest half assed and rushed like birthright of the dwarves ended up (sub par quality story/development rounded up by annoying boss fight with no story continuation afterwards). And also I want invention skill sooner rather than later seeing as I've already stockpiled divine energy for fast xp.

In Topic: RuneScape Companion - Web App

17 December 2013 - 09:44 PM

can't wait til the iphone 4s is compatible with the new app. Hoping it happens soon, because pms and clan chat on the go would be amazing ^^