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The Floating Pen

The Floating Pen

Member Since 27 Mar 2012
Offline Last Active Nov 24 2013 05:14 AM

#5458923 Tip.It Times - 27th October 2013 - Alg closes up shop & Make the world a...

Posted by The Floating Pen on 27 October 2013 - 08:31 PM

A reminder to all Tip.it Times readers: go enter the Finish-the-Fictional contest revolving around A Hundred Heavy Hearts! You still have time, and the rewards are lucrative... a custom Tip.it Forum title? Two weeks of RuneScape membership? And possibly more... to be announced. :)

 

Submit your entries!




#5451652 Tip.It Times - 22nd September 2013

Posted by The Floating Pen on 22 September 2013 - 10:41 PM

Call to action! Do you have some free time and a willingness to contribute to the Tip.it Times? If so, contact me and submit your own crossword puzzles!

 

I'm not the most creative person, so any help I could get would be very much appreciated. :)




#5392643 Tip.It Times - 14th April 2013

Posted by The Floating Pen on 14 April 2013 - 08:10 PM

Ladies and gentlemen, we have officially traveled back in time to one month ago! :)


#5386561 Tip.It Times - 24th March 2013

Posted by The Floating Pen on 30 March 2013 - 09:46 PM

Honestly, the opinions of those who prefer the older graphics can and should be largely ignored. If Jagex stuck with old graphics and old styles without bothering to modernize the game, RuneScape would become a game populated sparsely by long-term veterans. In other words, RuneScape would be left behind by the gaming industry.


#5385964 Tip.It Times - 24th March 2013

Posted by The Floating Pen on 28 March 2013 - 08:58 PM

I find it quite sickening how he assumes that people play old school RS because of the dated graphics...


Not necessarily true, but there are people who prefer the older graphics.


#5383881 Runescape 3 is coming this summer...(BTS Bonus edition)

Posted by The Floating Pen on 23 March 2013 - 09:49 AM

I will definitely be writing an article about this for the Tip.it Times. Expect an article this Sunday! :)


#5362705 Tip.It Times - 3rd February 2013

Posted by The Floating Pen on 04 February 2013 - 10:34 PM

Do I actually believe S U O M I's achievement is on the same level as an atom collider? No.

Was the article overly dramatic? Yes.

Was that done on purpose? Yes.

Just thought I'd clear that up.


#5362325 200M in all Skills

Posted by The Floating Pen on 03 February 2013 - 08:34 PM

Guys, please check out my latest article for the Tip.It Times.

Unfathomable

The article is about S U O M I.

S U O M I, sorry I did not get your permission before writing this article! I hope you are okay with it.


#5361646 200M in all Skills

Posted by The Floating Pen on 02 February 2013 - 12:19 AM

Just to let you guys know, I will be writing an article for the Tip.It Times that involves S U O M I this Sunday (February 3). I would appreciate it if you would check it out!


#5330266 Tip.It Times - 18th November 2012

Posted by The Floating Pen on 18 November 2012 - 11:03 PM

Too often, people dismiss an update before they even attempt to fully work out its intricacies and implications. Such is the current situation, for the Evolution of Combat has not even been released! With limited insights from Beta testing (which, I might add, is constantly subject to change and is far from the finished product which will ultimately be released), doomsayers do enjoy spreading their message of how the Evolution of Combat is not really an evolution but a degradation, an unwanted step towards other games, a destruction of the RuneScape we all know.

Surely, negativity and skepticism have their places as the very instigators of philosophy and reasoning. Nevertheless, what worries me not is the refusal of these people to accept the incoming change. What worries me most is that their message will reach the ears and eyes of other players through their tirades and influence them to view the update with the same sort of negativity. The key difference is that the latter type of negativity is an induced negativity, thus subjugating those other players to the opinions of others. In other words, I fear that other players, manipulated by the caustic words of anti-progressive "old school" players, might eagerly believe the Evolution of Combat hate without first forming their own opinion!

What I am trying to say is that negativity in this case is not merely to persuade Jagex or to express discontent with an update. This very negativity can poison the community and create an atmosphere of pervasive resistance to any sort of change. Ironically, this negativity had its origins in skepticism which dictates that an update should not be mindlessly accepted, but this negativity indirectly advocates that updates be mindlessly rejected. Which is worse: mindless acceptance or mindless rejection? Take your pick, I denounce both as narrow minded options.

I disagree with the theme of this article because it portrays the community's reaction towards the Evolution of Combat as mourning, as an unwanted event. Why is this article about the five stages of grief rather than the five stages of happiness or excitement? While it is true that a part of the community (the vocal part, no less) will faithfully undergo the stages expertly described in Ts_Stormrage's article, there are yet others who view the update with anticipation and joy - these people are the ones who say "OMG Dual Wielding is awesome" and are willing to embrace the new change. Why are these people absent from Ts_Stormrage's article?

Conclusion/TLDR: The community's reaction will not be as black and white as portrayed in the article. I think this article only propagates the sentiment that "change is bad" by assuring its audience that the community will view the change with grief.


#5327383 The Evolution of Combat: BETA discussion

Posted by The Floating Pen on 11 November 2012 - 02:47 AM

Honestly, I'd rather see Evolution of Combat released soon. Yes, it has many problems, which is exactly why it needs to be released... it needs to have 100% of the attention focused on it. The team needs to stop designing updates twice, they can't afford to waste programming time when they could be fixing these key Evolution of Combat issues.

For the first 2 months, Evolution of Combat will suck badly. Still, I can live through 2 months and I'm sure many others will too. After that, it can only be considered "progress"... the sooner we really start cranking out the Evolution of Combat, the faster it will be ready and awesome.


#5301761 01 Sept, 2012 - Behind the Scenes September

Posted by The Floating Pen on 02 September 2012 - 10:33 PM

Honestly, GWD gear (by GWD gear, I refer to Armadyl, Bandos, and Godswords, NOT Nex equipment) is simply not top-tier anymore. When GWD was first released, all of the gear was top-notch. Bandos was the best melee gear, Armadyl was the best range gear (well, along with Void since they each have their uses), and the Godswords were the best weapons to use against bosses.

Nowadays, there are alternatives. Torva and Pernix outclass Bandos and Armadyl, Godswords are outclassed by Chaotics, and the inclusion of many factors (Overloads, Turmoil, familiars, even Spirit Shields, Ganodermic, Armadyl Battlestaff, etc.) has led to the rise of other options. An example of this would be the Whip outperforming Godswords at many bosses simply because Overloads + Turmoil + you name it has greatly increased the accuracy of Whip.

In my opinion, GWD gear should be high-level tier... NOT endgame-tier. It should be a reasonable upgrade from Barrows/Dragon and it should be the step before Nex gear tier. Having Bandos chestplate cost 20,000,000+ is sort of ridiculous, considering that high-level tier can only make around 1.5-2 million per hour. Having to dedicate that much time making money just for one piece of equipment (which has the stunning benefit of... +4 Strength bonus?) is not feasible, and Jagex seems to understand the relative power of Bandos. In the EoC combat update, they made Bandos slightly better than Barrows, but only marginally... This is where Bandos should be: slightly above Barrows, not something used by the highest level players in the game.

On the other hand, Nex-gear is a little TOO extreme... a jump in price from 20,000,000 to 100,000,000+ per piece (while money making rises to 4-6 million per hour) seems like an insurmountable wall. If we lower the GWD gear to be slightly above Barrows, then the gap between GWD and Nex will increase even more.

Here is a flaw with GWD gear: Nex gear/Spirit shields/Top-tier boots/Dominion Tower gloves are virtually inaccessible to the majority of RuneScapers. The very very very top has access to this gear, but the rest do not... because their prices are exorbitant.

Because only the VERY top have access to Nex tier, the rest of the high levels rely on GWD gear. This means that everyone from level 75 to 99 uses GWD gear (except for a small portion of max players who can sport full Nex gear).

Solution: We need another tier. Perhaps another tier at level 90, while making Nex gear easier to obtain. That way, the very very very top has level 90 gear to play with, the majority of high levels can use Nex gear, and people who have grown out of their Barrows actually have a feasible gear upgrade: GWD gear. As of now, people generally use Barrows until they are fairly high level, simply because GWD gear is not very affordable. It is not very affordable because it is being used, even by top players who are almost maxed.


#5301684 Tip.It Times - 2nd September 2012 - 200th Publication!

Posted by The Floating Pen on 02 September 2012 - 07:18 PM

An epic milestone for sure! Let's hope that the Tip.it Times will continue to see it's 300th publication in 2 years or so.


#5290045 Behind The Scenes: August

Posted by The Floating Pen on 01 August 2012 - 08:37 PM

Is anyone irked by the fact that they mention it like this:

Some Like It Cold (members-only quest)
Clan Avatar (members-only clan update)
Big Chinchompas (members-only Hunter update)


#5288964 Tip.It Times - 29th July 2012

Posted by The Floating Pen on 30 July 2012 - 05:23 PM

Devaluing the achievements of other people is a big concept of RuneScape. Even though each update slowly devalues your updates, there's a huge difference between someone who AFKed Firemaking through Bonfires and someone who paid a large sum of real life money and simply bought it. Real life success should mean nothing in RuneScape except for the difference between members and free play, and the free play should be completely playable on its own anyway. This was the stance that Jagex used to take.

Now, it seems like they're encouraging the few people with lots of money and slightly less sensibility to blow their money on RuneScape. Yes, this devalues our achievements, it devalues our game. I don't really approve of anyone who simply buys his/her way through the game, and I have more respect for those who actually play the game. Still, in a way, these rich people are not just 'buying skills'. They are buying RuneScape, supporting the game for the rest of us yet having a firm grip on Jagex's policies. So long as they continue dumping large amounts of money into RuneScape, RuneScape will remain alive and open to more microtransaction-type offers.

Ts's point about repeat business and long-term stability is a very good point. However, I'd like to point out that this game does not really have long-term stability as an option. Each player is destined to quit in his/her own time. Maybe all your friends quit, or real life obligations force you to lessen your playing time, or distasteful updates get released such as the Climbing boot change, you simply get bored of the game over time... A product which would have real stability is toothpaste. If a brand thoroughly convinced me that I must get this specific brand of toothpaste, I might end up using that brand for the rest of my life. RuneScape, unfortunately, doesn't have that sort of stability.

Essentially, the "stability" you're talking about is persuading a temporary group of players to stay a bit longer. Ultimately, these players will quit due to various reasons unless Jagex somehow makes a perfect game. Though Jagex made it clear that they want to retain old members (price discounts, Loyalty Programme), the only way to sustain such a game is through new memberships. I don't think they're stupid enough to release an update they know will generate wild criticism if they knew their current system was working. Searching for stability in this game is quite hard when weekly updates get released, some of which thoroughly change the game.