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Member Since 12 Dec 2012
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In Topic: Dev Blog: QP master cape

03 August 2015 - 03:46 AM

They could easily make Livid Farm much more bearable by just making each spell cost a certain amount of points and allow the spells to be bought in any order. Buying a spell would cause points to decrease but each spell would cost roughly the same amount. Since there are 11 spells and they currently cost 850k points total, they could make each spell cost 77k points (850k/11). The activity would still take the same amount of time, but players would probably start working on it much earlier since they could buy the spells that will be useful to them whenever those spells are useful rather than having to work extra hard to buy a bunch of spells they don't want first.

In Topic: [27-04-15] EoC/Legacy Mash Up

27 April 2015 - 01:12 PM

I appreciate the increased timer before log out. It just saves me having to reload the client between sessions.

In Topic: Skill Capes & Diango Improvements Patch Week

07 April 2015 - 05:36 PM

The updated new capes actually look really good. The tassels are hanging more naturally, they've made it look like one piece of fabric instead of several sewn together, they've made bottom of the cape have a bit of curve, and they've fixed all the colors. No need for the retro capes with the new capes actually looking good!

In Topic: Easter Eggs-periments – Holiday Mini-Quest

01 April 2015 - 12:08 AM

April fool's prank seems to be Jas Hands override for the glove slot!

In Topic: Easter Eggs-periments – Holiday Mini-Quest

30 March 2015 - 08:24 PM

I'm quite happy with the collect all buttons directly in the GE screen. Makes my daily routine much less tedious :)