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Helical

Helical

Member Since 12 Dec 2012
Offline Last Active Private

#5552705 Skill Capes & Diango Improvements Patch Week

Posted by Helical on 07 April 2015 - 05:36 PM

The updated new capes actually look really good. The tassels are hanging more naturally, they've made it look like one piece of fabric instead of several sewn together, they've made bottom of the cape have a bit of curve, and they've fixed all the colors. No need for the retro capes with the new capes actually looking good!




#5543765 Boss Pets: a Ninja Update

Posted by Helical on 12 February 2015 - 09:21 PM

I don't like idea of each pet being obtained at a certain number of kills, because there's no variability which is boring. I do agree there shouldn't be a lot of people getting drops in the first hundred kills while others have to do tens of thousands of kills. I'd like to see a threshold where the drop rate increases to be close to 100%. Maybe something like:

 

P = (20+x)/(2000+x)

 

where x is the number of kills and P is the probability of getting a drop. With this system, the drop rate would initially be 1/1000, but would slowly increase every kill. After 2000 kills the drop rate would be pretty much 50%. As the number of kills goes to infinity, the probability would asymptotically approach 100%. Of course there would still be some tiny chance of never getting the pet, but it would be way more rare than it is right now.




#5507955 200M in all Skills

Posted by Helical on 22 July 2014 - 01:38 AM

As someone who is maxed, I would much rather the progress bars indicate 100% for all my skills (except dung) because I have no interest in getting 200m in anything, and I'd rather my alog look as if I'm maxed. Its kind of depressing to see 1% in most of my skills when I have level 99. I'd prefer if it was an optional feature that players who are interested in 200m xp could toggle




#5475737 Jan 21st 2014 - Slayer Helmet and Social Slayer update

Posted by Helical on 26 January 2014 - 01:33 PM

I can see their point about greater risk and having to re-upgrade but lost on death entirely is a joke.

 

If you die there is still the risk of losing it, but it should only be lost if it comes outside the gravestone and it certainly should not be outright destroyed. Replaced with unupgraded should be the penalty - you still have to do all the upgrading but you don't lose a few hundred k worth of helm construction items.

I think a better method would be to buy the ability to upgrade the helm and then require money (or maybe even black masks, focus sights, and hexcrests) to upgrade. That way there would still be risk dying with it, but you wouldn't have to get 1000 slayer points which can take a while every time you die.




#5371505 11-Dec-2012 - Player-Owned Ports

Posted by Helical on 23 February 2013 - 02:21 AM

Anyone remember what page the 'ideal' pincers/end game crew setup was on? Or what it is?


I currently have:
5 Ferocious Tiger-Riders
5 Travelling Bands
5 Harems of Fortune-Tellers
4 Oxheads and Horsefaces
3 Jade Merchants
3 Judge of Dice

It works pretty well for me.