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Member Since 26 Dec 2012
Offline Last Active Nov 26 2013 03:19 PM

#5445554 Runescape Dying? [Discussion/Observation]

Posted by mousepad on 28 August 2013 - 11:34 PM

oldschool RS' average population is up over 50% recently (10k to 16k). Don't really know what I'm trying to say but there you go. Runescape has a fairly large base of hardcore, dedicated players such as myself. It would take something dramatic to get many of us to quit permanently.

#5443342 20-Aug-2013 - Divination

Posted by mousepad on 21 August 2013 - 06:33 PM

I really like this new skill. It feels very classic runescape to me, with it being right along the lines of mining woodcutting, and fishing. I am excited to see what the second new skill will do with divine energy.

#5419805 11-Dec-2012 - Player-Owned Ports

Posted by mousepad on 23 June 2013 - 12:26 PM

is it advised to do 2 scroll totems and 2 resource trade good mission totems until all scrolls are collected? I am still working on getting the 9 superior pieces but I have 85 chi 95 plate and 43 lac as of today.

#5405316 EoC Discussion

Posted by mousepad on 17 May 2013 - 11:27 PM

This thread is meant to be a place to discuss all things Evolution of Combat. There have been many outstanding discussions of the EoC within various weekly update threads, and I would like to see those brought to one place.

I will start off with the single largest problem I have with the EoC, which is something that is causing me to shy away from engaging in combat.
Combat in any video game, without exception, involves the risk of death. If you can’t die you are not playing a combat game. Keeping your players health above a certain number is how you stay alive, and runescape is obviously no exception. From pickpocketing to failing agility obstacles to general combat; all cause your life points to be moved closer toward zero and thus death.

As health gets lower, the risk of death increases. We have all probably spammed a teleport tablet with just a couple lp left to only die safely in our player owned houses. In Runescape, we eat food or drink certain potions to restore health while in combat. Health goes down, we eat to regain it. This also comes at the cost of a game tick and thus damage output. If we look at the most dangerous battles we engage in (this could be a level 20 taking on a green dragon or a maxed player taking on Nex) success is not a guarantee. Our food has to outlast our opponent’s total health before she dies and leaves her loot. If you come with an inventory full of food but take so much damage you do nothing but eat, you will deal no damage and either die or flee without killing your opponent.

We also have prayer in runescape, which is a bit different than health in that it goes down regardless of our opponents actions (unless they have a special prayer draining effect, but that isn’t the normal way it works). Prayer used to grant 100% protection from a single combat style. Jagex made this work by having the restoration of prayer be fairly costly. Also, bosses have used multiple attack styles for most of runescape’s history. So if you are at dks and you aren’t praying mage when Prime gets on you, you're dead.

Combat before the EoC was a sort of mathematical battle between the player and his opponent. You had a limit to the amount of health and prayer restoring resources that could be brought to battle, and it was your job to deal damage while keeping your lp above 0.

Ok so I am guessing you knew all that already, so why did I spell that out in such painful detail? Well, because the nature of the health and death system in video games is nearly universal because it has a fundamental aspect to it the average player must have. It lets the player control their own risk and thus the amount of stress they place themselves under when entering combat. If I don’t want to have any stress at all, I will go kill something that has no chance of dealing damage against me quickly enough to kill me. When engaging in high risk combat, I can chose when it’s time to eat and when it’s time to flee. I can trade defense for offense at will.

Additionally, stress due to increased risk that happens in the middle of a battle can be instantly relieved for a while by eating food or drinking a prayer pot or whatever. For example, when fighting the KQ under the old combat system, she would hit fairly high and often with her ranged attacks while I prayed mage. A big hit would substantially increase the risk of dying with her next attack, thus it increased my stress. This was solved by eating a shark and moving my health back towards a lower risk state.
That takes us to the inherent flaw with the adrenalin bar. Now on top of our health and prayer numbers, we have this new thing that is demanding a great deal of our attention. This bar however likes to be at 0% instead of 100%. It is our job to move it toward 50% or 100% by using abilities in a constant and unending rotation. The cost for choosing not to do this is being virtually useless in combat. I know about momentum, but that’s the old combat system embedded in the EoC and is not useful in many cases.

Now we have a new source of stress besides our health and prayer bars. Unlike those however, it is constant and cannot be relieved in any way. It constantly has to be moving up. If you use an ability that reduces adrenalin, than you are right back to using abilities that increase it.

This stress doesn’t come from the risk of death, so it’s more subtle, but it builds up and wares on the player over time. I have played enough EoC combat now to where the idea of rotating abilities and building adrenalin makes me want to go watch paint dry instead. I once did a 500 kc saradomin trip in the GWD and when I got off, I got vertigo. No joke. The constant staring at those little cool down clocks on the ability squares made the room spin.

I have been playing video games for the past 15+ years and I have never played a game with something like the adrenalin bar (if I did I didn’t play long enough to remember it). I believe jagex did very little research into the effect this would have on its players.

The solutions to this are many, and I won’t pretend that I know the best way. What I do know is that the adrenalin bar is too demanding and too repetitive for me, and I don’t think I can keep playing runescape the way it is right now.
I know most of you will completely disagree, so discuss! That’s why I come to tip.it these days :)

#5399792 30-Apr-2013 - Instanced God Wars & EoC Updates

Posted by mousepad on 01 May 2013 - 08:36 PM

At this point I just want some consistency.

#5383543 Old School RS Screenshots, Videos, and Sounds!

Posted by mousepad on 22 March 2013 - 01:04 PM

There is at least 1 d chain in the game 8-)

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#5370016 2007 - Old School RuneScape... You Vote! - [It's Here!]

Posted by mousepad on 20 February 2013 - 02:18 PM

Each day I find myself getting a little more excited for 2007 servers. I know they won't provide people with what they think they want, but I am starting to think the game will provide something no one has experienced before, and will be incredibly fun.

Nothing new for WoW people, but for RS players, this will be the first time that a new game "wave" starts, and everyone playing will already know everything about the game. The sheer amount of strategy and race-against-the-clock activity that will be going on will be--for me--fascinating. Will you go for 85 slayer? 91 rc? Farming for herbs?

The fact that guthan's will be the sh** again, no one will have gp at first, so on and so on. Add to that the fact that our main accounts aren't going anywhere, and you got a real recipe for success.

In typical runescape fashion, I am looking at maxing my account in 2013 and a new version of the game comes out :evil:
But I am diffidently excited to see how things play out. I will be spending a month in Air Force Field Training in May-June, so I will probably fall way behind the curve, but that's real life career vs. a game, so whatever.

#5366213 2007 - Old School RuneScape... You Vote! - [It's Here!]

Posted by mousepad on 13 February 2013 - 06:54 PM

It amazes me that anyone would vote for less choice anywhere in life. I will vote for it.

#5358162 2013: What's Coming and What's Going

Posted by mousepad on 24 January 2013 - 02:19 PM

I just want to contribute to the discussion about runecape being a total grind now. I have been back playing since Jan. 1 after a 1.5 year break, and I started my account before farming came out. I feel like the game has less grinding than ever before. Everything has a x-all option (even cleaning herbs!), the task bar makes for fast dropping of ores and things like that, there are concentrated ores (mining traditionally was one of the hardest grinds, not anymore), there are insanely fast combat xp rates out there if you want them, slayer is faster than ever, loadstones makes getting around so quick and you never have to run back to the bank for teleport stuff, and it just goes on and on. Jagex has really tried to reduce the amount of clicking we have to do.

Add on top of that the fact that 99% of people here probably are watching netflix or going on reddit while playing and you are doing almost exactly the same thing as millions of people around the world are, but playing a cool game at the same time. When I am banging out guests (doing one right now) I am watching Game of Thrones. Before Jan. 1, I would have been watching game of thrones but would have been eating something the whole time. Now, I am playing runescape instead of boredom eating. Which is more healthy?

There are things jagex has done wrong, there are things that are outside of jagex control that are going on, and then there are a lot of things that have been good. Like I stated earlier in this thread, it is my belief that the unimaginable success of runescape is both unprecedented (which 12 year old game are other people playing massively online? Oh right, none) and going to be a problem going forward. Jagex is going to have to pioneer new territory and see if they can make a game span 20, 25, 30 years.

Remember the opening music when you would go to log in to RS2?
Tell me that doesn't make you feel something good. We all want to feel that again every time we log in.

#5357663 2013: What's Coming and What's Going

Posted by mousepad on 23 January 2013 - 02:20 PM

They kind of alluded to the reality of the situation. The game is too old. 12 years of resource creation and content additions is taking it's toll. It might take near financial ruin for them to do it, but this game needs a massive reset.