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Omali

Omali

Member Since 19 Jan 2005
Offline Last Active Mar 11 2017 11:52 PM

9/16/15 - DarkScape

16 September 2015 - 10:55 AM

Play DarkScape | Free-to-Play Open World PvP

 

Into PvP, high-stakes trade and making your own way in a dangerous world? Do we have a surprise for you.

Try DarkScape now by logging on with your existing RuneScape account!

DarkScape is now live and playable for free! This experimental new game takes RuneScape and throws it into chaos, giving you free reign for intense combat and ruthless trade wars.

  • Wilderness rules everywhere means heart-pounding PvP combat.
  • Three separate economies and lucrative high-risk regions mean enticing prospects for enterprising merchants.
  • Most of RuneScape's content – completely free – and a fresh level 1 start means an adventure-filled, high-risk world for everyone.
  • RuneScape members get additional benefits to help with quicker progression.
  • Frequent updates, inspired by player activity.

Why DarkScape?

 

With DarkScape, we're trying something new and exciting, taking RuneScape's wealth of content and changing the fundamental rules to create a whole new experience – something not possible in RuneScape itself.

The rule changes for DarkScape – fully detailed in the FAQ – are designed to encourage emergent gameplay of the most devious kind. Ever dreamed of forming a roaming clan of bandits? Fancy yourself a ruthless runite tycoon? Just want to find your fortune in a world with danger around every corner? DarkScape's the place to do it.

Based on RuneScape though it is, DarkScape is very much its own game. We've got some awesome ideas for future DarkScape content, and Mod Pi's going to be watching - making frequent changes, directly inspired by how you play the game.

Get Involved!

 

We've kept DarkScape quiet so everyone can come to it completely fresh. This is a world for the taking with wit, guile and strength, and we can't wait to see what you do with it. It'll be your stories that bring it alive, and your feats that become its legends.

We've released DarkScape in a raw, formative state, so it can be driven from the earliest possible point by its community – realising its potential as an emergent, player-led game. This is your chance to be in at the start of something new – to help make a game that you want to play.

 

Give us your ideas and feedback on Reddit and the forums, and – most importantly – get in game and start backstabbing, brutalising and conniving.

Follow us @RSDarkScape for the latest DarkScape happenings, and Tweet#DarkScape to tell the world about your adventures.

Play DarkScape now, and check the FAQ if you have any questions.

The DarkScape Team


10/29/13 - RuneScape Close To Eradicating Gold Farming

29 October 2013 - 02:30 PM

Tuesday 29th October 2013, Cambridge, UK - Jagex has announced that the recent introduction of Bonds into RuneScape has resulted in the near total eradication of the prohibited practice in the game. Since Bonds launched on 26th September, the amount of wealth injected by illegal gold farmers into the free-to-play MMORPG has plummeted by 81 percent.

"Dishonest gold farming has had a detrimental effect on the online gaming space since its inception, and Jagex has worked tirelessly to limit the scope and consequence this activity has had on RuneScape over many years," said Riaan Hodgson, Chief Operations Officer at Jagex.

Hodgson continued, "While we anticipated that the launch of Bonds would impact the flow of illegal wealth into the game, we are thrilled the initiative has resulted in such a strong and immediate impact. This action lays the foundations for RuneScape to continue going from strength to strength in its second successful decade!"

In addition to dramatically reducing levels of gold farming, RuneScape Bonds also form the backbone of Jagex's 'Pay-through-Play' initiative. Players can purchase and use Bonds to access premium membership content, exchange them with other community members for in-game items and wealth, or gift them to friends anywhere in the world.

"We've had a great response from the community since Bonds launched, and we are pleased to see the new features have had an immediate impact on the game," said Phil Mansell, Executive Producer of RuneScape. "As well as seriously undermining gold farmers, Bonds open up exciting benefits for players, such as RuneScape membership, via 'Pay-through-Play'."

Mansell continued, "The passionate RuneScape community hasn't wasted time in sharing with us how Bonds are helping them and their friends, whether through their selfless gifting of purchased Bonds to help others access premium membership content for the very first time, obtain in-game equipment or even gain admission to next month's RuneFest 3 event."

 

Jagex is circulating a press release today stating that the amount of gold being injected into the game by gold farmers has dropped 81% since bonds were introduced.

 

https://www.develop-...farming/0185146


China Using Prisoners To Farm MMOs

26 May 2011 - 01:47 PM

The Guardian is running a story about a whistleblower Liu Dali, who was a prisoner at the Jixi labor camp for three years. Jixi is a forced labor camp where criminals and political dissenters are placed where they do menial, back breaking labor like breaking rocks or carving toothpicks. By day, Dali breaks rocks, and by night he would be forced to play World of Warcraft to farm gold that the prison would later sell.

"Prison bosses made more money forcing inmates to play games than they do forcing people to do manual labour," Liu told the Guardian. "There were 300 prisoners forced to play games. We worked 12-hour shifts in the camp. I heard them say they could earn 5,000-6,000rmb [£470-570] a day. We didn't see any of the money. The computers were never turned off."


"If I couldn't complete my work quota, they would punish me physically. They would make me stand with my hands raised in the air and after I returned to my dormitory they would beat me with plastic pipes. We kept playing until we could barely see things,"


And this isn't just one prison. Dali believes that the prisons throughout north east China are also taking part in forced labor on MMOs including WoW.

It is estimated that 80% of all gold farmers are in China and with the largest internet population in the world there are thought to be 100,000 full-time gold farmers in the country


I guess the lesson to be learned here is don't buy gold from Chinese gold farmers, because if you do you support human slavery. Buy American Posted Image (just kidding, don't buy gold at all)

But if it doesn't happen...

22 May 2011 - 12:58 PM

I know how much Jagex loves their random number generator, but in the case of mini-games and mini-mini-games, it heavily favors some players over others. How many of you have put hours upon hours since lava flow mine released and haven't found a single nymph, while those around you have full sets? I have. Or killed endless amounts of creatures without a single champions challenge scroll? Missed a week with Shattered Heart because you couldn't get just one...[bleep]ing...rock to drop.

My idea has a guaranteed stop at which you are guaranteed to get a specific event, a little like the random event guarantee after a certain amount of time.

This does NOT apply to weapon/armor drops from bosses.

Examples of what this would apply to:

1. Bones for rag and bone man.
2. Lava flow mine nymphs.
3. Champions scroll drops.
4. Shattered heart stones.
5. Phoenix Lair egg drop.
6. God bird egg drop from trees.

Other mini-games that this would change are Circus tent, where once you obtain all of the rewards in a specific point range, you start receiving rewards from ranges below yours (you'll still run out of rewards eventually until you hit a higher point range).

It's important to note that this system won't be generous. At all. I'm talking, if there is a 1 in 5,000 chance of getting a champion challenge scroll, then the cap for a specific creature before you are guaranteed a scroll is five thousand kills. The cap for the liquid gold nymph would be something like five hours of pure mining (not walking around or idle) without getting a nymph, but if you get a nymph and miss it because you aren't paying attention the timer still resets the five hours. The shattered heart drops could be based on an xp cap in a skill at some high level that is still manageable in a week.

I specifically leave out tradeable drops because having that rare chance of drops is integral to Runescape's economy, but what this does is it changes the random aspect of specific mini-games so that the rewards still require a lot of work for those who the RNG does not favor, but a player will never fall into the pit of never obtaining a specific reward simply because the RNG never rolls in their favor.

Shilo Village

23 October 2010 - 03:38 PM

"It looks as if you can climb across the cart. Would you like to try?"
*Click here to continue*
"Yes, I am very nimble and agile!"
"No, I am happy where I am thanks!"
*Click one to continue*
"You attempt to climb onto the cart."
"You nimbly jump from one side of the cart to the other, and climb down again."
*click to continue*

Jagex has done a lot to make the game more fluid. You can right click a slayer master and get a task, buy packs of vials and bird meat, among other items, the make-x command was recently upgraded, we've seen certain areas that allow you to simply walk through rather than having to click to open the door, the advisor system has replaced the tutors, Lumbridge has a bank, poison indicator on your health orb, and a whole myriad of other updates to make the game just run smoother.

So it annoys me every time I go into Shilo village and I have to go through the three step process to get over the cart. I would like to see Jagex replace the second option with a quick "cross cart" command. This isn't completely because I'm lazy, but partially because it is out of tune with the rest of Runescape in terms of accessibility.

It's like going into a building that has all digital locks on the doors where you can swipe your card to get through, but then one room randomly has a regular door that you need a key to get into, but everyone has the key to get into the door and the company refuses to upgrade it to digital lock.