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slayer369

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  1. It's really tough to see that house working out. Firstly, put the costume room back on the entrance side. You'll need it too often. I'd suggest replacing the combat room with it - you have your whole dungeon for combat. I really don't like the fragmented dungeon idea. Basically, there's no point to your oubliette, except the guests can't get back out. Very aggravating. You split the rooms people can be in the 3 separate islands - move them together! More suggestions: You have a lot of double and useless rooms. Imo, the second chapel would be more useful in the dungeon, as it's hard for people to get back up from the oubliette, etc., and why would you need an altar up there anyway? If you want to have a multi-"island" dungeon, could I suggest sticking the bedrooms, dining room, and kitchen down there to free up some space on the upper floor? You can still fight through them with pvp mode on. The throne room should be in the more easily accessible part of the house. It is probably the best room for chilling out in, and meeting, and it lets you drop people into the dungeon immediately and put them exactly where you want them. With all this being said, I think you should just make the ground floor a single mass of rooms/gardens. If you want, I can put these ideas into a house plan in the morning.
  2. Censored - I'm positive it will be censored, including websites. As to telling your clan channel ingame, maybe :) We'll have to see. Multiple - Well, they obviously can't distinguish which clan you are in. They might limit it to only one room. Possibly they'll let us make a pass for each room. Logged In - Probably. It'll most likely be an ingame feature, at least that's how I see it. Anything else would really surprise me. Capacity/Size - Jagex should learn from client methods and build a chat where viewing is clearly possible. We'll have to see for the layout; I'm not too hopeful for a good one. Hopefully they can hold many - I see a possible limit as 200, like p2p friend lists. Design - I see it as a tab on friends list/ignore list, just as achievement diary is a tab on the quest page. I wish they would just put in on the log out page, actually :x what a waste of space.
  3. Welcome to RuneScape Because you never know when you'll need some (extra chain on Lunar Isle) XD
  4. Mm not the best then, but I've lost my desire to go longer than 4 months with maples, you lose nests. It's still one heckuva load. And LOL at the person saying it's fake. :D Yeah, I put the text in...if I wanted to fake it, I could have made it tons better.
  5. 13m used 2m from nests 12m in tree seeds, but I'm keeping them Depends on how much I sell flax and maples, if I sell both for 80 ea, 20m So anywhere from 9-21m depending on how you look at it.
  6. The amount of each is determined by allotment of workers, i.e. I had 10 on maples and 5 on flax. The workers take a total of 10% of your current cash in there, up to 75k. So the amount you get per day is always the same as long as you have more than 750k in the coffers (not taking into account approval percent).
  7. 173 days, 75k per day (yes, I did have to restock cash without withdrawing). Kept at 92%+. Looking back I should have gone once every other day or something, would have been worth it. A total of 12975k was used for these materials. Enough talk. I'm keeping all the seeds and st00f but will be selling the flax, maples, and nests if anyone wanted to know.
  8. You can also lure them and kill them that way. :)
  9. I've been hit 27 with a melee attack. I'm sure it can go higher.
  10. Untradable. And you cannot really take into account the time used to get the materials, as this topic is considering unlimited cash at your disposal. OT: I'd say agility ticket redeeming is the fastest.
  11. Poison. It's been proven that it's possible at 50 range without ancients plus levels gained in caves. Now, if you started with 40 range and lots of rune knives/darts superpoisoned... You could do it in a week or so, logging out after waves. Lure 1 beast at a time, and let poison do the work. Of course, you'd have to repoison, and at 40 range you'd have a really hard time hitting. But it's possible. Since you're poisoning, you'd gain almost no hitpoints on range levels. Possibly only 41 or 42 range and under 20 hitpoints. You'd have a very hard time on the healers and jad, but it could be done. It's possible under 30 combat.
  12. Here is my classic argument to the situation. Runecrafters can make 3-4 times more runes (and therefore exp) in an hour then without the abyss. Let's put it in terms of pkers/everyone. -Imagine for melee training, you got 1 exp per damage outside of the wilderness and 4 (normal) inside of it. Oh and by the way, your armour doesn't give bonuses from players unless you walk between very spread-out monsters (simulates defenseless while getting weight down for rc). -Imagine alching being normal exp inside the wilderness and half exp outside the wilderness. Also: there is already enough danger in the abyss. Jagex went about the problem the wrong way. If they wanted to make it more dangerous, they should have increased the accuracy of the monsters. For those who say bring a weapon to defend yourself...with an inventory full of pure essence and in dhide vs. full rune and potted, you're never going to make much of a dent. I don't ever expect RC pking to stop. Jagex tried to help rc'ers with the abyss bracelet but that didn't help anyone. The right step to do is increase the danger inside the abyss and move the wizard to the edge of the wilderness, maybe past the ditch, but outside...or the forest east of edgeville. Let me counter some previous points... Rune mining is a totally different situation. It is logical to scout and you bring food and as much armour as you wish because you don't burn energy or lose effectiveness. Have you ever tried runecrafting in the abyss with 32 runecrafting? Again, the abyss is dangerous inside, and Jagex needs to increase danger using an element inside their control. The wilderness is not inside their control.
  13. 3rd age is 75 defence :wink: 65 I think you mean :-k Congratz on that drop, I've seen them go for around 30 all morning. The uncharged shield is tradable, but once you get charges it is untradable.
  14. Wild pies, cannonballs, black masks, full guthans - Will rise up until release. Worlds - hunter and slayer spots will be crowded. Bow - there will be far less demand for bow than for whip. I see these being <10m for the first week or two, then dropping to under 2m. Once we know more about them then the price will become more clear. Arrows - If these can only be fired from the dark bow, it all depends more about the bow. These won't be used for training, only PKing. If the bow protects in wildy, then pures and mains will buy bows and increase the price. They will then buy around 100 arrows at a time for KO power. KO power all depends on the bow's special. Assuming it is decent, then arrows will go for 1.5-3k. Darts - these will be the dueller's textbook use. There will probably be an increase in range dueling as well. This could also cause a decrease if it is too expensive, but I doubt it. You will only lose <5 darts for each duel, and magic dueling is far more expensive. Also, stakers can afford these. I can see darts going from 5-7.5k, maybe even 8k. Reading what Jagex wrote about the minigames, it seems to me that implings will be very hard to catch. Dragon implings will be very scarce and extremely hard to catch. All the 83 hunters will crowd the spots, but won't catch anything. Only the 95+ hunters will be able to successfully use this spot for good yield. With all the crowding I can see the prices for darts and arrows being sky high the first few days, possibly over 10-15k or even 20k.
  15. One of my worst, I've had a few trout/salmon only level 1s as well. I'll admit this isn't bad but it really annoys me when I don't even get something to alch. Firelighters/sweets/comp bows annoy me.
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