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Atonisk

Atonisk

Member Since 29 Jan 2005
Offline Last Active Jun 08 2011 12:43 AM

Skills or pseudo-skills? The dungeoneering effect

13 April 2010 - 09:04 PM

With the release of dungeoneering, which more resembles a mini-game than a traditional skill, we finally have a skill that really touches virtually every other skill in RS and yet ironically (perhaps because of its mini-game resemblance) seems to have relatively little impact on the game outside of itself. In some ways, the limited impact on the outside game puts D'eering on par with things like thieving.

Every since pyramid plunder came out, I've personally been enamored with the idea of having skills primarily trained through full mini-games where the rewards are minor content unlocks outside of the game. On many levels, d'eering is a rough fulfillment of that wish; however, at the same time, it really doesn't feel like a skill because almost everything relating to the skill is still mostly tied just into that one mini-game area (whereas something like thieving offers minor benefits like the ability to access certain areas in RS that would otherwise be literally locked off from a player).

Generally, your most popular skills have been things with a broad application (such as the combat skills), anything that makes money (fishing, wc'ing), and things that are easy to train. The most unpopular skills are usually the things that have a limited application (thieving, firemaking) or are hard to train. D'eering would really seem to fall more into that unpopular camp, but early reaction to D'eering seems to be *mostly* positive. Although it really doesn't have much to do with the general game, it's a fairly fun mini-game. So I was wondering how many people feel that Jagex should design more "pseudo-skills" where the skill itself is closely tied into a specific mini-game or two versus giving us more general skills which have a somewhat wider variety of training (like hunting).

(Also, just as a general aside, D'eering itself seems like that long-promised "randomly generated (group) quest system" that Jagex announced plans of back in either 2004 or 2005. However, at the time, the proposal seemed like just a plain event/minigame. The decision to make it into a skill seems to be intended to draw greater involvement from a wider player-base, as many skillers have a habit of avoiding non-exp-based mini-games.)

Name change headaches

17 March 2010 - 07:13 PM

The name change system is really one of those things where you have to wonder if it's more trouble than it's worth. Sure, when we first heard about it, most people clamored after it; and, I mean, who wouldn't? There are a lot of people who either picked a name they've outgrown/tired of or wanted another name that was taken at the time. However, at the same time, it gets incredibly confusing.

The most immediate problem was when the feature was first implemented it only really seemed to work for "new" names. Until relatively recently, Jagex hadn't even implemented the proposed name-stripping of inactive players (many of whom had highly desired names yet quit after barely playing) so the system was really annoying me. One thing that Jagex has really done right about the process is not making removed names available to new players; at the moment only members who use the name change process can get them. This helps prevent "name-hoarding" by a few individuals.

The real problem I have with this, and I'm sure a lot of others do, too, is that there's really no history or tie-back with these names. If a player changes their name twice, the original moniker vanishes from the name change reminder icon so in a lot of instances I'll have players on my friends list who I have no clue as their identity (because if you know a guy for 5 years as one thing, it's tough getting used to a new name especially when you have dozens of friends online at any given moment). Then after I delete them, like a few days after somebody else will pm me and ask if I'm arguing with so & so (and I'll be like, "Who?") because I removed that other guy >_> Then there also a lot of people that you just see around or talk with while doing certain skills/etc but never added to your friends list for some reason or another; they'll randomly come up and say hi, expecting you to remember who they are or were (and I had a hard enough time remembering people BEFORE the name change =x Partly because I'm always meeting people and partly because I've played for a whopping nine years now). Plus every now and again you'll get people who change their names just so you won't know it's them

Believe it or not, I actually really like the fact that epic names that players either weren't able to get or didn't think of years ago are now available. I just wish that there was some way to really keep track of these things, like if Jagex would add an optional notes section for each player like you have on normal instant messengers.

Do you feel that the benefits outweigh all of the random negatives? And how could Jagex have implemented this system in a more meaningful way?