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LordSmiloid

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  1. This is a tremendous change... I've never been a big fan of the wilderness - it's always been "there", annoying to visit, and hard to cross; now I can enter and explore in true fashion; while revenants will certainly provide a scare, you at least know that they are working within the confines of the game engine (even if they do have incredible magic abilities), as opposed to human players who will two-team you and dispatch of you with a few specs of their DDSes. For me, this update actually provides a greater interest to enter the wilderness now - an intriguing organized PK replacement system, and clan wars to boot. However, this is a huge blow to many who favor the old wilderness. While relatively small in number, the classic PKers represent a big influence in the RS food chain. Many players who skill and quest in the safe lands of Runescape may enjoy the changes, but those who push the game to the limits and engage in challenges of the human element are being cut short.
  2. This will be a huge blow to private parties. I've been to a few parties where a high-level friend was going away and dropped a large amount of items. Now every noob and beggar is going to be invited to Falador to grab the loot. The free teleport is definitely overkill, if someone was interested they could teleport there, it would prevent noobs from gaining easy access to private parties. Also, the increasingly long delay can be a serious party killer - most people start with the drop and then celebrate, but now they'll be dawdling for ten minutes before the balloons come down.
  3. ya i noticed the first one, and i was smithing iron and half the stuff wouldnt show up even tho i have high enouhg lvl! i got a pic on my computer That's not a glitch. There is now a scroll bar at the bottom of the smithing display to show the rest of the items. It seems that minigames have the most bugs, as is understandable. I also experienced a bunch of glitches during the Soul's Bane quest (Tolna cutscenes didn't work too well, etc).
  4. I've always liked implings. Young impling: "A young impling. It's not fair!" Young impling in a jar: "A young impling in a jar. Don't trap me, man!"
  5. Actually, rather than a deposit system, I'm guessing with some certainty that a tax system similar to the one used on eBay sales will be implemented. Basically, you can put up an item for any price, but you must pay a percentage (probably between 0.5% and 5%, most likely 1%) when you post the sale. Whether or not the item sells, that tax is instantly taken and you don't get it back. This also prevents noobs posting items for millions, since they wouldn't be able to pay the, say, 100k necessary to post a bronze skirt for 10mil.
  6. Haha, Grand Exchange, awesome! I think this is the kind of thing everyone's been thinking about in the back of their mind... I know I've been interested in an auction house/exchange system for awhile. Obviously, the new system will have issues with merchants setting the price, and I bet there will be some sort of tax or percentage for items up for sale... The assist system (say that five times fast...) sounds good also. It's disheartening when people won't let me help them craft things because they can't trust others. Let's see this change that! A new quest is always good! The Cave Goblin storyline is not really my favorite as its suited for lower/midlevels, but it will still be entertaining all the same. Make-X in Smithing can only be answered with the phrase, "finally." No more wasting two dwarf stouts just to make a full inv of items. Tournaments in the Arena? Splendid! I imagine that Clan activities will benefit here. Now you can have an awesome Tip.It event which culminates in a multi-way fragfest to determine the winner! Even small changes like adding Exp to Next Level are good. I kinda wondered why that wasn't the default already... now there's no more subtracting and rounding to thousands. Good birthday present to me, Jagex! :D
  7. Along with the new Knowledge Base/Front Page update, the newest Lores story (Eulogy of a Forgotten Hero, story of Wally/Delrith) has been re-written. Now instead of Wally chanting the spell in his head, we get some background on Arrav and Varrock's ignorance of heroes. Also, instead of fighting the demon alone at the end, Wally now steps in to kill it after watching the entire Champion's Guild lose.
  8. As he said, it will take about 4 weeks for most people. The fastest have done it in only 2. There are several guides in the AoW describing methods for the fastest exp.
  9. It's impossible. The Feud is required to start Rogue Trader (The Feud is where you "meet" Ali in the first place). It's not that hard, you could probably handle the Menaphite Tough (lv 85) and the Bandit Champ (lv 70) if you were careful and got someone to block for you. Their stats are nothing special.
  10. It's theoretically possible to protect from all 4 at once. The easiest way is to wear Armadyl Pendant, Ancient Mace, a Sara/Zam book and the opposite God cape. That leaves you free to wear any top or bottom you want... though if you're going for combat, I'd switch to a better weapon once you're clear of the Bandos army, the ancient mace is terrible. If you're absurdly lucky enough to find some Armadyl armor or Bandos armor, you can forgo the worthless mace/pendant. As for Sara and Zammy... anything with "Saradomin" or "Holy" in the name protects against Sara's army, aything "Zamorak" or "Unholy" protects against Zammy. Simple.
  11. Each of the three helms has its own slot, so you can store all three at once (and remove them individually). The armor slot holds the top, bottom, and gloves. The mace cannot be stored.
  12. I personally love the Tears minigame. My strategy is to level all of my low skills (Farming, Herblore, and Runecrafting) some to keep them above Construction. Then I revel in the free Construction exp every week (I usually get 100 tears average, I think that's 6k exp). It's a good way to balance yourself out... it's also one of the better anti-pure devices by Jagex... 8-)
  13. Cursing is the hallmark of cheap magic training. To curse train, wear FULL METAL armor, shield and all; you need the lowest possible magic attack rating. Using a mud staff allows you to cast Curse for cheaper, but you might run the risk of the spell succeeding. Now, just pick a monster that can't reach you (higher magic defense is better) and go for it.
  14. Sounds good so far. I'm thinking the idea of ranging and/or lure-hallying is good right now. Where are the safespots for both ranging and hallying?
  15. I recently got a slayer task of Green Dragons from Vanakka. Normally I'd skip this because I am deathly afraid of the wilderness. I dislike PKers and all manner of beasties contained in that barren wasteland. I also intensely dislike losing items, no matter how unimportant. Anyway! Advice is needed. Combat: 87 ATK: 72 STR: 73 DEF: 65 HP: 73 MAG: 66 RNG: 62 PRAY: 52 1. Which is best, melee, range, or maging? Since my ranging is a little low, I'd like to consider that option. 2. Is it possible to 3-item (meaning: only 3 weapon/armor pieces, not counting anti-dragon shield) greenies without wasting food? Which armor is best? 3. How serious of a risk is getting PK'd? 4. Are any locations or worlds better than others? Thanks in advance.
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