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Tutorial Island made people learn something. Now everything is just overdirected and micromanaged nonsense. Diving into the unknown is a much more educational adventure than never wandering off the beaten path.
Revamping Non-Combat skills: Great article! It's a wonder they didn't implement multi-skill stuff much before. There are the few exceptions like fishing sharks barehanded and whatnot, but the agility into combat, and the whole idea in general are quite intriguing.
DYK: That's interesting. Makes sense though. Why shouldn't you be able to eat burnt stuff?
SOF: Great article by Ts Stormrage! Somehow manages to make doom and gloom humorous. Basically, more-recent-than-not history says to be skeptical ...
NRS: Change *can* be good. But! I am skeptical. See above. If only they could let people use the new system AND the old system ... Action bars and whatnot are already so many places... Good or bad? Don't know..
Plus: Can you imagine what it would be like to have balanced melee? That would be really exciting to see people actively wielding maces and daggers and short swords and warhammers and halberds! If they do rebalance things so that every piece somehow outranks everything else, wow! I never even thought of this part of the update! Wouldn't it be neat if the best strategy to boss or duel was to take in all the melee weapons since you weren't sure what might happen? So much variety and potential! Amazing! Great that you brought this up!
HD: Good article. Good thing about it is that you don't have to do them if you don't want to. If you do, great! If you don't, don't! Options!
I really do agree they get a bit distracting!
Why should it be cheaper and less clicky? If you don't like to click.... don't train skills that require clicking?
[semi-related random side thought] What if there were modes to Runescape, like when you start other games: easy, normal, hard..? Hard having lower xp rates, fewer resources, more clicking, and separate highscores? Which worlds would be more populated? Probably the easy ones. But the front page of the hard highscores would be much more interesting I think. In theory they could do this with RSC, but since RSC is "on display" in a locked filing cabinet in the sub-basement of the website anyway, people wouldn't really notice. But if the highscores were say, 3 columns front and center of the main page: easy, normal, hard... More people might branch off into the "hard" game...
The signature heroes thing would only have been good if they had been implemented from the beginning. The characters with any real character are the ones with strong personalities that show up in interesting, long, quest story lines. If the original lore had something about these characters, they might fit in. The problem is that they just tried to shove them in randomly, rather than just integrating them in.
DYK: I am not sure if this is true or not, but I read that you can go over 10 spins if you use a double spin ticket. Is this true (or relevant?)