Jump to content

T-Dogg

Members
  • Posts

    2
  • Joined

  • Last visited

Reputation

0 Neutral

Profile Information

  • Location
    Right Here
  1. I just posted a reply in a thread about how to plan your house, it might be what you're looking for. I explain which rooms I find most important and what they're good for, along with a few other ideas. Here ya go: http://forum.tip.it/viewtopic.php?t=469239&start=135 Look for the long post near the bottom of the page.
  2. I posted something like this on another forum, and a friend sent me a link to this thread. Nice ideas, but what about those of us who can't afford tens of millions for our house? Now let me see if I can edit my post to fit the context here... First of all, you have to understand that I don't really plan on getting higher construction than about level 55. I just don't see anything past that level that is worth the time or money (for me) to get. Yes, a dungeon would be nice, but I'm just not the kind of guy who would tend to have large groups of meleers in my house. After reading the entire Runescape knowledge base and lots of advice, these are the founding thoughts behind the floorplan of my house: 1. I will get my construction level up to about 55 before building anything I plan to be permanent. 2. There are certain rooms that are absolutely necessary: a. At least one garden (portal) b. A Kitchen (food & supplies) c. Dining room (bell pull) d. Workshop (for leveling up construction) e. 2 bedrooms (for the servant) f. Quest Hall (glory ammy teleports) h. Study (for making tele tablets) i. Chapel (good prayer xp) j. Portal Chamber That makes 10 rooms, leaving me 10 rooms to choose as I please. Plenty for me! 3. Room placement is important. I want the most-used rooms to be nearest to the garden portal. For me, these will be the portal room, the workshop, the dining room (for the bell pull), and the chapel. I have come to realize that having a bell pull close to the workshop would be great for fetching the servant while power training, so the workshop is adjacent to the dining room. It is important to realize that the rooms only have doors in pre-set locations, and I have taken that into account with my room placement as well. The bedrooms, kitchen, and chapel all have doors at right angles to each other, so they fit nicely into corners. The garden and quest hall have doors on all four walls, so they are in the middle. My "play" rooms will all be upstairs, to help keep any gathering I have in one general area. This layout uses 18 rooms, I think. (Does the quest hall with stairs count as 2 rooms?) Either way, I can build 2 more rooms in the future if I want, and they can both go on the 2nd floor over the dining room and portal chamber. (3, really - I don't need a parlour on the second floor. It's just filling space.) No re-shuffling of rooms would be required, and the house would still look symmetrical. Also, if I ever get the level to build a throne room, I'll put it where the study currently is and move the study upstairs. 4. Lastly comes aesthetics. I didn't want rooms jutting out into nowhere or some abstract looking layout, I want something that if viewed in its entirety would look nice. (Wish I could build a deck on the second floor to overlook the gardens...) In the image below, the first floor is on the left and the second floor is on the right. The garden near the center of the house will be the one with the portal, the other will have a pond. So, look it over and tell me what you think! I haven't yet spent the first dime (gp?) on anything permanent, so I'm open to any and all suggestions. Thanks!
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.