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Member Since 17 Apr 2005
Offline Last Active Jun 24 2015 08:52 AM

#5551579 Jagex exposed in office leak.

Posted by V O R K on 01 April 2015 - 02:36 PM

Current state of Runescape

#5546938 Jagex Poll on new MTX stuff

Posted by V O R K on 03 March 2015 - 01:52 PM

Buying account.



#5544994 [16-2-15] Ninja Update – Return of the Wildywyrm

Posted by V O R K on 19 February 2015 - 08:22 PM

No i'm saying it's dumb that it can't be toggled.


I posted earlier that nobody is being forced,

now they are.


I'm against seperating PvE/PvP but i'm tired of all the hate ahahah...

Then again same could be said about Warbands which is only half truth because you can get any rate outside of the wilderness + you can get brawlers everywhere now too. I've dubbed it safe by now lol

#5544342 [16-2-15] Ninja Update – Return of the Wildywyrm

Posted by V O R K on 16 February 2015 - 02:45 PM

Hahahahah magnificent!

#5543518 Death System Rework

Posted by V O R K on 11 February 2015 - 12:19 PM

The costs for Ironman accounts will be multiplied by 10 to further show how hardcore they are.

#5537089 Things in RuneScape that make no sense.

Posted by V O R K on 04 January 2015 - 12:23 AM

We went from a complete F2P game with a beautiful worth-it P2P side to freemium/pay2win bullshit.


hate it, spit on it, shit on it


Level requirements make sense to me:

I don't see 8year olds running around with two handed swords;.. You need strength for that.

#5529916 Evolution of PVP combat!

Posted by V O R K on 15 November 2014 - 08:53 PM

~Open Wilderness PvP, PvM, Riches~

An Open world filled with action.

it takes place in the resource-rich area known as The Wilderness. The wasteland can be accessed by either locating Mr. Ex, various levers, an instanced teleportal or rings/statues.(*)
I don't want to grief you, I don't want to kill you, if it was for a pure PVP experience i'd go Pest control or BH, Castle wars, Soul wars, Clan wars, Crucible, Fist of Guthix, Duel arena... 
All of these should come with a PVP tutorial. Starting from the bottoms up, explaining each form of PVP (and safety) and then eventually, as final touch; 
The wilderness, deemed a very dangerous place where the predator rules but also where the experienced player can take a risk and receive something for it. (unsafe, duh it's PvP)

When you interact with a lever a menu will open where you will have several options to choose from. You can start one of the many events through the grouping system(1) or travel to different areas of the Wilderness. Clicking one pops up a screen for travel.
*: Edgeville, Ardougne, Add more? ~Levers
)An instanced portal, activated through Jennica's ring or a portal somewhere in Gielinor and make an interface so we can teleport to each portal in the Wilderness on our free choice (like home tele tab). The wilderness must be accesible and the portals already are great but sometimes you keep getting sent and back and that spoils a lot of the fun and it's hard to navigate team-based cooperation.
-Forinthry bracelet, other bracelets? Or make bracelets have PvP buffs, show jewelry some love please. With the imbue method you can also revive a lot of older unused items to the EOC-era.
-remove the hometele near the black unicorns and just put a portal there?

-Make God War tokens teleport to God-assigned teleports in the wilderness, from WE2 and make them retrievable for everybody BUT for players who don't have one they need to PK it from another player. (then it is also retrievable for the new player who didn't obtain it)******; Seems like fun PvP :')
-Make the Zamorak mage (or others) wandering near Edgeville teleport anywhere, add a quest blk.gif.

Teleports/Areas/Where to teleport.

Bracelets, necklaces, amulets
Boneyard/Zombie graveyard (saphire), Green drags (W/E Emerald), Zamorak prayer altar/chaos altar (Ruby, add more God-Faction altars?), RR or mining node (Diamond), Scorpion pit/Chaos ele (Jade), Red Topaz (Hobgoblin mine), Opal (Ruins with smith anvil and ruins with furnace). 
The teleportals ofcourse accessible in and outside of Wilderness.

Frost warriors, Dark warriors castle in the middle, Under hill giants, Inside Wilderness Volcano, Inside Bandit camp, Demonic ruins, Mage bank.


-Statue Control-

When you first arrive at a statue it will be neutral or under control by divine magic and if it's under control a barrier will be around the statue.
This divine forcefield is powered by a magicician near the statue or in a building or underground or upstairs, by killing him you get access to the node.
You will have to destroy the divine power node and afterwards the barrier goes down.
You may run into a few guards at this point that hit very hard so you will have to take them out before destroying the barrier. 
If you are successful you can start converting the statue. 
This will start a 2(?) minute countdown during which another team can come and prevent you from taking over the place. 
If you still have control of the area after two minutes everything will respawn but it will be in your possession. 
Areas like God-faction altars, Bandit camp, Mage Bank, Dark warriors castle (larger areas) will have a barracks which enables player to put their spawnpoint there.
The longer you are in control of an area (1 - 2 - 3 stages) will grant you more EXP, larges chances on Boss monster/Slayer monster drops or PvP Buffs/Items or randomized events:
Meteorites that fall around the area which contain ores for a brief window that can be mined very fast.
Plants/Trees that sprout which you can harvest
Fishing spots, Div spots, etc, and so on and on...
Farming area with god vines, nightshade, etc
Large DG dungeons where you can find PvP armour or weaponry which can be taken outside or a voucher system (alike DG tokens) which makes you able to buy armour/weaponry from Mr. Ex.
Please add more suggestions blk.gif


To transfer the supplies/Resources safely we should be able to have a looting bag or otherwise talk to the magician and after +6(?) minutes he will teleport the items to your bank.
This is where teams come into play. Teams may want to send a few players out to scout for resources while the rest of the team stays back and defends.
If there are several hotspots in the wilderness and with the various teleports around now like lodestones, Games necklace, Portals, levers it's much easier to call in friends or clanmates coming to help you.

~fortuitous events~
There are several bone, plank, Herblore secondaries, gems, runes, ... spawns over the whole wilderness, remnants from ancient times, whilst they were useful for starting players in F2P long ago this is no longer the case, 
there could be COMPLETELY randomized drops all over which spawn from time to time (something alike the rares on 07). Various planks up to mahogany, Summoning secondaries (tortoise?), fragments for PVP armours/weaponry, runes, gems up to dragonstone... 
This could make use of the broadcasting chat when you are exploring the area around the statue and a message pops up if you found something.


Add a master bloodwood tree which makes you able to craft t75 weaponry or armour.

Wildy***m is an awesome initiative
Add a demon boss at Demonic ruins?
Add a frost demon/dragon boss at frost plateau?
Rework Chaos ele droprate and add "Chaos weaponry"
Add divine upgrades for everything which you can earn from Magebank?
Make god staves/books upgradeable to T75 and let books/defenders buff mainhand for legacy or add a GodBook ability blk.gif, add a quest to the mage arena.
Add more drops from revenants.

Wilderness Buffs
Increased damage output agains dragons & demons in the wilderness
More runes from the abyss
Faster mining rate of ores, faster rate of anything?
The odds that revenants or wilderness monsters drop Brawler gloves & PVP armours is near doubled
Add more drops from revenants. Add a large revenant cyclops which drops a level 75 defender -> upgradeable to T8 through dungeoneering.
The odds of clues from wilderness monsters are higher.
Sigil , Dragonrider boots/gloves, DFS, Dragon items, rare/very rare drops droprates are increased. These are the items in the Wilderness now and it's not nearly enough, this is for people with 70 stats, Wouldn't consider this endgame.
Increased rate of gathering Warband supplies aswell as receiving the wand of treachery drop.
Add randomized items (corrupt barrows armour? Clues? Effigies? ...) From Wb's and nerf the XP (sorry guys)
Smithing in wilderness has the same effect as portables (chance of more bars)
Cooking in Bandit camp ^

Looting bag!
Put the solo/multi toggle back so you won't get ganged upon when first entering the Wilderness, if using a portal 10s no attack.
Remove Wilderness seperation up north.
Add a bank chest in the middle of crater.
Add all of these events to the grouping system (which can be closed for FC's/CC)
Implent Job boards for more tokens
Implent a bounty system where after you've made three kills you are assigned to someone as bounty. Bounty targets drop an item that makes transferring collected items in the wilderness faster or the acquisation of statues.

I dunno man, i'm tired of this desolate empty piece of land with a fugly crater. basic gist of the idea is that there's high level res everywhere, meteorites, random events, enemies, bosses, skill spots, like every step you take you wouldn't know what happens next. Open world PvP blk.gif

and i'm also tired seeing level 70-90 noobs at drags/revs/etc so I want some high level content to do whilst I pk


TLDR: Put more stuff in Wild, it's big (but really not big enough to completely write my idea out).
If any of this inspires you, takes these ideas as your own.


Time to move on to other games, sadly :(

not really phased at what combat system they throw at us, I just want to have fun, make it instanced for all I care ,... whatever

and ye ik I posted some of this earlier.

sadly one guy has to derail the PvP thread everytime, I bet that's real fun being a dev and then reading that shit again and again

immature pricks

y'know get your head out of your ass and stop thinking it's US VS MEEEEE it's about all of us but yeah if you want to keep this place desolated and far underwhelming.. pft enjoy the EXP ;)

  • Alg likes this

#5529483 Polls General Discussion

Posted by V O R K on 13 November 2014 - 09:22 AM

I'm still pro Multi/Solo zones AND the toggle.

Nobody should be able to be attacked by a gang when they use a teleportal, lever, other methods of getting into the wilderness...

Guess i'll write another wall of text for Mod Pi which he won't read and where two skillers vs a forum ruin it for the rest

sigh, boring

#5527110 Double XP Weekend - 1st/2nd November

Posted by V O R K on 02 November 2014 - 12:07 PM

great hooked on scape again


goddamn weekend

#5526771 Post all RS Screenshots, Videos, and Sounds here!

Posted by V O R K on 31 October 2014 - 03:07 PM

In response to that thread that spouted not too long ago revolving the LGBTQ community in Runescape and why there isn't any




i'm a pretty princess with LGBTQ boots, jesting because life is but a jest


oh and my manly manspikes on the gloves, just luvly





The Zamorakian book shows you can be religious AND FABULOUS 

#5526046 27 Oct 2014 - Broken Home & Guthixian Caches

Posted by V O R K on 27 October 2014 - 10:34 PM

An 85 Defence ring with strong combat stats, and a chance to reduce adrenaline cost for thresholds to 0, plus a chance to restore a portion of the cost of special attacks.
dang first quest ill be doing in years

#5521309 Balthazar's Big Raffle

Posted by V O R K on 01 October 2014 - 04:42 AM

spent all on silverhawks :)

#5515268 26-Aug-2014: Barbarian Assault Redux

Posted by V O R K on 27 August 2014 - 04:13 PM

haha wow, i'm all for new things but the new high alch is just lame... Certainly shows the results of a high alch but blegh



#5514401 Jagex refunding items | Server disruptions

Posted by V O R K on 22 August 2014 - 08:26 PM

His actions are actually totally the same as the unions in Belgium, the railway unions go on strike for every small thing (like not being able to take their 50+ day holiday during the summer months, or an administration building that got moved 350 meters and thus they have to walk "too much", and so on) and lay down all the work. Not a single train rides those days, yet the railways are nationalised, so every Belgian pays tax money for it. Needless to say, as a commuting student, I've missed a lot of courses, and even exams. 


So yeah, I detest such people heavily...


Death to the NMBS

#5511422 Clan Month - The Beginning + Character Name Clean-up - One day Countdown

Posted by V O R K on 07 August 2014 - 02:00 PM


I might have went a little overboard with my idea :).


But still, if you read this thread: QFC: 14-15-646-65447141, you will find that many are with me that measurements should be taken place in order to prevent the hoard. Whether that is trough a mechanic like I proposed or a headstart of 1 day for players who match a different requirement, many still agreed that at least SOMETHING must be done.

And how many of the players that "are with you" have comp/max capes or are at least close to it? Probably most of them. Its bullcrap. Again i'll say that it is in no way a fair system at all. This gives preferential treatment to certain players.  Is my membership fee more important now, just because of my total level? C'mon, get real. 

Release thelist of names a day or two beforehand, and let the spam-clickers fight it out. If a hoarder ends up taking half the names, like i said too bad you were too slow.


There are many low level players who are just as deserving to have a name they desire than any of the people who are maxed.



Remember, if HLF thinks something is OP or they should receive [cabbage] because they have a cape. Jagex will listen.