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steviej

steviej

Member Since 29 Jun 2004
Offline Last Active Jul 17 2012 03:09 AM

In Topic: 99 Herblore and 2400 Skill total

30 June 2012 - 03:54 AM

Congrats! Such a high skill total milestone is always quite an impressive achievement. :thumbsup:

In Topic: The Evolution of Combat: BETA discussion

30 June 2012 - 03:48 AM



I hope they know what they're getting into. And understand the feedback we have this time. A lot of their ideas have promise if they work. Multi-combat everywhere is excellent since it means unicorns/cannon and AOE abilities work everywhere. However, it has to be balanced against the fact that many monsters can do damage. Considering that prayer isn't 100% negation at the moment that makes it even worse. They have a lot to do with the interfaces, stat bonuses, and clarity of what weapons actually do.. before I think a lot of us will be happy.

I really hope they tone down the ability rate. Its hard to focus on it all...



All of the above are true (perhaps) when you look at it from your perspective.

Now look at it from mine:

I'm next to you.

I'm slaying.

Before I kill my first mob but after I've attacked it, you come out with an MC or and AOE and take the kill. I'll say it's inadvetent. It happens again, and again, and again and ... like I said. See it from my perspective. Even innocently you can have a negative affect on my game. If you're not innocent you can just ruin it. One player on every world doing that in just one spot will cause a lot of bad feeling and more and ... nothing will be done about it apart from the person who should be punished is probably (in effect) being rewarded for their antisocial behaviour by being the one that gets the kills, the drops, has 'fun' etc.

'nuff said.

If you slay properly, that shouldn't be an issue. None of Kuradal's tasks can support more than one person.



Not to mention that the world has gotten so big that you can pretty much get a spot alone if you're smart about it. I go to 1500 skill level worlds when i need a resource or area for a lower level skill, since the area is usually open. I go to crowded trading worlds for combat, since npcs spawn quicker, and everyone on the server is at the GE so I usually get areas to myself.

As far as not using the slayer dungeon, i definitely get that. I'm not an efficient player anymore. It's just not fun if I can't sit back and relax while I casually train after all these years. But you're right that sharing areas isn't a problem like it used to be years ago.


Anyway, It's good to hear that the beta is open to all members next weekend (allegedly...I haven't read any official news about this). I would like to test this out, as I have never been good at games that are very keyboard intensive. That has always been one of the great things about RS. There is not a ton of button mashing.

In Topic: Old player returning, seeking advice.

29 June 2012 - 06:13 PM

If you have 73 hunter, you can do the minigame that gets you the herbs for juju potions. The juju farming pot gives you like a 1 in 3 chance of pulling two herbs in a patch, giving you about 33% more herbs, and increasing your farming profits. Other than this, i've been out a while too, and have no other money ideas.

In Topic: The Evolution of Combat: BETA discussion

29 June 2012 - 05:58 PM

The only reason to participate in beta is to have an advantage in terms of learning the basics when it goes live.

I didn't even try to get in this time (although I wouldn't have gotten it anyway, as I understand it.) because the rs2 beta was a waste as well. Back then, I was still going for 85 mining, and rsc players will remember that when you reached a full inventory in classic, the ore you mined after was automatically dropped. So unless the beta is specifically geared towards the features you use all the time, the fun doesn't last, and people get upset over the stuff they miss out on in the actual game. I really only see beta participation as beneficial if you boss-hunt or pvp a significant amount of time.

In Topic: The Evolution of Combat: BETA discussion

28 June 2012 - 03:12 PM

I know mage is pretty popular in the current combat system, but it seems to involve a lot of fast pace, accurate clicking, which I suck at. Therefore, I basically never use mage for anything.

Does the action bar cut down on any of the clicking one might have to do to be effective at maging? In other words, is it any easier?

note: sorry if i sound like such a huge noob, I got most of my combat levels 5+ years ago when there was basically no uncertainty about what the best equipment was.