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helring

helring

Member Since 02 Jul 2005
Offline Last Active Dec 22 2015 12:34 AM

#5544714 [16-2-15] Ninja Update – Return of the Wildywyrm

Posted by helring on 18 February 2015 - 06:28 AM

 

I finally got my first wildywyrm task. So I blocked it.

Great content we got this week.

Why would you block it? ....You can't expect to not get pked in the wildy.

 

 

You answered your own question. A lot of players absolutely hate the Wilderness, even in its hayday a large portion of the game avoided it, let alone now that we've had around 7 years of minimal risk deaths for people to adjust to. Players hate real risk because its annoying.




#5543326 Death System Rework

Posted by helring on 10 February 2015 - 02:25 AM

 

edit: Also what is with the current love for gravestones? Back when they were released everyone hated them, because they ruined the penalty of dying.

 

You gotta remember that gravestone have been out for over 7 years. For many RS players its the only death system they've ever seen in the game and for most (all? not sure exact dates) they've played longer with graves that without. Most never knew a punishing death system, and many that did are much more used to the current system. 

 

As far as how I feel about this, I'm conflicted but pretty sure I come out against the current implementation. It pretty heavily punishes players that can't do the bosses well, which means much of the death tax will be on the players that can least afford to pay it. I think I'd be ok if it had a 300-500k cap.

 

I'm not against death meaning something, but not this much.




#5542717 Boss Pets: a Ninja Update

Posted by helring on 06 February 2015 - 02:00 PM

 

Look at Ninja Team though, they were created to do small updates to make the game better. Instead they started doing larger projects now, with the bigger ones being soul reaper and boss pets.
Meanwhile, we ended up with a RuneLabs month with a bunch of stuff that Ninja Team should be doing. They need to drop their big projects, or at least hurry and finish them, then get back to what their whole purpose was so we aren't wasting other teams on Ninja stuff.


Soul Reaper and Boss Pets aren't really bigger than say addy dragons or slayer belt in terms of development time. You are contradicting yourself here. There is a large chunk of ninja updates every week, it's not like they stopped doing them to make space for couple bigger ones.


Soul Reaper was used as a way to keep people who can't boss from having the comp cape

Can't really call yourself completionist if you haven't completed all bosses. Simple as that. What's your problem here?


soul reaper was originally aimed at being a much more community friendly update until at the advice of hardcore pvm'ers Ryan removed it from everyone else.

Wait what? I don't see what was removed? The ability to abuse a bug that allowed to deal damage to 'damage immune' bosses? Not sure if you are even serious.
Majority of the bosses can be done by pretty much everyone. Who can't kill General Graador, Giant Mole, KBD or barrows bros? If you get a boss beyond your skill level, there is one FREE skip a day for you.

He may be one person, but he seems to be making the decisions for the team. A team that is supposed to be about making the game better for everyone, not just the Hardcore PvM crowd.

'everyone' includes the pvm crowd. As I said above, read the patch notes to see your weekly everyday improvements. And no, Ryan is a Q/A tester in the Ninja team, Mod Ana is the boss.


Hold on now, that's supposed to be my thing, who are these other casuals and how dare they steal my job? Are they hiding behind those boss hunters and completionists? Ah, whatever, too much work to find them.

If you take a look at the hiscores you can see over 15k people at max total level. Simply being maxed does not separate you from the casuals crowd any more(as opposed to what some people on this thread believe)


99-120 dungeoneering is no endgame?

No

 

 

Soul Reaper and boss pets are a lot bigger than slayer belt, addy and rune dragons it depends how they do them, they could theoretically be as big as soul reaper. Its probably the only one of the five that isn't a ninja update.

 

You certainly could call yourself a completionist even if you lacked the reflexes to boss pre-soul reaper. If you've read Mod Osborne's thought on why PvP shouldn't be on Comp Cape, a lot of it applies to high level PvM as well. Its physically impossible for some people to complete, thats my problem.

 

I mistyped on the third one, it was boss pets that was supposed to be more community focused with a lot more community friendly ways to obtain the pets.

 

If Mod Ana is the boss, then Ryan is definitely the mouth piece and seems to be the one that gets down on the non-PvM'ers a lot. His attitude seems to shine through the updates a lot, so even if she's the boss he probably still has way too much input. For a team aimed at everyone, their larger projects seem to be focused a lot more on PvM than anything else. I don't see them creating content for lower levels really, and the Ninja Section of patch notes has decreased in size a lot. Now that there are a crapload of player suggested ninja fixes on runelabs they should go back to solely working on those. Everyone includes pvm'ers, but what they've been making is exclusionary content and not inclusionary content, anyone outside the PvM'ers have no use for it.

 

Who exactly do you consider casuals then? Is it time spent, or do you have to be a 1337 pvm'er to qualify? You seem to be assuming that they need to play how you want them to play just to qualify as non-casual.

 

Yes, Dunge was made to be the endgame skill. Skilling in general after 99 is endgame stuff. Of course you don't see endgame content when you exclude most endgame stuff from your definition of endgame




#5542692 Boss Pets: a Ninja Update

Posted by helring on 06 February 2015 - 11:27 AM

But there is a balance. Mod Ryan is just one guy. How many actual 'endgame' updates have there been in the past year? Two or three? Compared to 30+ updates aimed at the casual player. How is that unfair?
RuneScape did not even have true 'endgame' content until the past few years. I'd say that is pretty poor game design.

 

Look at Ninja Team though, they were created to do small updates to make the game better. Instead they started doing larger projects now, with the bigger ones being soul reaper and boss pets. Soul Reaper was used as a way to keep people who can't boss from having the comp cape, and soul reaper was originally aimed at being a much more community friendly update until at the advice of hardcore pvm'ers Ryan removed it from everyone else.

 

Meanwhile, we ended up with a RuneLabs month with a bunch of stuff that Ninja Team should be doing. They need to drop their big projects, or at least hurry and finish them, then get back to what their whole purpose was so we aren't wasting other teams on Ninja stuff.

 

He may be one person, but he seems to be making the decisions for the team. A team that is supposed to be about making the game better for everyone, not just the Hardcore PvM crowd.




#5542503 Polls General Discussion

Posted by helring on 05 February 2015 - 04:41 AM

No option for do all of them <_< Hope theyll keep other sugestions that make the list and put them somewhere in the dev lineup. Gonna be a pain if we keep having the same ideas over and over in rune labs for other people trying to submit ideas.

 

 

Honestly doubt we will. Look at most of the top ideas, they weren't the good ideas, just the ideas that happened to be created right when the support button went live. I doubt we'll see some of those again, unless their cretors re-make the topics again when it launches.

 

I mean "Support if you would like a daily DnD which gives a reward choice of:

 
- Agility XP
 
- Herblore XP
 
- Farming XP" made it into the top 10, you can't say thats because it was one of the best ideas we had.



#5542095 [2-2-15] Demon Flash Mobs – New Rewards and Rebalancing

Posted by helring on 02 February 2015 - 03:44 PM

Deg Site Quest Spoiler
 




#5541476 Rune Labs Discussion

Posted by helring on 29 January 2015 - 03:54 PM

It'd be nice if they removed closed/in development idea from being listed since you can't support that idea anymore. e.g. https://secure.runes...idea?idea=12262 that idea is closed, but it is at the top of the list if you order by supporters and are in the community category.

 

They're adding a filter tomorrow. The default will be to only show ideas that can be supported, but you can choose to show all.




#5541419 Polls General Discussion

Posted by helring on 29 January 2015 - 08:16 AM

 

does anybody use any of the other potato recipes at all besides drops of those foods from monsters

This is kind of the thing I was trying to get at, really. We already have complicated recipes that heal more than equivalent food. Nobody uses them because there is no reason to go through that much effort for marginally more healing than sharks or monkfish or what-have-you. Cooking's products are pretty one-dimensional in that regard, it'd be better for any multi-step recipes to do something unique that would justify the time it takes to make them.

 

 

Yea, never thought about it because its still used a lot, but cooking could use a major rework. So that even rocktails at low levels wouldn't heal that much unless worked into a more complicated dish.




#5540509 Polls General Discussion

Posted by helring on 23 January 2015 - 05:37 AM

I can't vote for vyres cause thats all about preparation. The winners would be the ones getting pyre logs and vyre corpses now and not during that week.




#5540453 Rune Labs Discussion

Posted by helring on 22 January 2015 - 11:42 PM

The Runelabs ideas page has depressed me more than anything in RS in a long time and really is the definition of 'this is why we can't have nice things'. No one seems to have read or listened to anything related to what it was supposed to be about, or the guidelines, let alone that ideas needed to be for a 'medium sized piece of content. Instead  it seems it is being treated as a rebadged forum where you can post whatever the hell you like , regardless of its usefullness.   It's hard not to come away with the conclusion that the game is played entirely by 11 year olds based upon the posts.

 

I know that this community and ones like Reddit tend to be a bit more obsessive than the average player, and a lot of us follow very closely everything Jagex announces. But I at least hoped those posting would have a vague awareness of what jagex has said is not viable , or not likely to ever happen.   The amount of posts I have seen saying things along the line of 'my idea is that smithing should be reworked', or 'my idea is that minigames should be made so people play them again'  as if they believe theyre the first ones to have come to such a genius revelation makes me fuming mad.            Every one knows half of the problems being posted about in one line suggestions, the entire point of Runelabs is for people to suggest ways to fix the problems, not just point them out.

 

My biggest worry currently is how much time is going to be wasted by Jagex staff moderating and monitoring Runelabs to the stage where a feasible idea can be picked, not to mention with this much community involvement how much extra time it will take to develop the content.    I think  the man hours it will have taken to secure each release will probably be 2-3 times more than a typical update, I dont know about other people, but I would rather have 2-3 normal updates updates than one that was 'designed by the players'.

 

 

I disagree though in many ways. For something like Minigames where Jagex has tried to fix it, I think a player needs to give their own solutions. However, for some other things like "rework smithing" its not a matter of Jagex not having ideas (Mod Jack had a whole system in mind for it already) but a matter of budget. So a simple "rework mining/smithing" could work perfectly well without some additional idea if we're given a chance to vote on a large project.




#5538672 Rune Labs Discussion

Posted by helring on 12 January 2015 - 10:26 PM

I'd say its probably because they have no intention of updating the free game, so they want the people that will be playing the content to be submitting it.




#5538627 Comp - Statement of Intent

Posted by helring on 12 January 2015 - 06:49 PM

 Unchanging would be great if the capes weren't broken at the moment. This is basically admitting the problem and then refusing to change it. 
 
Unchanging also means that if in the future J Mods classify something wrong then they can just say that "oh well, we can't change it now". Unchanging is a catch-all to prevent devs from actually listening to player feedback, it should be removed.
 
If all reqs are made to fit these guidelines then they will be naturally unchanging, however deliberately adding in an out if you make a mistake or Jagex wants to ignore player feedback is kind of a slap in the face.



#5537743 Boss Pets: a Ninja Update

Posted by helring on 07 January 2015 - 06:37 AM

The Ninja team is still focused on projects and fixes that improve the general game experience and quality. Just look at this week's patch notes, or any of the patch notes over the last year.

In addition to their general improvements, they also produce projects much like the Dukes, Team 1, Scrum etc. It just happens to be that the projects they work on are generally geared towards the higher-end of the game (120 capes, expert capes, boss slayer, boss pets).

There's nothing wrong with this model as long as they keep making the small changes and fixes, which was what the Ninja team was originally formed for. If you're complaining about the Ninja team not working on a project to make skilling more rewarding, the blame could go on any other group including the Dukes and whoever else devs at Jagex.

 

A member of a team thats supposed to be working on fixing the game as a whole should not be so clearly biased towards one specific group.




#5537734 Boss Pets: a Ninja Update

Posted by helring on 07 January 2015 - 05:18 AM

When you look at how it was formed, its clear they didn't throw a bone to non-harcore as much as stripped out all the support that was there for non-hardcore pvm.

 

Individually it would seem like nothing, however considering that Hardcore PvM is already the most rewarded part of the game, piling on more was completely unnecessary. They don't even try to make skilling more profitable really. But they continuously bring out updates to make combat more rewarding.

 

Also, combined with Ryan's previous comments about how people that don't do High Level PvM aren't deserving, its problematic. I feel like Ninja team which is supposed to be focused on making the game better and fixing things shouldn't be so clearly biased towards one specific subset. Move Ryan to another team or something and put a more neutral J Mod on the team.




#5537717 Boss Pets: a Ninja Update

Posted by helring on 07 January 2015 - 04:01 AM

Basically, Mod Ryan is a hardcore PvM'er, and whenever other hardcore PvM'ers say anything he is persuaded by them to change it to suit them because its already his main mindset. Its happened over several updates. He's out of touch with any players except the hardcore PvM'ers because he refuses to listen.